MotoGP 23

  • Thread starter barryf1fan
  • 65 comments
  • 9,057 views
Looks like they're adding on-site recorded bike sounds, as well as off-track relationship choices which may affect career path. Not sure how that will be implemented - I would assume similar to how the F1 career was done, with rivals or friends on track...

They are also adding training modes which include Motard, Mini-bikes, and flat-track bikes and 4 unique tracks in 2 different environments.

They also mention either: Arcade or Pro experience.
Guessing that the arcade setting will just be an easier "pick-up-and-play" mode.
I didn't see any mention of a move to ue5 though, i had seen a leak showing that for gp25, seems they would have announced that if true, idk.
Hope will be even better sounds though, with the new recordings.🤞
 
Linking for everyone.


Looks intriguing, text at the top implies the 2025 season content won't be there at launch?
 
I just checked milestone dev site, seems it's ue5, not much else detailed as improved over 24, except sounds and track visual detail.

I hope track surface feel will be improved, with more bumps feel, weird that ride4 seems to have more of that than gp games.
Here's link to milestone site:

Edit: i noticed in their site, they have a new game out in 2026, called screamer, looks like a cool arcade cell shaded car race game, but makes me worried they're going to more arcade style games, with the arcade mode too in gp 25.

For me, I'd prefer they go further into serious sim, for their bike games at least.
 
Last edited:
Not going to start a thread and I don't want to get anyones hopes up too much, but this morning I got a survey from a major sim racing equipment manufacturer that was asking sone pointed questions about motorcycle game specific controllers. I tried to impress on them the need for very good front brake feel and haptics, realistic and very fine clutch control, and both turn and tilt mechanics. Also suggested a thumb brake for the rear.

Edit: (pretty sure it's no big secret or anything, just a survey that was part of the regular Moza newsletter, I'd encourage anyone interested to sign up for that)
 
Last edited:
21 is on sale on pstore 85% off, only for the weekend, i might bite, to try it out, just 5 bucks cad.
Edit: im really into sbk22 now, love the feel with no aids etc, really cool, you can feel how depending on tc etc, you have fine control and feel at limit.
Seems only certain rough curbs are to avoid, fine on most.
Ai is pretty good really, sounds can be cool too, looks nice enough, not much difference from their newest games.

Since it's based on gp21 game engine version, i decided get gp21, there's 500gp 2 strokes i think in it, will be cool to try them with newer complex physics than in 19.

I also started the career in 19, finally😁, instead of just messing around in single races.
Not so easy but immersive with challenges etc, i like it.
I'll try go thru careers of each game.
 
Last edited:
I started try motogp21, always feels hard to adapt to each game for me at 1st.
But again, im really liking the feel, and it sounds and looks good.
I like how you can slide the rear predictably, and use medium tires for a full race without them getting too crazy slippery.
And how you can see the sides heat up on the graph.
Also, i only noticed now that you can't use power mapping 3 without using up fuel much more, weird in other games it didn't seem so noticeable.

In some gp games, it seemed to me that you can choose soft and even worn down, they'll still be better maybe than medium. Idk..

I like that 21 has still old historic bikes, with the newer physics, compared to 19.

Only thing is, sometimes it seems in 21, bikes easily want to lift the rear on slightest braking.

But i just did a race and didnt have that problem, so idk.
Very smooth controls in 21 too.

I had a bit of problems with ai though, in other gp and sbk game, i didn't, maybe just a fluke.

There's gameplay previews around now, of gp 25, seems ok, mostly same as 24 maybe, with some things needing adjustments maybe.
Anyhow, peace..

Edit: have to admit, when i do full races, or championship, or career, the pressure gets to me lol🤣, at the end of a race.

God damn, im such a wimp🤪🤣, i tell myself it's just a game you dimwit, but alas.., even with rewind lol.
I end up messing every curve near the end, like full of thumbs, even press wrong controls etc, tense up.
Pff idk, im hopeless lol.🤦
 
Last edited:

Latest Posts

Back