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This has been mentioned numerous times but have never seen a thread to discuss it. This is to address all of the duplicates (variations/trims) of cars to include Skylines, Miatas, S2000s, and etc. Some people find the importance of different variations and others think its unnecessary. I don't mind either way to be honest.
All/most (idk) of these duplicates have a premium counter part. Most visually have very minor differences like badges and reflector lenses. Those kind of minor differences seem easy to address to make a premium duplicate. My question is; would you rather PD premiumize all the duplicates to drastically increase the count at the cost of a few "new" premiums, but rid of many standards? Or on the other hand, get several "new" premiums and most standards left as "updated textures"?
Let's say premiums now take about 30 days start to finish to produce(just a scale). I would guess to say it would take 3-5days at most to convert a duplicate. So 6 premium duplicates vs 1 new premium. Another mention...I'm pretty sure PD will always have duplicates...wouldn't be GT without
All/most (idk) of these duplicates have a premium counter part. Most visually have very minor differences like badges and reflector lenses. Those kind of minor differences seem easy to address to make a premium duplicate. My question is; would you rather PD premiumize all the duplicates to drastically increase the count at the cost of a few "new" premiums, but rid of many standards? Or on the other hand, get several "new" premiums and most standards left as "updated textures"?
Let's say premiums now take about 30 days start to finish to produce(just a scale). I would guess to say it would take 3-5days at most to convert a duplicate. So 6 premium duplicates vs 1 new premium. Another mention...I'm pretty sure PD will always have duplicates...wouldn't be GT without