My First Tune

Hey Guys,

Title pretty well says it all.. This is 1st time playing any GT games since GT2 lol.. Anyway i did all my test's and bought my 1st car.. Maserati GranTurismo S '08, I'm Wondering what u all think of my tune, If there anything i should look at changing?

Body/Chassis: Stage 3 Weight Reduction, Window Weight Reduction, Carbon Bonnet, Rigidity Improvement, Aerodynamics 13/R.
Engine: Engine Stage 2, Sports ECU.
Intake System: Sports Intake Manifold, Racing Air Filter.
Exhaust: Sports Exhaust Manifold, Catalytic Converter: Sports, Titanium Racing Exhaust.
Transmission: Fully Customisable Transmission 410 Max speed, Sometimes Higher Depending on track.
Drivetrain: Clutch: Twin Plate, Flywheel: Semi-Racing, Full Customisable LSD(13/R, 37/R, 27/R) Carbon Propeller Shaft.
Suspension: Fully Customisable Kit:
Height: -9/F -11/R
Spring: 9.4/F 8.7/R
 
I'd say simply to work with the suspension a bit more. Camber and toe are 99% feel in GT5 due to our lack of a proper tire pyrometer, and therefore require a bit of time to get used to adjusting, but dampers and anti-roll are certainly nothing to be afraid of.

A quick guide as to how dampers work/react in GT5: Higher bound # value will result in a stiffer compression stroke, meaning it takes more time for the damper to compress. Higher rebound does the opposite; higher # value means quicker expansion. Thinking on this can help tweak out certain tendencies, though abusing it to get rid of one issue can create poor dynamics over rough patches.

Anti-roll has no effect on pitch movement but it DOES affect individual corner stiffness, as well as transmitting a bump through to the opposite tire to an extent. Generally speaking, higher anti-roll means more resistance to roll at a given end of the vehicle, but too much for your spring rate will reduce grip noticeably.
 
Just to clarify, (since GT5 seems to word it a bit different)
rebound = extension right?
And you're saying higher values in extension makes the spring pop back harder?

That explains why I could never get it right
 
Just to clarify, (since GT5 seems to word it a bit different)
rebound = extension right?
And you're saying higher values in extension makes the spring pop back harder?

That explains why I could never get it right

Ah, yes.

Sorry, far too used to GT4's wording. Interestingly, they swapped the placement of the values around (rebound is now above bound, aka extension over compression).
 
Ah, yes.

Sorry, far too used to GT4's wording. Interestingly, they swapped the placement of the values around (rebound is now above bound, aka extension over compression).

i was wondering if it's wrong to have compression the same as extension... of course that would also depend on how stiff your suspension is, right?

if i am completely out to lunch with that idea, please let me know as well.

dan :)
 
I recently tried my hand at tuning as well. I used the Jaguar XKR '10. I'm not at home right now, so I don't have all the exact items I put into it, but I took a picture of the suspension settings. Also, I know that I put everything into it from the tuning shop that I could. Except for the LSD and I only put on 1-2 levels of weight reduction (no window weight reduction, yes chassis rigidity improvement). Oh, and I didn't adjust the aero at all (not sure if this car has that option without buying a spoiler and everything).

I don't know if you can accurately rate the suspension settings without all the other info, but I'll them up for now and supplement them in an hour or two.

[Front/Rear]
Ride height adjustment: 5/-3
Spring rate: 6.9/6.3
Dampers (Extension): 5/4
Dampers (Compressed): 4/3
Anti-Roll bars: 3/4

This was my desperate attempt to be able to compete with the mclaren f1 in the championship that unlocks the first ending scene. I ended up not having to play against it after I was ready for it and I won pretty easily still.
 
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