Mystery of Missing Seattle Circuit

  • Thread starter FoRiZon
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Can you/anyone live in seattle send me a photo comparation from old/gt4/NSX trailer to the new one? I'm interested to see the changes.

Google Maps/Street View does a pretty good job showing what Seattle looks like now, especially in the stadium area. In the GT4 track, where you make the 90 degree right after the big downhill to the street between the stadium, that street isn't a thorough street anymore. Also, the stadium on the right (Kingdome) was demolished, and has been replaced by CenturyLink Field and Exhibition Hall.
 
Seattle Auto Show is usually in October...
It's saying something about a July show right here…

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But then there's also PAX Prime at the end of August, but this is only if they want to do clever advertising. Considering how popular the track is, holding it back so long doesn't make sense.
 
There's also one GT5 (Bern) and a previously unseen Phototravel location, and a shot from another track that doesn't seem to be Seattle.

And PD is on a mission to deliver more content during the life of this game, so...
 

In the trailer, there is a clip that shows Seattle Circuit. Where is it now and why we getting the apricot hill instead.

Its not bad, just surprising. Especially when its got weather and time changes.

WAOWW!!! Hope that GT7 in PS4 will look like this video!!!!!!!!:sly:
 
I think it would be pretty hard to create a city track since you'd have to create parts of a city first. Also Seattle changed since 2004, so they'd have to create the changed parts too.

Though I never really cared about Seattle. The New York track was way better and less weird (no jumps).
I think the New York setting is way cooler, but the track was pretty poor. I can't stand those long straights heading into 90 degree turns.
 
1:53 -1:56 in the NSX video something there may look familiar, yes.

The pretty tree-lined middle section of ssr11 perhaps.

Pause at 1:52, you can clearly see it's from SSR5 after the dip, before the series of S-turns at the end.
 
I reckon Red rock Valley would look absolutely GORGEOUS in gt6. Plus, the two banked S turns leading up to that lengthy straight. That used to be heaven - I loved throwing the Speed 12 around it in GT2 days.
 
Pause at 1:52, you can clearly see it's from SSR5 after the dip, before the series of S-turns at the end.

I've already taken a closer inspection of the shot yesterday and realized that it is SSR5. :grumpy: WHY NOT SSR11 WHYYYYYYYYYYYYYY NOT!!!!! :(

I reckon Red rock Valley would look absolutely GORGEOUS in gt6. Plus, the two banked S turns leading up to that lengthy straight. That used to be heaven - I loved throwing the Speed 12 around it in GT2 days.

OOOOOHHHHH YEAAAAAH!!!!! 👍 I feel the nostalgia in that sentence.
 
I think I see a possibility of the track returning in it's current generation form. The old Kingdome parking area used for the chicane can be replaced with an awkward shaped up-helix that is now put in place before accessing that road, which leads to a straight. Some roads need to breathe new life, which is why the real town of Seattle had "changed" the course layout. Things can't stay the same in real life, like Fuji Speedway 80's/90's before it was regurgitated by Tilke.

At least what has been kept is the jumps and the straights.
 
I keep waiting for the Seattle circuit to come back... man was that track fun... when they reveled the tracks for GT6, first thing I did was go through them in search of Seattle... I just love those jumps... I don't care if they redo it, all in all, I didn't care much for the rest of the circuit... but those jumps NEED to come back... I wonder how much freedom we'll have with elevations when the track editor comes out... if we can do elevations like that, first thing I'm going to do is measure out Seattle track in the old games and replicate it with the track editor...

also... I want Red Rock Valley back too lol...
 
IIRC, Rome was changed to be closer to the actual geography of the roads around that area, which is why it was so different to past iterations. I assume that's why Seattle has yet to make a reappearance.
 
As a Seattle-area resident, this has always been one of my favorite tracks. However, it's been something of a 'fantasy' track pretty much since the release of GT2, as the demolition of the Kingdome in 2000 and the subsequent construction of CenturyLink Field and the Events Center, along with street and freeway revisions, have made the original layout impossible to completely duplicate in real life. Currently, this area is in a state of ordered chaos as a tunnel is being bored for Highway 99, and the old viaduct (the elevated roadway next to the front straight) will be torn down about 2 years from now. So, either it's simply the refreshed classic layout that we'll see in a future update/DLC, or they *might* be making a new layout based on the new city map. We shall see...

I loved the old circuit but I hope that PD redoes it so that it reflects the new real life roads. Is the train/tramline crossing still there?
 
I loved the old circuit but I hope that PD redoes it so that it reflects the new real life roads. Is the train/tramline crossing still there?
Are you saying the track is modelled after a real life track? If not why should the tracks be removed?
 
Are you saying the track is modelled after a real life track? If not why should the tracks be removed?
It was modeled after some real streets in downtown Seatle.
It seems those streets have been altered due to a new stadium (if I understand correctly)

In the old circuit you crossed a traintrack, I think he wants to know if that train track is still there in real life.
So it might be i the "new' seatle track
 
With GT6, Polyphony has moved to releasing all new tracks (meaning tracks not in GT5 without DLC) with day/night cycle and weather, except Kart tracks.
If Seattle track was re-designed after GT5 release in day/nice weather only configuration, it could explain why it is not in GT6.
 
I know the hills I wouldn't want in a real street course, but the nostalgia part I could live with it.
We already have Cape Ring and Eiger Nordwand with jumps.

Both pretenders to the crown, Seattle is the original jump track.

I reckon Red rock Valley would look absolutely GORGEOUS in gt6. Plus, the two banked S turns leading up to that lengthy straight. That used to be heaven - I loved throwing the Speed 12 around it in GT2 days.

Wasn't the Speed 12 a prize for that race? I seem to remember grinding that race to win and sell the 12 for Cr. 500,000.
 
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