What gets me watching Jimmy's review at the end of the video is that, if you want an actually good NASCAR game, then your choices by this point are NR2003, or iRacing. An almost two decade old game, and a live service, eSports competitive title with clear links to the first game mentioned within its code base and physics system. Both of which are on PC exclusively.
By this point, it's clear that NASCAR much, much more values its partnerships with iRacing going by dropping legacy content like old vehicles and North Wilkesboro, and being the first place to get stuff like the planned Chicago street course and the LA Colosseum track. By this point, it's clear that NASCAR wants, and expects you to buy into iRacing specifically if you want an actually decent NASCAR racing experience. Why continue the charade of publishing and getting games made for console when it's very likely Motorsport Games, the purveyor of a vast majority of licenses to second tier racing series', are going to continue to push the limits of how low they can go in making a **** game? Because I guarantee that while they have the excuse of being a first time developer, developing for cross-gen, during COVID might fly this time, any other excuses are going to be looked at with the suspicion they should be. Especially when, as pointed out up thread, they're charging money for throwback drivers and skins when the game is still in an otherwise busted, bare bones state.