Masterblaster
(Banned)
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Figured I did it wrong was too easyOriginally posted by Heydu
U have to add the basecodes in front of those. Have U checked out My Site ? If not, go there and click on CB2 part codes.
Figured I did it wrong was too easyOriginally posted by Heydu
U have to add the basecodes in front of those. Have U checked out My Site ? If not, go there and click on CB2 part codes.
I'm using CB version 6.0 is that going to be a problemOriginally posted by Heydu
U have to add the basecodes in front of those. Have U checked out My Site ? If not, go there and click on CB2 part codes.
Also was able to load your cars to the Garage editor, is it there you convert parts only, an need to use the Code Generator to convert to CB format... I'm not understanding where the codes are generatedOriginally posted by Heydu
U have to add the basecodes in front of those. Have U checked out My Site ? If not, go there and click on CB2 part codes.
Also where are the codes to use for this Horse Power Multipler ?Originally posted by Masterblaster
I'm using CB version 6.0 is that going to be a problem
Sounds simple enough, NOT... You explained well, an I do appreciate it, have put 400 miles on my Diablo, using the F1 engine an tranny, my Fav car was the Viper til it stopped handling the corners, maybe when i get smart can try using F1 tires. Thank 4 all your helpOriginally posted by Heydu
In the garage editor, once U have loaded a gamesave, U can import other cars, change cars or add parts to existing cars. Once U have a car set the way U want it, click on any cell in that car so that it is hilited. Now right click with your mouse and select "set code base", and choose CB4, then close that window. Right click again, and select "List coded car", and U will get a complete code list for that car in CB format.
As far as the HP modifier, I haven't done any conversions for CB, but when U produce the code list for the car, U will see the basecode for it, along with the CB value for zero. U can get values for it by using another program included with MK's. If U go to the folder where U unziped MK's, there is a program called GS2GT3. Open that, and put the decimal value that U would like to convert in the decimal box, and hit your tab key. The value that appears in the hex box is your CB value that U can use with the basecode.
Theres a site where they have a top end of 450 mph, find that hard to believe. But it appears to be correct, have finally got my Diablo in the high 390'sOriginally posted by Masterblaster
Sounds simple enough, NOT... You explained well, an I do appreciate it, have put 400 miles on my Diablo, using the F1 engine an tranny, my Fav car was the Viper til it stopped handling the corners, maybe when i get smart can try using F1 tires. Thank 4 all your help
Originally posted by Astaroth13th
I tried playing around with the downforce, final drive, and HP multiplyer to see what I could do to make the car into a nice hybrid.
Here's what I got with the car now:
~540 top speed
Handling is excellent, but you CANNOT take a turn and accelerate or brake at the same time. Obviously this needs work. Taking turns w/o doing anything else works wonderfully though.
Horrible 0-60 acceleration
Godlike 60-540 acceleration.
Default braking isn't good enough to slow the car down from 300+ MPH to take a turn. Straightaway-> Hairpin turn = bad.
It's _almost_ drivable. Here are my questions:
1. What do I do to get brakes that can slow you down quickly from insane speeds to take a corner?
2. What could get rid of that nasty tendency to spin around in circles insanely fast when you make a mistake? It really tends to do this on the test course on the turn part. I can do a faster lap time on midfield than I can on the test course. It's all because it's soooo hard to stop the car after it starts spinning and bouncing around like that.
3. How do I improve 0-60? Would changing the first gear setting work?
If I can fix these 3 problems, especially #2, then I'll have one awesome hybrid. It's already sweet. I have an idea to make it go even faster too.
You mentioned a link to a list of all basecodes, in another post but I didnt see that link. help plzOriginally posted by Heydu
OK RX-Eighties, Since U haven't put your location in your profile, I don't know if U are using Pal or NTSC, but it goes like this.
In this code
Car Purchasable for Zero Credits
ZZ II
2A3F465E-00000000
2A3B465E-00000000
2A3F465E and 2A3B465E are both base codes, they are always the first half of the codeline. The zeros in this code are the "part code" or value in this case since this code doesn't install a part. For further explaination of this click the link for the guide I posted in the previous post.
Click on the link Astaroth13th has in the first post to see a chart with all the basecodes I know of. If U are an NTSC(American) user, That same link has other links to all kinds of parts with basecodes that will work with GS2/ARv2/CB1. If U are a PAL or Japanese user, U will have to substitute the proper basecodes. I hope this helps, if U have any problems, just ask.
Whoaaaaa, just hit 443.9 on the Test Track, this sites a life saver an has made this game great to play again..Originally posted by Masterblaster
You mentioned a link to a list of all basecodes, in another post but I didnt see that link. help plz
Thank You Hey, now can you be so kind as to provide the parts list in code ? Think I have the garage slot mod thing down, but do you add that code as you would for changing parts as well ?Originally posted by Heydu
Basecodes All Versions