need drag tune for Toyota SUPRA RZ ‘97

  • Thread starter steleb
  • 65 comments
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yeah you say your car has never been beaten or you have beat everyone but in reality you havent

it sounds like you or gme cars/tunes are fast but some of your claims seem to have doubt around them with the responses on this thread alone
 
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i know and thats the hardest part about it bro, even tho im new to gtplanet im not new to tuning, id like to know wat ppl think of me as a tuner and a dragger. bad thoughts or good , im open to all , i like to help coz thats the grease monkey way lol
Thats good. I have a question then, some people chase top speed on ssr7 (including me) because its hard to measure time. But if you make your gears shorter, and top out at the end of the tunnel, shouldnt you exit the tunnel in lower amount of time? Or does it depend on the cars particular hp/tq curve?

I also wonder about drag suspension for 4wd cars, since i have seen manny 4wd cars running similar suspension as rwd cars. For example i run this on my 4wd cars:

height: F (low as possible), R (little bit higher than default)
spring rate: F (lowest), R (lowest)
ext: F (1), R (1)
comp: F (1), R (1)
Anti roll: F (default), R (default)

toe: F (0.0), R (0.0)
camber: F (0.0), R (0.0)

This setup works pretty well, but i want to know the proper way to tune 4wd suspension, considering if you are running 50/50 torque split.
 
If you're doing drag somewhere, just ask someone to go to the "finish line" and ghost and see who passes first. That's what I've been doing the last few days on Indy when people keep complaining one was faster than the other.
This is a good way to end all BS going around in drag rooms. The sad part is that many people dont want to do this, they allways want to go by time so the can have a advantage of "jumping", or they are to lazy to take notice of the tree.
 
its not how fast you come out but how fast you get there

a speed 12 that only traps 243-245 in the tunnel can beat every street car but the enzo

an sl600 can be tuned to come out over 249 but good luck beating cars that trap well under that
 
its not how fast you come out but how fast you get there

a speed 12 that only traps 243-245 in the tunnel can beat every street car but the enzo

an sl600 can be tuned to come out over 249 but good luck beating cars that trap well under that

Okay good, and how do you determine how short/long your last gear should be, to be able to exit the tunnel at a short amount of time then? For example, should you be near the "redline" rpm, peak hp rpm etc?
 
make sure each time you change gear that the rpm doesnt fall below the powerband

the powerband is the range between max hp and max tq

you dont absolutely have to shift right at the top of the powerband, you can probably go a few hundred rpm's after

also with gear changes, you want each gear change to be seamless, almost like 1 whole gear from start to end

sometimes you will hear a brief pause in between, if so, adjust it so each gear flows to the next
 
make sure each time you change gear that the rpm doesnt fall below the powerband

the powerband is the range between max hp and max tq

you dont absolutely have to shift right at the top of the powerband, you can probably go a few hundred rpm's after

also with gear changes, you want each gear change to be seamless, almost like 1 whole gear from start to end

sometimes you will hear a brief pause in between, if so, adjust it so each gear flows to the next
Thanks for the advice, but this is what i call "no delay in speed". How ever, my question was how to determine how long/short last gear should be, to be able to come to the exit in a low amount of time. For example, all my cars are on peak hp rpm when i exit the tunnel, and that is good for highest top speed. How ever, top speed isnt the most important, its how fast you come there....
 
come out a little over the peak rpm

if max hp is at 7,000, try coming out at 7,200 or something

the car doesnt lose all its power after max hp, it will still pull

thats not just for the last gear, you can apply to it the other gears as well
 
come out a little over the peak rpm

if max hp is at 7,000, try coming out at 7,200 or something

the car doesnt lose all its power after max hp, it will still pull

thats not just for the last gear, you can apply to it the other gears as well
Yeah, something about that. As i make last gear shorter, i can make the other gears (not 1st gear) shorter as well. But the problem is on cars that peak at really low rpm, like 4000 rpm, when you all readdy are past peak hp rpm....lower the gear any more and you loose even more speed. Like the mustang gt standard one, you need a increadible long last gear to hit like 340 km/h, and after peak hp rpm its really hard to gain any speed, as i want to accelerate all the way to the tunnel exit.
 
its better to be past max hp then be below max tq

the power drop approaching redline is less than the power drop when you get to the next gear

example:
max tq @ 6,000
max hp @ 8,000

its better to over rev to 8,500(past max hp) and the next gear drop to 6,000(right at peak tq)

as oppose to rev to 8,000(right at peak hp) and the next gear drop to 5,500(below max tq)

so if you have a car with long gears, you should set it up in a way that the next gear always drops at or above max tq(at least as close as possible)... even if it means the previous gear has to rev past max hp
 
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Thats good. I have a question then, some people chase top speed on ssr7 (including me) because its hard to measure time. But if you make your gears shorter, and top out at the end of the tunnel, shouldnt you exit the tunnel in lower amount of time? Or does it depend on the cars particular hp/tq curve?

I also wonder about drag suspension for 4wd cars, since i have seen manny 4wd cars running similar suspension as rwd cars. For example i run this on my 4wd cars:

height: F (low as possible), R (little bit higher than default)
spring rate: F (lowest), R (lowest)
ext: F (1), R (1)
comp: F (1), R (1)
Anti roll: F (default), R (default)

toe: F (0.0), R (0.0)
camber: F (0.0), R (0.0)

This setup works pretty well, but i want to know the proper way to tune 4wd suspension, considering if you are running 50/50 torque split.

that is true , i like to try and get accelation and top speed but its hard, on my awd i run 40 - 65 for tq distribution and i think it works great:sly:
 
I think your arrogance overshadows your tuning skills.
It seems any thread that even mentions a car you've tuned, you make a post about how fast you, your tune or your car is. I've seen all of GME drag race and I know you guys are great on the strip, but the arrogance displayed on the forums comes off as extremely disrespectful. I think if you guys were more modest, you'd have more people willing to take a look at your work.

thank u for letting me know ill take into acount bro , cheers:tup:
 
that is true , i like to try and get accelation and top speed but its hard, on my awd i run 40 - 65 for tq distribution and i think it works great:sly:
Well, particulary for the nissan gtr specv, because thats the one i try to tune. Feel free to test my suspension settings.
 
We should all get together and tune. We'll all be crazy fast :lol:
 
You can try to make the rear even higher, the gtr launch even better for some strange reason.

Thats one problem im having , i cant get the gtr off the line i might take your advice and play around with the suspension :-)
 
This is a good way to end all BS going around in drag rooms. The sad part is that many people dont want to do this, they allways want to go by time so the can have a advantage of "jumping", or they are to lazy to take notice of the tree.
True, I've seen guys who started a whole second!! too early! And they seriously think that they've "owned" you. I could say this kids should go away, but the sad part is that the most of them are in reality much older than you expect.

(PS: I'm a drag noob! ;) )

And I disagree with Adrenaline in one part. Not everybody of GME is arrogant. Cooldude is a nice guy and really tried to help me. I could be wrong, but that's my experience with him. (But Mafia and D2.......yeah, it seems so......(not sure) )
 
time and tree, they both have their flaws.

time- people can jump and its hard to leave at the exact time

tree- in most cases its the best way but there has been proven lag. some people see the ghost late if there is a bad internet connection or if the room is full

some cars are tuned so close that leaving a millisecond early or late will decide the outcome of the race

the true solution? they come out with a drag option for the game. if they do though, i bet it will be for a 1/4 mile and not for the 2+ mile(?) tunnel
 
time and tree, they both have their flaws.

time- people can jump and its hard to leave at the exact time

tree- in most cases its the best way but there has been proven lag. some people see the ghost late if there is a bad internet connection or if the room is full

some cars are tuned so close that leaving a millisecond early or late will decide the outcome of the race

the true solution? they come out with a drag option for the game. if they do though, i bet it will be for a 1/4 mile and not for the 2+ mile(?) tunnel

Well there are flaws, but according to me, we need both 1/4 mile and 2 mile straight, since there are so many people running high speed drag racing on ssr7. By the way, the time does also get affected by lag, the time doesnt show up exactly the same on all ps3, and thats why you some times see people always leaving late and early.
 
i think the time is always the same with or without lag

you never see the time skip even a millisecond but you see cars lagging/ glitching all over the place
 
i think the time is always the same with or without lag

you never see the time skip even a millisecond but you see cars lagging/ glitching all over the place
Indeed, I can't image that the time should be very different. Maybe a tenth, but not more.
 
i think the time is always the same with or without lag

you never see the time skip even a millisecond but you see cars lagging/ glitching all over the place

Indeed, I can't image that the time should be very different. Maybe a tenth, but not more.

I've known many people who have their timer way off. They take off multiple times a full second early or late and when I say they jumped they say they're legit. Rare, but possible.
 
I've known many people who have their timer way off. They take off multiple times a full second early or late and when I say they jumped they say they're legit. Rare, but possible.
This isnt rare at all, if you have been dragging since the game came out you must have seen this quite often, i do. Besides, the total time cant be all the same on all ps3, because there arent any way to sync the total time. I have done multiple test, and some times, the time is way off.

To yumadbroski:
It doesnt matter what the time shows on your screen, the time on the other players screens may show different as well. The time on your screen doesnt skip, but compared to other players time your total time may be 0,3 seconds ahead in total, or late. For example your time may show 02:03:56:000, and the other players time may show 02:03:55:700, so theres a differance of 0.3 seconds, and that is, even if you launch at 00 seconds, the other person has to wait 0,3 seconds untill he can launch, and by that time you are allreaddy gone, because you look at your own screen. So even if a person jumps or leave late on your screen, it doesnt mean anything to others. Either this, or many people jump by intention, but i doubt that since i have been dragging with many serious persons that has pretty good setups etc. I have been writing alot of theory on gtplanet, just search the threads and you find it. I still think ghost works best. At least you are 100% sure no one cheats by jumping. I mean, if you are fast with time, then you are fast with tree right? This problem can occur regardles of latency or connection speed, because i have seen this problem in many US servers with US players as well. Some times, the total time differs like 10 or 20 seconds as well.
 
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time can be anticipated, ghost cant
Well, thats true, and thats also affect the "reaction". And that is also what many people dont understand. But say that you have good reaction by time, and dont "jump", then you should be able to have good reaction by tree as well? Or maybe that another kind of reaction i dont know...
 
Well, thats true, and thats also affect the "reaction". And that is also what many people dont understand. But say that you have good reaction by time, and dont "jump", then you should be able to have good reaction by tree as well? Or maybe that another kind of reaction i dont know...

Another factor is how people launch differently. Some don't rev the engine at all and launch at idle. Others do the "ghost launch" where they are able to rev the engine while in ghost mode and to launch they simply press start. Others use the GT5 launch control. I, having a DFGT, prefer to rev the engine while keeping the brake pedal slightly depressed so I am in a state of "neutral". To launch, I just take my foot off the brake :)
 
Yeah, ghost launch is quite okay to. By the way, the wheel react better than the wireless ds3 controller, at least some people claim that. I only have ds3 so i dont know.
 
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