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...we know that for a certain amount of time the game was called Most Wanted and then from late Dec 2011-Feb 2012 it was called Most Wanted 2. Besides the title change this version is a bit different as it has some extra info on the screen, more police radio chatter, a cutscene for the spike strips, and music during gameplay. We also decided to show off the Arc Light ability which blinds other drivers on the road. This ability is present is both Dec 2011 builds and the January 2012 build.
Late March is the date you're looking for. This is when they started to ditch the story related stuff.The April 2012 builds are where the game's direction seemed to move from Most Wanted 2 to Most Wanted 2012, particularly with the artstyle. Jack spots were added here too.
And May was probably where the final transformation occurred. The number plates, which used to have the release date of the OG Most Wanted, changed to "Burnout". They even changed the tachometer and removed the gear indicator, presumably shelving the manual transmission option. Sigh...
Ironically, the original MW is the only Black Box era game that I never played for any significant amount (only once or twice at a friend's house). On the other hand, I played Burnout Paradise to death when it came out and the NFS game alongside it at that time was Undercover. No guesses which one is better When I read Criterion was taking over NFS, I expected nothing else other than Burnout with real cars, and that's exactly what we got so I'm more than happy with MW 2012. As I've said in the other thread, NFS by that point didn't really have an identity anymore. The most important thing is fun, and MW 2012 delivered that in spades 👍
Hey, we all have different tastes!
I think the only consistent identity NFS has kept is the sense of speed. It's one of the fastest games out there, or at least the one that feels the fastest. It's been this way for a long time now, with the odd exception. High Stakes on PC wasn't realistic at all but it was so fast-paced that being fast in it took a lot of effort. The Undergrounds and anything that came after are much the same.
I wouldn't mind it if the next NFS was an evolution of Heat. The patient took medicine and they felt better, so why give up on them? MW2012 wasn't "terrible" to play, but I didn't like the "heaviness". Rivals, to me, felt like an improvement, then for some reason they abandon it and bring the NFS15 physics which had countless flaws, despite being based on the same engine. Both Payback and Heat were stages in correcting those flaws. Difficult to understand...
Also the live tuning is an amazing tool strategy wise if you know how to exploit it and adjust on the fly. Each car has their own distinct personality, and with the tuning that expands it further. The only complaint I have is over bumps sometimes the suspension can feel a bit "wallowy", but you get used to it eventually.