Need for Speed: Rivals

So that's the 2013 Ford Shelby GT500 confirmed for the Redview PD. Somehow, I think the Mustang suits a police fleet.
 
20 minutes gameplay.


“Both sides of the law let you pick between three styles of gameplay, and have objectives and cars with specs and looks tailored to them. On the Cop side, the Patrol path and cars are your middle of the road fare, whilst Enforcer cars are about head to head dealing of damage and takedowns. Finally, Undercover cars are unmarked and able to blend in with Racers before going live with lights and pursuit tech for takedowns. The racers have Race, Pursuit and Drive classes as their loose equivalents.” -> So that means every car will have 3 editions to unlock right?
 
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So that means every car will have 3 editions to unlock right?

If you mean the cops, yes. I think that Racers will have one class. It's just that when you unlock the car you will still need to buy it. But I could be wrong (but I doubt it) xD
 
If you mean the cops, yes. I think that Racers will have one class. It's just that when you unlock the car you will still need to buy it. But I could be wrong (but I doubt it) xD
My impressions from that video is that after every chapter (in the cops path), you will have 3 assignments which will give you the option to unlock either Patrol, Enforcer or Undercover cop car; later on, you will be able to go back and unlock the remaining cars. The only thing that you have to buy are the Weapons, performance upgrades, cars for Racers ONLY! and perhaps the things that you choose to put in your car, for example: decals, vinyls, painted rims.
 
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This could potentially be my favorite game of the year, depending on how Gran Turismo 6 turns out. However, there is something about it that bothers me, something that already bothered me on 2010's Hot Pursuit. I believe it has already been mentioned before on this thread but I wanted to give my own take on it.

I don't like the fact than certain supercars are restricted to the cops. If there is a faction who should have access to practically every single car, it's the racers. Because they, generally, have more freedom of choice and also the money to choose which cars they want to buy. Police are on a budget and have to think about details like cost of maintenance, vehicle durability and also practicality, not just outright speed. Now, I know what some might be thinking: "It's a game, so you need to suspend your disbelief a bit". I understand that, I suspend my disbelief enough to accept that Redview PD has a substantial budget that it uses to buy these supercars and that they need them because they have what they consider a serious problem that needs to be stopped on their county. But one thing is the local PD having the supercars available, another thing is it being the only one who can use them. Did Redview PD make a deal with these car manufacturers to supply these cars only to them? Cars like the Koenigsegg Agera R and the Mclaren MP4-12C coupe, in racer version, are most likely in the game already, just hidden away by code.

As someone who enjoys driving as a racer a lot more than as a cop, it would be quite nice to have that wider selection of cars. I understand that you need to get attention towards the cop career as well, but you could do that by making cars cheaper when you play as cop, giving cops free performance upgrades and giving them access to more special weapons.

Starting to get off track here, so it's time to end the exposition of my main concern on NFS: Rivals. I apologize for the long text.
 
My impressions from that video is that after every chapter (in the cops path), you will have 3 assignments which will give you the option to unlock either Patrol, Enforcer or Undercover cop car; later on, you will be able to go back and unlock the remaining cars.

Yes, you're right. But this applies only to COP career.

In Racer career you must unlock car only one time, but later you must buy it in "shop". I read somewhere of this, but I can't remember the source. In the coming days / weeks, we'll find out everything :P
 
Yes, you're right. But this applies only to COP career.

In Racer career you must unlock car only one time, but later you must buy it in "shop". I read somewhere of this, but I can't remember the source. In the coming days / weeks, we'll find out everything :P
This is what I found from this week previews.
These activities are organised into high-speed to-do lists called Assignments for the cops and Speedlists for the racers, which help differentiate game play from a thematic perspective. However, one of the most fundamental differences between the opposing sides is in their approach to Speed Points. This currency is used to purchase Pursuit Tech, higher level customisation options and, as a racer, purchase new cars.
Need for Speed: Rivals – get your motor running

Both cops and racers will have their own campaigns, each telling the same story from a different perspective. Don't expect The Run, however. This isn't a character-based story, one with plot twists and turns. Instead, the short cinematics before each chapter simply set up an overarching tale of the clash between cops and racers--and the escalation that follows. As you complete each chapter, you'll unlock a new car. There are three variants of each car in each chapter in each campaign. You'll be able to go back and replay chapters to try and unlock every car, if you're the completionist.

As a cop, there are three variations you'll be able to focus on. Patrol is your standard black & white. Undercover kind of looks like a racer at a first glance, and is faster and offers better control. Finally, the Enforcer is a big bruiser, and will make it easier to ram other cars off the side of the road.
Need for Speed Rivals preview: cops and robbers
 
This currency is used to purchase Pursuit Tech, higher level customisation options and, as a racer, purchase new cars.

So, I'm RIGHT :D

There are three variants of each car in each chapter in each campaign. You'll be able to go back and replay chapters to try and unlock every car, if you're the completionist.

I think it only applies to COP career. Ghost never talked about three different classes of vehicles for Racers. There are only three different types of "speed list", not cars...

...But perhaps it will be a surprise :D
 
Thanks, some ppl just dont understand mechanics in NFS HP and they think that pressing R2 is all in this game.

Well at the end of the day, it really is just engaging and releasing R2 and no real braking in involved. You'd expect a driving games to at least make you use the brakes.

I was simply clearing the misinterpretation of ideas.
 
Well at the end of the day, it really is just engaging and releasing R2 and no real braking in involved. You'd expect a driving games to at least make you use the brakes.

I was simply clearing the misinterpretation of ideas.

You are right if we talking only about race mode, but in other modes, you have to use brakes a lot, otherwise you will die fast.
 
Interesting aspects about the new handling.
Need for Speed Rivals 'combines feel of Hot Pursuit and Most Wanted
"I knew from playing both of those games and making them and playing them every day for years, that Hot Pursuit is a game that's played between 150-200 MPH," he told Digital Spy.

"It's a very high speed, there's open rolling roads and there's not much traffic. It's about flooring it and doing drifts that are like a kilometre long.

"Most Wanted is actually a very different game when you look at it. It's played between 50 and 150 MPH, you had to really go out of your way in that game to get out of the city to get on to the freeway to get up to the really high speeds."

Sullivan said that for Rivals the team wanted to take the speed styles from both games, as well as the collectable gameplay from Most Wanted.

"We knew we had to have a hybrid system that was good at doing everything," he explained.

"It was actually quite tough; we spent a year and a half working on this all new handling model. It's not a carry over from any of the previous games, we started from scratch on Frostbite.

"I think what we've ended up with is something that's a little bit more realistic than most of the games.

"It feels a little bit more believable and a little bit more weighty, but actually, it feels very balanced when you're dancing the car around at low speed, and it feels very balanced when you're caning it at 270 MPH."

Sullivan continued: "You don't feel a noticeable shift in the set up types of the cars. You don't know that we're going from a low speed to a high speed model, to a low speed - it's all a completely seamless transition.

"If you fail in the game, it's your fault, it's not the handling's fault, because we've given you all the amount of control that you need, and that's good at rewarding."
 
whew** what a relief from nfsunlimited, you guys are more mature and professionals.

Now lets talk about the handling of this game.
 
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Sullivan
If you fail in the game, it's your fault, it's not the handling's fault, because we've given you all the amount of control that you need, and that's good at rewarding.

I think what we've ended up with is something that's a little bit more realistic than most of the games.

First off, :lol: at the bit about complaining.

Second, if the game really wanted to hit something remotely realistic, don't promote kilometer-long drifts. If it wanted to try at it, I would've picked up the physical nuances The Run had. It made the game frustrating at times, but it also made it super rewarding whenever it was overcome.


You are right if we talking only about race mode, but in other modes, you have to use brakes a lot, otherwise you will die fast.

I wasn't speaking of other modes, I was speaking about racing games other than Hot Pursuit 3.

Conventional racing games with even the slightest sense of realism will require you to slow down via use of brakes to make turns. Hot Pursuit 3 for the most part doesn't. That's what GTMail was getting at when he furthered his point. The initial thought about the game being skill-less was a stretch.
 
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ford_gt_iconic_web_7.jpg


<3
 
I found a very interesting information today. Ken Block was invited a few months ago to Ghost Games studio, he played the game and gave his opinions on many things. He basically said that his involvement with the game is more of a promotion to a future Downloadable content, so maybe some rally DLC in the future?

Interview with Ken Block, it's in French
 
I found a very interesting information today. Ken Block was invited a few months ago to Ghost Games studio, he played the game and gave his opinions on many things. He basically said that his involvement with the game is more of a promotion to a future Downloadable content, so maybe some rally DLC in the future?

Interview with Ken Block, it's in French

Have Codies finally given in and kicked Ken out of DiRT?

:lol:

This is bizarre.
 
if you guys go to the official facebook nfs page , your questions might be answer,because i just saw the snapshot of a car, with a dc shoes custom paintjob/livery
 
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