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So that's the 2013 Ford Shelby GT500 confirmed for the Redview PD. Somehow, I think the Mustang suits a police fleet.
Got my PS4 version pre ordered. November can't come more quickly!
same here can't wait. its the only game I got for ps4.
20 minutes gameplay.
So that means every car will have 3 editions to unlock right?
My impressions from that video is that after every chapter (in the cops path), you will have 3 assignments which will give you the option to unlock either Patrol, Enforcer or Undercover cop car; later on, you will be able to go back and unlock the remaining cars. The only thing that you have to buy are the Weapons, performance upgrades, cars for Racers ONLY! and perhaps the things that you choose to put in your car, for example: decals, vinyls, painted rims.If you mean the cops, yes. I think that Racers will have one class. It's just that when you unlock the car you will still need to buy it. But I could be wrong (but I doubt it) xD
My impressions from that video is that after every chapter (in the cops path), you will have 3 assignments which will give you the option to unlock either Patrol, Enforcer or Undercover cop car; later on, you will be able to go back and unlock the remaining cars.
This is what I found from this week previews.Yes, you're right. But this applies only to COP career.
In Racer career you must unlock car only one time, but later you must buy it in "shop". I read somewhere of this, but I can't remember the source. In the coming days / weeks, we'll find out everything![]()
These activities are organised into high-speed to-do lists called Assignments for the cops and Speedlists for the racers, which help differentiate game play from a thematic perspective. However, one of the most fundamental differences between the opposing sides is in their approach to Speed Points. This currency is used to purchase Pursuit Tech, higher level customisation options and, as a racer, purchase new cars.
Need for Speed: Rivals get your motor running
Both cops and racers will have their own campaigns, each telling the same story from a different perspective. Don't expect The Run, however. This isn't a character-based story, one with plot twists and turns. Instead, the short cinematics before each chapter simply set up an overarching tale of the clash between cops and racers--and the escalation that follows. As you complete each chapter, you'll unlock a new car. There are three variants of each car in each chapter in each campaign. You'll be able to go back and replay chapters to try and unlock every car, if you're the completionist.
As a cop, there are three variations you'll be able to focus on. Patrol is your standard black & white. Undercover kind of looks like a racer at a first glance, and is faster and offers better control. Finally, the Enforcer is a big bruiser, and will make it easier to ram other cars off the side of the road.
Need for Speed Rivals preview: cops and robbers
This currency is used to purchase Pursuit Tech, higher level customisation options and, as a racer, purchase new cars.
There are three variants of each car in each chapter in each campaign. You'll be able to go back and replay chapters to try and unlock every car, if you're the completionist.
Thanks, some ppl just dont understand mechanics in NFS HP and they think that pressing R2 is all in this game.
Well at the end of the day, it really is just engaging and releasing R2 and no real braking in involved. You'd expect a driving games to at least make you use the brakes.
I was simply clearing the misinterpretation of ideas.
Need for Speed Rivals 'combines feel of Hot Pursuit and Most Wanted
"I knew from playing both of those games and making them and playing them every day for years, that Hot Pursuit is a game that's played between 150-200 MPH," he told Digital Spy.
"It's a very high speed, there's open rolling roads and there's not much traffic. It's about flooring it and doing drifts that are like a kilometre long.
"Most Wanted is actually a very different game when you look at it. It's played between 50 and 150 MPH, you had to really go out of your way in that game to get out of the city to get on to the freeway to get up to the really high speeds."
Sullivan said that for Rivals the team wanted to take the speed styles from both games, as well as the collectable gameplay from Most Wanted.
"We knew we had to have a hybrid system that was good at doing everything," he explained.
"It was actually quite tough; we spent a year and a half working on this all new handling model. It's not a carry over from any of the previous games, we started from scratch on Frostbite.
"I think what we've ended up with is something that's a little bit more realistic than most of the games.
"It feels a little bit more believable and a little bit more weighty, but actually, it feels very balanced when you're dancing the car around at low speed, and it feels very balanced when you're caning it at 270 MPH."
Sullivan continued: "You don't feel a noticeable shift in the set up types of the cars. You don't know that we're going from a low speed to a high speed model, to a low speed - it's all a completely seamless transition.
"If you fail in the game, it's your fault, it's not the handling's fault, because we've given you all the amount of control that you need, and that's good at rewarding."
whew** what a relief from nfsunlimited, you guys are more mature and professionals.
SullivanIf you fail in the game, it's your fault, it's not the handling's fault, because we've given you all the amount of control that you need, and that's good at rewarding.
I think what we've ended up with is something that's a little bit more realistic than most of the games.
You are right if we talking only about race mode, but in other modes, you have to use brakes a lot, otherwise you will die fast.
Welcome mate!whew** what a relief from nfsunlimited, you guys are more mature and professionals.
Welcome mate!
Yes, I will add you once I have some time.hey wicken can add you as a friend on ps?
I found a very interesting information today. Ken Block was invited a few months ago to Ghost Games studio, he played the game and gave his opinions on many things. He basically said that his involvement with the game is more of a promotion to a future Downloadable content, so maybe some rally DLC in the future?
Interview with Ken Block, it's in French
so maybe some rally DLC in the future?
It was just a random guess but his Ford Fiesta ST definately is involved in this promotion.Rally? .. I highly doubt that!