Needed: Car position indicators for online

  • Thread starter Cosbuster
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Greece
GTPlanet
Cosbuster
Basically, I'm talking about small arrows that indicate the position of other cars when they get too close. If you're not familiar, check out a few videos of the modern F1 games.

My biggest gripe with the online part of the game is how hard it is to find a clean race. Even if you race against people with all the good intentions to be civil, it's almost a given that at some point you won't be spotted when taking the inside in a corner and you will get slammed. I've lost count on how many times it has happened and it's the main reason why I have been avoiding playing online for quite some time.

How about giving the hosts the ability to enable indicators? I'm sure that certain people will try and abuse it in some way, be it blocking or anything else, but it will still serve its purpose. It's a good mechanic that shows etiquete and teaches new drivers how to be aware of the traffic around them. Maybe even include it in licence tests about overtaking or being passed. I think the game really needs something like that.
 
Clean racers use the look right & left buttons, they also use their mirrors, I can't say I've had many problems in this area as I race in cokpit view (bumper with standards). What GT6 could really do with is a rear mirror in EVERY view. It's so mind numbingly stupid that it disappears altogether when using roof & chase cam, & that's what contributes to many issues for those who use this view I'm sure.
 
Set the track map to 2 and you can see every car on the track within about 1 second. A quick glance entering the corner or mid-corner tells you everything you need to know about the other cars on the track. Works like a charm.
 
I don't want them. I already hate the driver names pointlessly floating on top of cars and blocking your vision. This is just going to clutter the screen more.

If people want to use them, then OK, but I don't want to see them. I just use chase cam, closest thing to sitting in the car without head tracking.

VBR
Clean racers use the look right & left buttons, they also use their mirrors, I can't say I've had many problems in this area as I race in cokpit view (bumper with standards). What GT6 could really do with is a rear mirror in EVERY view. It's so mind numbingly stupid that it disappears altogether when using roof & chase cam, & that's what contributes to many issues for those who use this view I'm sure.

I wouldn't want the mirror either. That's what the look back button is for. Also, in chase cam anyway, cars behind you are obnoxiously loud.
 
VBR
Clean racers use the look right & left buttons, they also use their mirrors, I can't say I've had many problems in this area as I race in cokpit view (bumper with standards). What GT6 could really do with is a rear mirror in EVERY view. It's so mind numbingly stupid that it disappears altogether when using roof & chase cam, & that's what contributes to many issues for those who use this view I'm sure.

Somebody passing you from the inside is very often on your blind spot so I'm not sure how useful a rearview mirror is.

Set the track map to 2 and you can see every car on the track within about 1 second. A quick glance entering the corner or mid-corner tells you everything you need to know about the other cars on the track. Works like a charm.

I'm sure it does, but how about the new players? Are they comfortable enough to look at the map mid-corner? Maybe they prefer a different view that shows more of the track?

I'm talking about an extra feature that basically pokes you with the position of the other cars rather than you having to go out of your way to find out which many people neglect.
 
Set the track map to 2 and you can see every car on the track within about 1 second. A quick glance entering the corner or mid-corner tells you everything you need to know about the other cars on the track. Works like a charm.

This is about the best option we have currently, but it'd be nice to see them optimise it for this use.


Looking left/right isn't really a valid option. It's about being able to have awareness in several directions at the same time, not just flicking between them.

The arrows that Codies games and the like have are OK, as is the iRacing spotter. Wide angle rear view mirrors go a long way. Anything that gives some extra awareness of people immediately to the sides of your car.

If you're racing with good people, you can get by with just not pushing your luck when you know they might be alongside, but anything that mitigates the disadvantage of racing while looking through a post slot is welcomed. In real life you have peripheral vision and sound, and as long as you're on the ball you'll rarely be surprised at where people are. Replicating that in game is sort of the goal.

In game should if anything go to greater extremes to make sure that people are aware, because it's the internet, and everyone knows that online rooms are populated largely by mouth-breathing retards who are too busy stuffing their faces with crisps to think about anything so trivial as avoiding other players. :rolleyes:
 
It might help in general. It's amazing how many players learn to use their "mirrors" when you show them you're prepared to use yours. Others take the piss regardless, of course, but a lot of it seems to be expectation against a sense of fairness. Sportsmanship isn't really promoted in pop culture, not that I'd know in recent years.
 
Somebody passing you from the inside is very often on your blind spot so I'm not sure how useful a rearview mirror is.

I'm sure it does, but how about the new players? Are they comfortable enough to look at the map mid-corner? Maybe they prefer a different view that shows more of the track?

I'm talking about an extra feature that basically pokes you with the position of the other cars rather than you having to go out of your way to find out which many people neglect.

Yes, I see what you mean now. I think that is a good feature, so long as you can toggle it on and off. If you couldn't turn it off, I'd rather not have it at all as it would be distracting to me.

I don't want them. I already hate the driver names pointlessly floating on top of cars and blocking your vision. This is just going to clutter the screen more.

If people want to use them, then OK, but I don't want to see them. I just use chase cam, closest thing to sitting in the car without head tracking.

I wouldn't want the mirror either. That's what the look back button is for. Also, in chase cam anyway, cars behind you are obnoxiously loud.

I'd like to see driver names with an on/off switch as well. It can be distracting and at places like the first corner at Road Course Indy it sometimes obscures my braking marker when I'm close behind someone. Also distracts from the reality of the game as real life cars don't have names floating above them:sly:
 
Somebody passing you from the inside is very often on your blind spot so I'm not sure how useful a rearview mirror is.

That's what the look right & left buttons are for (so you can see people on your inside), & you can hear other cars around you as well, I think that's all the information you need to race cleanly.

👍


I wouldn't want the mirror either. That's what the look back button is for. Also, in chase cam anyway, cars behind you are obnoxiously loud.

The look back button is no substitute for a proper mirror imo.
 
VBR
That's what the look right & left buttons are for (so you can see people on your inside), & you can hear other cars around you as well, I think that's all the information you need to race cleanly.

Once again, I'm not saying there aren't ways to know the position of other cars. I'm questioning whether the current methods are sufficient for inexprienced players (the majority most likely). To my experience, they aren't and racing online is more often than not hell.
 
Like Johnny said, if it was an option that could be turned on & off it would be a welcome addition for some, & that would suit everyone. I'd have it turned off.


👍
 
What we need are gap distance figures for every single car like in iRacing or Forza. Show how many meters away I am to the cars ahead and behind me, not just first place.
 
Are you guys just averse to having these things as options in the Settings menu?

Mirror: Style/Location/On/Off (in all views)
Gaps: All cars/Nearest cars/1st place/Custom/Off
Opponent Indicators: Flags/Names/Both/Off
Proximity Indicators like CM's F1 games: Bold/Faded/Off
Audible Spotter: Clarkson/Redneck/Salma Hayek/Off


Everything Options, fellas! The OP's third paragraph is a banger. Spot on. 👍
 
Definitely a good idea. I use chase cam(!) so when entering a corner the only options I have are to listen for the other cars engine to tell how close they are (not accurate enough and still no indication of which side they are on), or a quick tap on the look-back button (not ideal because you can't see where your going and pressing buttons on your wheel whilst turning is difficult).

Personally I would like a permanent rear-view mirror at the top of the screen. Spotter tabs/arrows like other games would also work but I think they may impede view of the dials etc, even if they were semi transparent.

And obviously there needs to be options; some people wont want any more on-screen clutter or need it and for career-mode AI opponents none of this is necessary!!
 
The fact that GT5 is slightly laggy online makes clean racing pretty impossible. iv run cleaner races on motor storm apocalypse..
 
The fact that GT5 is slightly laggy online makes clean racing pretty impossible. iv run cleaner races on motor storm apocalypse..

That may be true for you, but not for me. I had more clean and close races than I would care to count, in various leagues and championships. Lag was only a minor issue here and there. It's all about who you run with and the respect that develops, or doesn't, between drivers. O.R.C.A in particular was spectacularly close racing in one-make series with the likes of the Cappuccino RM and Alfa Zagato, slower cars that tend to produce close racing. In the Parity League and it's offspring, DeadNutsEven, we qualified to a particular time so everyone hit the green flag running the exact same lap times. It doesn't get any closer than that and we had side by side, nose to tail racing every lap...like this:

autumnringrally2.jpg
 
Three screen setup=solve. :P

I don't want them. I already hate the driver names pointlessly floating on top of cars and blocking your vision. This is just going to clutter the screen more.

It will be nice if the name show on the number plate.
 
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I want to add that setting your Race Quality settings for the lobby would be beneficial for cleaner races. Disabling Voice Chat helps this too by an extreme though,
 
@Cosbuster is a mini-prophet

https://www.gtplanet.net/gt6-hands-on/

There’s also a very useful new feature in the game’s heads-up display called a “Blindside Indicator”. When enabled, a small red arrow blinks if there’s another car beside you – important information if you can’t see the mirrors in your preferred driving view.
 
Are you guys just averse to having these things as options in the Settings menu?

Mirror: Style/Location/On/Off (in all views)
Gaps: All cars/Nearest cars/1st place/Custom/Off
Opponent Indicators: Flags/Names/Both/Off
Proximity Indicators like CM's F1 games: Bold/Faded/Off
Audible Spotter: Clarkson/Redneck/Salma Hayek/Off


Everything Options, fellas! The OP's third paragraph is a banger. Spot on. 👍

I just had a picture of Jeremy by the side looking backwards out of the rear and waving his hand fin a shooing motion and screaming "POWWWWWERRRRRRR!!!! GO FASTER GO FASTER!!!!"



Okay, but this i dont want to look out of my mirror stuff is pretty pathetic imo. When I race (both reality and in games) my eyes are looking 75% of the time elsewhere than in front of me. You always need to know where people are. You always need to memorize where you're about to go. So its not so much about using game mirrors, but everything that's availible to you. You might have to learn L/R d pad and a back view button, but for now, thats all we got. Maybe if we have a CM style arrow pointer, that may help you, but how does it help the person thats inside of you that is soon to power out of a turn and pitt you out? It doesnt.

Basically its all about giving room in sketchy parts when you're racing, and flying by them in places where you know your faster than they are. Create gaps, power through, think, and repeat. The ones who cause accidents are the ones who take no second thought in the moment of doing so. "Okay, i need to pass him at this chicane. Ill sweep wide, have a late apex, and power through while he's still half throttle." Okay, good plan, but you're not thinking about the actions the driver is taking. You thought about yourself, and not the other half of the math problem. Correctly judge the other drivers line, and then you might pass.

That was sorta weird but you have to realize that passing and defending is almost a relationship. There are two (or more) bodies performing an action. If one makes no move, the other will make no move. If one makes a careless move, the other will respond and suffer. If one makes a clean move, the other will respond and fight you off. You, the defending one, or the opposing, have to think what will the other driver do.

Not sure if that helps you any but that's what goes on in my mind when I race.
 
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Together with sector time display, I'd really like to receive , gap times from the car ahead and from the car behind.
If I am not wrong, the current version gives you only the gap from the car ahead (or behind if you are leading the race).
 
The track map in GT does the same thing although it could be tweaked to be even better, like more having the zoom function automatically adjust out wide when cars fall behind and then zoom in as they approach from behind to a set minimum. Adding optional mirrors in all views would be icing on the cake.
 
This is about the best option in the absence of being able to adjust the camera POV/angle.

Real race cars have this and even drivers try to move only their eyes... The passenger side mirror always requires turning your head and this is just as distracting in a real racecar at speed and needs to be compensated/planned in the drivers head. Its amazing how many race drivers try and avoid using that mirror.
 
The track map in GT does the same thing although it could be tweaked to be even better, like more having the zoom function automatically adjust out wide when cars fall behind and then zoom in as they approach from behind to a set minimum. Adding optional mirrors in all views would be icing on the cake.

That's what I forgot from this morning to type..

Yeah, so... Whenever you are flying down the mulsanne for instance and you're about a quarter mile from forza chican and fully depressed accelerator, the map should be in a full view or minimal zoom. Then as you approach the chicane, the faster you deaccelerate, the faster the map will zoom in on you.now your at forza chicane. The map should be completely zoomed in, and able to judge the distance between any cars around you. Now you are exiting the chicane. The map zooms out proportionally to the increase in speed. Once you have reached max gear, with a fully depressed accelerator, the map should be fully expanded and able to see the whole track.

That maybe a solution to you guys, and that's something I'd really want for endurance type races..
 
I'm going to enjoy this feature, until someone sees that arrow and thinks "I have to turn, now! Someone's passing me!"



Here's hoping they don't figure that one out...
 
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