I decided to throw my test results into the camber debate. It seems that many people are on both sides of the fence, "Is camber broken...still?" Some tuners/testers are taking old setups that they have tried and tested with camber being "broken" (pre 1.09) and ran some tests now (post 1.09) trying to install camber. For most they see little results, although some claim that it is no longer broken and see huge results, but don't share or have the numbers to back it up. So, I took some advice and went with a simple test.
I took a brand new Toyota GT86 '12 and kept it as plain as I could. I purchased the Fully custom suspension (so I could change TOE & camber) but left the other suspension settings exactly as the game has them, even the brakes. I stayed with the stock transmission, but bought the Customizable LSD, but again, left the game settings as they were.
I took it to Twin Ring Motegi Super Speedway with this thought..."Easy track, no brakes needed, and should be able to get some consistency." I dropped the TOE and camber down to 0 on front and rear, installed Comfort Softs (being a lower pp level) and took to the track with these driving options...
Grip Set to Real
Driving Line: OFF
Blind Spot Indicator: OFF
Active Steering: OFF
Traction Control: 0
Active Stability Management (ASM): OFF
Anti-Lock Brake System (ABS): 1
Skid Recovery Force (SRF): OFF
Controller Sensitivity: 5
I also pushed the boat out and used the analog stick for steering, I figured it would give me better results being able to roll the stick over to the left as opposed to jabbing at the dpad, but still automatic transmission and "X" throttle. With TOE at 0 front/rear, the plan was to run 8-10 laps and test all the variables of camber in increments of .5. I would save the best lap replay and later go into data logger for viewing tire speeds to see if I could notice any changes. These are the results showing tire speed and car speed at these four points going through turns 3&4.
Sections
1.1-Mid Entry
1.2-Center of Turn
1.3-Early Exit
1.4-Exit
The reason for these points was due to them being easier to read on the data logger screen.
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Loads of numbers to most, including me, and for the most part I have a hard time reading them, so I decided to make this graph as well.
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You guys should know me, I love my drawings and I've got a new box of Crayola's that I've been dying to try out! And with my lack of faith in the lap times it seems that the data logger has some issues as well....
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Here is the fastest setup in data logger on its own...notice the wheel speed.^^
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Here is the slowest setup in data logger on its own...again, notice the wheel speed.^^
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Here they are together at the same time/location as they were individually....notice anything? According to this, my slow setup is now going 120mph with a rear wheel speed of only 77mph. Or did they switch the wheel speeds over to kph when I wasn't looking? I've tried this with a few different files with the same result. So not knowing the ins & outs of the data logger, I've kept them saved on my game in the hopes of using different stats to help explain my conclusion in the future if anyone cares to assist me in making heads or tails of what these numbers mean.
These are my thoughts based on the scenario that I tested for. Yes, they may vary with different cars, tracks, TOE, stiffer suspension, LSD, tires, and even triple clutch, I understand that. But until we have more testers/tuners putting out new tunes with all sorts of combinations, we will all have to walk before we can run.
Camber has never been a major adjustment in my eyes. If anything it was a tool used, along with toe, in order to get the car more comfortable. If your car is not 95% of how you want it to behave through the major suspension parts and you are looking at adjusting camber last, I'm sorry to say that Camber is not going to be your saving grace. Like GT5 I believe there will be sweet spots with these settings.
Front Camber
Increasing the value of front camber lets you drive the car into the corner further. It also seems more nimble/agile on it's feet. If you over adjust, and miss the "sweet spot", then you will be sliding the car more through the turn only to be pushing up the hill on exit.
Rear Camber
Rear camber is where it seems to be the hot topic. Some say that it adds more grip or stablizes the car, and that might be the correct way of putting it, but to me I would say it goes tight/stable. Most of the time the more rear camber you add, the slower the lap times get and it shows on the graph, sort of. Plus, it goes along with a lot of people's theory, which is great, because it can feel like it has sooo much grip thru the center of the turn. I put it down to the turn itself and how people take the turn. Notice how sometimes there was a dramatic drop in lap times even though rear camber was increased? I realized it was all about how I took turns 3&4. Since it went tight, I started to arc the car into the turn later than normal and go after the apex. But if I rode the white line, it would feel great...until I looked over at my speed...the tight condition killed it. But if I moved up 1/2 a lane, I was able to carry more of the entry speed through the corner, but it was still tight on exit and would push up off the preferred line. I was only able to do this because of the track I was on, most tracks do not allow you to "search" for that special line so you are forced to ride the apexes and this tightness will hurt your time even though it felt good. Kinda like Initial Torque on the LSD, the more you raise it, the better it feels, but kills your time, especially the chicanes. If you go over the "sweet spot" on this adjustment, you will find yourself pushing up the track and looking the wall straight in the eye.
Conclusion:
Front Camber - Increasing the value will help the car turn on corner entry. Too much and the car will begin to slide more through the turn changing your line and cause a tight condition on exit.
Rear Camber - Tightens the car through most stages of the turn. Feels great on corner entry, but over adjust and you will have to slow down too much in the corner to counteract the understeer.
As I've mentioned before, this is a pretty close minded test. I can't say how the brakes handled with increasing camber front or rear, how TOE effects camber, or how it handles turning right for that matter. I plan on learning and testing more cars and will hopefully find a systematic way of using camber. I will say that camber has noticeable changes for 1.09 but it all lies in the tuner/tester and their driving style.