PS4 does not support multiple screens.
It's still very much a thing, check out ISRTV for some incredible rigs.
This game will set the features for a simcade... I cannot believe that SMS can give us a driving model on par to real simulators like AC, RF2, iR, R3E and so on... They are able to make funny driving games but not able to make simulators...
pCars driving model is realistic? compared to AC or R3E pCars is an arcade game...
pCars like FM and GT are all simcades cause they are not so accurate in their driving model like real simulators cause they aim to have a wider audience...
Sorry, I'm confused.... if PS4 does NOT support it, how is it still a thing? If you mean triples on PC then yes, I know it is. That's how I run. But I was specifically referring to it on PS4.
Hmmmm...I've held off buying PCars 1 because I've read so much about the game being VERY DS4 unfriendly ( G27 owner here, d'oh! ). But, I recall reading/hearing(?) the devs talk about a much improved DS4/XB1 controller support this time. This game, already (yep, apologies for being presumptuous) sounds like my personal racing game heaven. I look forward to continuing news. HEY ! PD ! Please pay attention ! Converse with your fans please !
If PC2 turns out to be the game that it allures to become, I will buy a new wheel, despite still being a bit peeved at the PS4/G27 situation...
Yes @Sploshington , the talk of PCars 1 being DS4 unfriendly is true. Fantastic game but to really enjoy it it's better with a good racing wheel. I've seen talk of PCars 2 being more DS4 friendly but I think it still will be much better with a wheel. Can't go wrong.
yes... All cool features but the core if the game?
I am pretty sure the driving in PC2 will be not sp simulation...
SMS spend too much time showing things not strictly necessary but look.cool and create hype...
YES PC2 will be a GTS/FM.killer cause it will be a simcade too...
This is the discussion thread for a recent post on GTPlanet:
This article was published by Ameer Zaita (@Ameer67) on March 1st, 2017 in the Project CARS 2 category.
I don't think most people care about the level of simulation a game has so long as they know going in what to expect and that the game delivers on those expectations. The issues with zero camber being faster in PCars, for example, I'm sure peeved a lot of people off, because they expected it to work properly and it didn't. From what I can gather, they have addressed those types of issues in this version of the game. Console gamers in particular, seem to be really hungry for a well rounded racing game that has many of the features of real life racing, including dynamic time and weather, if this forum is any indication. If it's a good game and everything works smoothly from the beginning, most players won't care about how accurately the finer details are simulated, so long as they work to some degree.This game will set the features for a simcade... I cannot believe that SMS can give us a driving model on par to real simulators like AC, RF2, iR, R3E and so on... They are able to make funny driving games but not able to make simulators...
pCars driving model is realistic? compared to AC or R3E pCars is an arcade game...
pCars like FM and GT are all simcades cause they are not so accurate in their driving model like real simulators cause they aim to have a wider audience...
Yes.... But this dont make pCars a simullation....I don't think most people care about the level of simulation a game has so long as they know going in what to expect and that the game delivers on those expectations. The issues with zero camber being faster in PCars, for example, I'm sure peeved a lot of people off, because they expected it to work properly and it didn't. From what I can gather, they have addressed those types of issues in this version of the game. Console gamers in particular, seem to be really hungry for a well rounded racing game that has many of the features of real life racing, including dynamic time and weather, if this forum is any indication. If it's a good game and everything works smoothly from the beginning, most players won't care about how accurately the finer details are simulated, so long as they work to some degree.
I only can say "it seemms great" cause before getting a pCars2 car on the track and testing if the driving is on par with all the candies we must drive the game...Its hardly impossible to make screenshot from FFB funtionality or grip. Sure you saw videos of changing weather conditions or lifetrack waterflow. But they cannot do a screenshot how it feels.
I only can say "it feels GREAT"
I don't think most people care about the level of simulation a game has so long as they know going in what to expect and that the game delivers on those expectations. The issues with zero camber being faster in PCars, for example, I'm sure peeved a lot of people off, because they expected it to work properly and it didn't. From what I can gather, they have addressed those types of issues in this version of the game. Console gamers in particular, seem to be really hungry for a well rounded racing game that has many of the features of real life racing, including dynamic time and weather, if this forum is any indication. If it's a good game and everything works smoothly from the beginning, most players won't care about how accurately the finer details are simulated, so long as they work to some degree.
This is why i dont understand all the hype about not necessary things in a simulation like the animations of the pit crew or things like that...
If we go into pigeonholing, for what I currently have on my XBox One I feel it is like this:
sim: Assetto Corsa, Project CARS, Dirt Rally
simcade: F1 2016, Forza Motorsport 5&6, Forza Horizon 2&3, The Crew
arcade: Need For Speed
Normally I wouldn't even engage in this silly argument, but this is just too hilarious...
Simulating more of real world racing doesn't make a simulation better, but ONLY if it's not included in your favorite simulation?
How are eternal science projects, based on simplistic tire models from 30 years ago, with gran turismo like AI and with as many YT fail videos as all the others considered 'simulation' by you, while others that push the genre forward in all areas you call 'funny simcades'?
If I don't care for a game, I simply ignore it and move on or, if I'm a fan of the genre, support all contenders equally by actually buying all products on offer and enjoy the wealth of experiences I have nowadays.
Things like pit crew animation are a non necessary thing like some special effects like the high speed blur of pCars...Normally I wouldn't even engage in this silly argument, but this is just too hilarious...
Simulating more of real world racing doesn't make a simulation better, but ONLY if it's not included in your favorite simulation?
How are eternal science projects, based on simplistic tire models from 30 years ago, with gran turismo like AI and with as many YT fail videos as all the others considered 'simulation' by you, while others that push the genre forward in all areas you call 'funny simcades'?
If I don't care for a game, I simply ignore it and move on or, if I'm a fan of the genre, support all contenders equally by actually buying all products on offer and enjoy the wealth of experiences I have nowadays.
Yes.... But this dont make pCars a simullation....
I own pCars and it's fun to drive but it's not a simulation... It's a funny simcade...
If i want a real simulation i jump into AC or R3E or rF2...
But, but...driving that one car on that one track is just sublime, man.Normally I wouldn't even engage in this silly argument, but this is just too hilarious...
Simulating more of real world racing doesn't make a simulation better, but ONLY if it's not included in your favorite simulation?
How are eternal science projects, based on simplistic tire models from 30 years ago, with gran turismo like AI and with as many YT fail videos as all the others considered 'simulation' by you, while others that push the genre forward in all areas you call 'funny simcades'?
If I don't care for a game, I simply ignore it and move on or, if I'm a fan of the genre, support all contenders equally by actually buying all products on offer and enjoy the wealth of experiences I have nowadays.
In a SIMULATOR the driving model is the FIRST thing... pCars proved to have a not Perfect one and the quality of the sequel is still to prove...
Things like pit crew animation are a non necessary thing like some special effects like the high speed blur of pCars...
i think is not so smart to talk about AI of other games when pCars has a not so good one, probably worst of the GT one you talled about...
I'll bypass all the labelling nonsense, and get to the crux of the thread.
I like the sound of all the details described in the news item. 👍
I particularly like the idea of manual pit-stops, and really like the way the "real-world penalties" have been described.
Hopefully they can get all these ideas up and running.
Absolutely. 👍There's obviously a lot to get excited about, but for me, the three most exciting things are:
- Live Track 3.0. This is by a long way the most realistic dynamic surface model attempted in a racing game, and the staggering amount of scenarios simulated is hugely exciting to me. I never thought I'd say this, but I'm excited by the idea of working circuit drainage in a sim lol.
- The tyre model. The Seta tyre model in Pcars was a pretty major step for sim racing, but it was fundamentally flawed. However, the fully dynamic nature of it meant that if SMS could fix it's issues, and get it all working the way they wanted to, it would be a much better way to simulate tyre behaviour than the typical tyre models used by every other sim. Kudos to SMS for taking the big step to building a new and innovative tyre model, rather than take the safer route of building a similar tyre model to every other sim that has come out in the last 10 - 20 years.
- Last, but certainly not least, Ian saying that they are committed to a long QA period, to iron out the problems, and the fact that they won't commit to a release date yet because they refuse to release it in an unacceptable state. This is very important, as it shows they have learned from the mistakes of the first game.