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Okay some new pixs are up, this time with the driver, looking nicer everytime......
...I think this day and age production of things have to change in both soft and hardware worlds to include consumers more on the progress and input of them.
Hopefully this will satisfy those guys who have a fear of jaggies.
The good side to it is that developers can improve the game before launching it based on the consumer's feedback. GT4 for instance I believe had some things added just a few weeks before launch, like backfire and the hood camera. I believe those were added because fans of the series were wishing for it.In the old days, you never knew a game was coming out until you saw it on the shelfs in your local games store, and then read the review a week or two later in your favourite games magazine.
Nowadays making games is such big money, that they have to generate interest/revenune much eariler on to fund/part fund the development. The big downside with that, is that it means everyones now waiting for games to be released, and that heaps pressure on the developers. Shame, but such is life.
The good side to it is that developers can improve the game before launching it based on the consumer's feedback. GT4 for instance I believe had some things added just a few weeks before launch, like backfire and the hood camera. I believe those were added because fans of the series were wishing for it.
Honestly, if you guys are having fear reactions to such tiny artifacts at that resolution on an HD TV, you need help. I'd be in racing heaven if I saw this on my TV screen. If you're not, I'd suggest you give up console games until Ultra HD becomes standard in 2029.I'm guesssing from that comment your talking about anti aliasing (AA)? If so then I for one am not happy with what I can see. There are far too many jagged edges on that Scooby, and I hope PD sort these before final release.
Honestly, if you guys are having fear reactions to such tiny artifacts at that resolution on an HD TV, you need help. I'd be in racing heaven if I saw this on my TV screen. If you're not, I'd suggest you give up console games until Ultra HD becomes standard in 2029.
I'm guesssing from that comment your talking about anti aliasing (AA)? If so then I for one am not happy with what I can see. There are far too many jagged edges on that Scooby, and I hope PD sort these before final release. However it is a marked improvement over the earlier photos we've seen to date, espically those of the Ferrari 599.
I know the decals look blurry on those closeups, but keep in mind that those are close ups. I'm not sure that any game won't have graphic detail issues in close in views like that. Target renders are always a different matter. I would be happy as long as I could read the reasonably small text. The decals in Forza blur horribly on the track, and many details are completely illegible. GT HD will be a huge step forward, even if it looks like these examples. I'm more bothered by the trackside graphic details myself. But as you say, there's still plenty of time to improve the graphics.
I think J8mie is right. Gran Turismo 3 was a huge advance over GT2. I know some would argue otherwise, but though GT4 was a slight advance, it had discreet improvements in many areas. I suspect that GT6 will have a much more advanced game engine, making better use of the Cell Broadband architecture, and will be a slight step forward over GT5 but markedly better in graphics and some other areas. Also, many more cars and tracks.
Just seen the six pictures on the site FatAssBR posted back on Friday in Post #64. The driver detail looks amazing. We didn't see ANY visible drivers of any kind back with Gran Turismos 1 and 2. GT3 offered mostly sihouettes for drivers (excluding the F1 race cars). GT4 had a mix of sihouettes for most cars and visible drivers for convertibles and single-seaters. GTHD brings the prospect of full-on 3D drivers. I still think the most interesting deal is if there would be a such thing as customizable drivers. I touched on this in an old GTHD thread about the chances we could see driver customization. The driver details look amazing. You can actually see the detail ranging from the driver helmet all the way down to the driver's shoes. I'd like to maybe see a video of animated drivers in terms of not being in the car. The detail is wonderful. PD have outdone themselves with this. I do like the blue helmets. Blue is my kind of color, especially something like that. In this picture: < http://www.gran-turismo.com/jp/binary/images/376/p85a.jpg >, the co-driver looks like he (or she) sleeping. But I'm sure the co-driver is just looking at the notes.
I guess the storyline for our own (and my good buddy) cobragt in GT4 was the Human Element. Certainly the human side of GTHD and GT5 will be well enhanced. I'd love to see how all of this plays out on release day.
Yes, I'm aware that GT2 was on the PS1, and it was oogly too. But the immense content and gameplay were so good, I forgave the graphics.Are you forgetting that GT2 was PS1 and GT3 was PS2. The big jump was due to the upgrade in power. GT4 was mostly adding content to GT3. So I would predict the big jump here WILL be with GT5 with the power of the PS3. GT6 is where you get the large content game.
... which means noone has seen them, so you need to open a thread on it? How 'bout the ones on the subject that already exist?well, i havent seen them
Personnally I think it's great PD are taking the time to model the driver + co driver, and it only adds to the realism of the game. I also like the idea of being able to customise your own driver's livery. 👍