Chikane_GTR
Premium
- 8,146
- Heaven
FTFYNot really no (though @Mr Grumpy clearly does!) - in fact personally I'd be perfectly happy if all the race cars disappeared to make room for more street cars...
FTFYNot really no (though @Mr Grumpy clearly does!) - in fact personally I'd be perfectly happy if all the race cars disappeared to make room for more street cars...
FTFY
Yes but none of those games are project cars which is my favorite racing game and the one that i wanna drive my street cars in, unless your telling me to go play need for speed .For some reason I can't seem to find the like button
In all seriousness - for me pCARS is all about the racecars, there are plenty of other games majoring on street cars. In terms of cars my only request would be to fill out some of the historic racing classes. More CAN-AM especially!
Yes but none of those games are project cars which is my favorite racing game and the one that i wanna drive my street cars in, unless your telling me to go play need for speed .
That is not true. There exist other "sims" such as Dirt Rally where you literally don't need any wheel to make the most of your car capabilities. Hell even the first assetto was another borderline example of this depending on the car. I'm actually world apart faster with the controller than with the wheel in such games, specially on dirt rally. Why is this?, because dirt rally is perfectly programmed to be played on a controller, whereas pc1 and 2 is not.You need a wheel to drive any type of car to its 100% full capabilities in just about any sim. Kind of a pointless statement when it's the reason why FFB wheels exist in the first place.
I can't buy that. And I have been a pad player for so long, and been through every single driving game that came out since nineties. I also play driveclub, gotham, forza, assetto, old wrc games for the ps2.., everything you may think about when it comes to racing games where the controller is way superior to using a wheel, and pc1 and 2 ain't defintiely one of them. I mean I know what it is playing with a controller good enough too, and have experience enough to dial it up (if possible) when I find a game that doesn't go along well with a pad, and man, again, pc1 and 2 is definitely one of those. Why?, because it hasn't been made to be played with one. It's just that simpleNevertheless, with my settings, driving roadcars in PCARS2 is only about as challenging as a typical console racing game...and plenty more than satisfying and enjoyable enough
Back to starting out....
I started my career mode with Karts, and I do not see how to change to anything else now. The paradigm is so different from GT that maybe it is there and I don't see it, but... for example the only option to enter on the calender is the kart race, and I don't know how to get to "select a car to drive/race with" or "select a new career path" or whatever. Sorry if it is too much of a noob question, but I've been on GT since version one.
That's easy to fix in the dirt games they give plenty of wheel options but I always recalibrated the wheel to the point where my arms are about to touch/cross and set that as full lock or you can use the mode/Dpad button combo on t300 and set lock to 360ish it works fineTBH, rally games are perfect for the pad because they involve a HUGE amount of lock to lock and countersteering, and being able to do it on a pad in a fraction of the time a wheel can do it gives pad players the impression that the pad is the controller of choice. But the truth is, you aren't driving... The game is smoothing your inputs and allowing you to do things humanly impossible on a wheel...
Is that what you want? The game helping you drive, or do you actually want to know that your achievements are YOUR achievements? If you want to know it was you, you can't drive a pad...
I think I've heard that one before. I mean no way@fernandito -- If you think the PCARS games are the most obvious examples of a wheel being mandatory, you apparently have not played any sim that does nothing to accommodate analog stick steering, reading the input as if it was the X axis of a wheel. Some PC sims never bothered to do any more than that.
You can try recreating that experience in PCARS if you want, with steering sensitivity at 50, and speed sensitivity and controller damping set to 0. But that's not the default setting, and speed sensitivity and controller damping were implemented explicitly to accommodate steering with an analog stick on a controller. PCARS may not be the best at it, but by definition, these games are made to be playable with a controller. It's just that simple.
For rally action, despite you are already very accomodate for a 360º lock (it's just too twichy), I'd recommend you a fixed one of either 540 or 620. It's what they have been using since the eighties (540º), and is widely considered the most convenient since then for gravel action. For the older rally cars from 1960-70, just go real too and fix either a 720º lock (the legendary McRae Ford Scort, and the opel kadet too had 720 for instance), or even 1080º for the likes of the lancia fulvia or the mini : - D. It's worth the experience.That's easy to fix in the dirt games they give plenty of wheel options but I always recalibrated the wheel to the point where my arms are about to touch/cross and set that as full lock or you can use the mode/Dpad button combo on t300 and set lock to 360ish it works fine