New track is available

  • Thread starter Niko_9
  • 32 comments
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It's clear to me that getting all four tires off will make you faster on about 2-3 corners. It's not even close to as bad as Indy but it is worse than cape ring. All in all I don't really care but after Indy almost anything would be ok hahahaha
 
i have a very love/hate relationship with the new track. the car/tire/track combo is REALLY FREAKIN HARD. the problem i have with it currently is the same i had the first day on toscana, finding the lines through most of the blind/uphill corners. if i can crack the 1:50-1:51 mark with my gamepad, ill be happy as anything. im already seeing some good times in my region, im currently sixth, but my times never stand. keep it up everyone, this track is gonna be something else..
 
Ahh ok, based on TRC_Hunk's post (he seemed to take it lightly) I assumed it wasn't as bad as the 4 offs at Indy.

It is more like the cutting that went on at Cape, which I still didn't do and made it past round 1. I'm not all huffed up about it but I don't see myself going to round 3 because of this.

How hard would it have been for PD to actually implement a code that would flag your time if four wheels were off the track at any given time? Not very, knowing some coding languages myself, especially since GT5's physics are so decent. It seems that it would be the easiest standard for flagging a time as bad.

If any of you have ever used the course editor, it is fairly easy and the tracks are randomized to an extent. The Eifel track seems to be no different than a track that I myself could make with the in game track editor. What I'm saying here is I don't think much thought was needed to create this new track.

Kind of makes me sad, but, such is the way of life.
 

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