There's something very strange about the way the cars appear to behave on track in that footage...almost like they are animated rather than adhering to any sort of physics simulation. If I were to speculate, I'd say that they are very, very early in development and this footage was rushed together to respond to the GT7 trailer.
I don't see the problem because Forza is the only one doing this stuff, every other racing sim is dead serious, you look at PCars, Assetto, Raceroom, iRacing, Automobilista and whatever else and they have little to distinguish themselves from each other aside from physics. In the process of chasing simulation they lose any sense of personality. Well aside from PCars I guess, they pride themselves on the amount of bugs and having bad controller implementation. Other than that they all look more or less the same to the point where I have trouble telling them apart without labels.Well the biggest difference I see between the GT and FM titles are that GT actually focuses solely on racing/cars whilst FM is falling in over inclusiveness muck which more and more racing games are filled with. I do understand the "different strokes for different folks" proverb, but I don't support the over inclusiveness in every racing game. Diversity being buzzword of Xbox and MS it doesn't surprise me. I did want to give a shot to Forza Motorsport 7, but I can't take seriously racing game where you race in clown mask, Grinch suit or any other childish stuff. At best I can see it as sim-cade that tries to please everyone for sake of $$$ which is perfectly ok. Best thing, hovewer, is that there are still games that accomplish to reach wider audience without being over inclusive.
I liked F1 2013 but addition of some RPG career where you manage whole team in F1 2020 just takes away purist nature of racing for sake of racing. Some people just wanna race and not live "virtual life" in racing games. I just hope they won't add stuff like in FIFA story mode. Adding family issues in game as story mode and ruining football for what it is is true disaster. It has to be noted as well that PD is Japanese company and Turn10 US company. US games sadly focus too much on politcization of games whilst many people go to games exactly to avoid that.
All in all it's truly a blessing that not all racing games are same and that some really remain true to their origins, that is, motorport/racing itself.
Cheers
P.S. I always loved how PD never implemented voice actors in games and used gender neutral names (abbreviated first names).
They did if you look at the trailerEveryone's talking about shadows, ray tracing, bloom and whatnot. Meanwhile, I just hope they've binned the 2D trees for good.
There’s no reason they can’t do both. They could literally keep every single car from FM5-7 and FH2-4’s rosters, and still go down the dedicated ‘serious motorsport’ path. All they’d need to do is focus on what content they add in the FUTURE, rather than deleting the past. There’s nothing stopping them from allowing fuel and tyre strategies on every car we can drive, nothing preventing proper implementation of weather and time. Having the option to buy a mid 90s Civic or a Ford Raptor isn’t going to make the GT3 racing any less authentic if you choose to specifically race in the GT3 category. It’s called ‘race/championship restrictions’, and Polyphony could figure it out way back in 1997 with the very first GT.
Most of the SUVs aren’t even really off roaders. Things like the X5M and the Trackhawk Grand Cherokee would snap in half at the first sight of a dusty trail. They’re designed for road use only, specifically to be as competent around corners as possible for something their size and weight. Saying “if it’s an SUV, it’s for off road use” is about as uneducated as saying American cars can’t be good around corners.
It kinda feels like the console itself. I thought many people would predict that the Xbox 360 successor will be Xbox 720, but intstead it's named Xbox ONE. Same case for Forza Motorsport.They aren't seriously dropping the number, are they? Why do that? Why!? For 16 years they've built up a perfectly sensible naming system, against so many other franchises adding colons or removing numbers entirely, Trackmania was bad enough, but calling FM8 just FM would be like the next Final Fantasy only being called Final Fantasy, unless, as was posted while I was writing this, this is the final Forza to be updated forever, which I didn't think we were ready for but OK, maybe.
Ironic that, it's turned around. PD is the one notorious for being a slowpoke (they probably still is for GT7), and if anything, they'll be the rushed ones to catch up to others, while Turn10, with much bigger number of employee, can work in a much faster pace, to the point that FM's main games amount have overtaken GT's. Now here, Turn10 is the slower one where the trailer is rushed to respond to GT7 and they're the incomplete ones?!There's something very strange about the way the cars appear to behave on track in that footage...almost like they are animated rather than adhering to any sort of physics simulation. If I were to speculate, I'd say that they are very, very early in development and this footage was rushed together to respond to the GT7 trailer.
Article discussing a bit about audio, visuals and latency
https://www.engadget.com/forza-motorsport-xbox-series-x-first-look-interview-162008531.html
This all means that the wheels in Forza Motorsport look sharper than ever. Tector said that without hardware-accelerated ray tracing, developers have to mimic lighting effects with tools like cube maps and static textures, which can remove realism from the scene.
“With the wheels, we no longer have to compromise with those approximations, because they would always end up with this really flat lighting, or there wouldn't be enough light interaction between the wheel and the brake discs and the fender,” Tector said. “It's a big, complicated, tight space in there, and now, we're able to actually get a very realistic look to that wheel.”
Well, after the GT7 trashing, this trailer probably just proves that nowadays consoles already reach the limit in terms of graphic improvement.
Im happy Chris Ezaki has taken his spot... also what happened to that other guy that has the same name as someone from NFS? I think Ryan Cooper. He had a leading role in FM7s Development and seems to have vanishedWhere is the Dan Greenawalt btw. I kinda miss his Forza sales pitch.
I don't. I always felt like he talked to us like we were children.Where is the Dan Greenawalt btw. I kinda miss his Forza sales pitch.
Forza has technically had fuel and tyre wear since FM2 at least. But it has NEVER been used to any meaningful degree. No races in either career or MP are long enough to where it becomes a factor, so you essentially never experience it. Because different tyre compounds aren’t available, strategy plays no part.Hmm I didn't even know they still were lacking fuel/tire wear or weather. But yeah I basically get that they could do both, I'm just worried about "executives" with "vision" trying to "refresh" the brand without the community in mind. I'm hoping this teaser was essentially a glorified tech demo.
No races in either career or MP are long enough to where it becomes a factor
They are using photogrammetry for the environments this time, its the same tech they used for the Dubai track. Its one of the most accurate ways to recreate a environment as you basicly just copy the texture and geometry of the real thing. And the track it self is laserscanned ofcourse.Possible indication of new laser scanning? If so, maybe less content than FM7?
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Ohhh! I loved T10's presentation of this, and what they can achieve with said tech for Forza Motorsport's real life tracks. The tracks will look more realistic than even GT7. The trailer being "in-engine" is probably an idea what T10 wants/plans to achieve for the new title, and I say go for it!They are using photogrammetry for the environments this time, its the same tech they used for the Dubai track. Its one of the most accurate ways to recreate a environment as you basicly just copy the texture and geometry of the real thing. And the track it self is laserscanned ofcourse.
I also can't wait to see more, i want to see rain in the night on Fujikaido with ray traced puddles and windshield poured with water where you barely see anything with 3d audio where you hear every raindrop and engine noise spread around the moutains .Ohhh! I loved T10's presentation of this, and what they can achieve with said tech for Forza Motorsport's real life tracks. The tracks will look more realistic than even GT7. The trailer being "in-engine" is probably an idea what T10 wants/plans to achieve for the new title, and I say go for it!
Just wish they have shown more of the track because the trailer was the most beautiful of I've this gen. Hope we hear more about Forza Motorsport come Monday on Forza Monthly.
Pretty hard to tell at this point. It's obviously a pre rendered CG
The Ray-tracing already looks a whole lot better then GT7, maybe it's the hardware advantage or PD haven't fully optimized it yet.
GT7 you can hardly tell the Ray-tracing difference if you look close enough like car reflections.
They are using photogrammetry for the environments this time, its the same tech they used for the Dubai track. Its one of the most accurate ways to recreate a environment as you basicly just copy the texture and geometry of the real thing. And the track it self is laserscanned ofcourse.
Do we know this for sure? I've had a feeling that they'd be connected given the fact that if FH5 was planned it would be released a very long time after 4, but I don't remember them ever actually mentioning it.Seeing as they're working on this at the same time as the next Horizon, plus some of the language they've been using, I have a suspicion that Motorsport and Horizon will be connected in some way.