- 4,837
- Connecticut
- Ridley-X4
Vegas was done in Payback, and from what I hear, it seemed like a waste of the setting. For example, I would've done something with the fact that there used to be a vintage auto museum at the Imperial Palace, or how SEMA is usually there. I, for one, would really like to see a Vegas-based map again, provided that it takes much more inspiration from Vegas and its history, like the two elements that I just mentioned.That is good they should base it on Vegas in the upcoming NFS IMO. Or maybe a European city
A European city could happen, but I feel that Forza Horizon did that too recently, what with FH4 being in the UK. Same thing with Australia and Mexico.
Unfortunately, I don't see that being too popular. I could, however, see Chicago or NYC being the basis for the next map or two. If they have a map in California again, my bet would be on San Francisco/Sonoma over LA again.Alaska
At any rate, with 2022 being about a week away, I'm sure we'll get new info on the next NFS sooner than later. I just hope it finally breaks the mediocre streak we've had for literally the last decade, as MW2012 was the last NFS game to get above an 80 on MetaCritic.
If I were at EA/Criterion, I'd focus on the police chase mechanics, as that seems to always have been what makes NFS stand out compared to other racing game IPs. Especially now that GT7 is said to have six hundred aero parts you can install on various models, and over a hundred wheels. (My point being, is that customization is no longer a major draw for NFS anymore - not when Forza and GT are offering more customization options as well.)
I'd especially focus on taking inspiration from how pursuits worked in the most popular NFS titles, like MW2005. I wouldn't just copy and paste it, but I'd use it as a base for a natural evolution of those mechanics. Like how customization could somehow work with the pursuit mechanics - perhaps a more flamboyant car could make pursuits easier to trigger and escalate, and/or draw police away from other players.
One thing I thought was very underrated as a concept was the territory control mechanic from Carbon. I love the idea of bringing it back, but as an ever-active online mode that offers emergent gameplay, not unlike a game like Planetside. You could join one of three teams, then join a sub-team that has a certain motif, like how in Carbon, there were tuners, and then there was Rotor4, which used rotary-engined cars.
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