NFS Series officially dead

92
the1thatownedyou
Seriously EA have once again gone and took a major title and just completely ruined it.

Hot pursuit remake which sucked
Most wanted remake was so BAD I chucked it in the bin, seriously where the HELL IS THE CUSTOMIZATION??!?!

and NOW they go remake NFS Rivals which once again will be another burnout clone, real sick and tired of these guys.

All they have to do is remake Underground 2 with prettier graphics etc for the upcoming next gen consoles is it too much to ask for? and no I dont want a freaking burnout game.: grumpy:
 
The series died the moment Carbon/Undercover came out.

What Criterion did (at least with Hot Pursuit) is return the series to its former glory of the 90's. Most Wanted's controls put me off, so I never got to see if it followed suit & I haven't been watching Rivals enough to see if it will, either.

But, from the way all 3 games have at least been presented, they are what the Need For Speed series was originally about much closer than Underground & what came after ever accomplished. One could argue the series died with those games seeing that they went in a completely opposite direction from the original premise of racing supercars through crowded highways & police.
 
The series died the moment Carbon/Undercover came out.

What Criterion did (at least with Hot Pursuit) is return the series to its former glory of the 90's. Most Wanted's controls put me off, so I never got to see if it followed suit & I haven't been watching Rivals enough to see if it will, either.

But, from the way all 3 games have at least been presented, they are what the Need For Speed series was originally about much closer than Underground & what came after ever accomplished. One could argue the series died with those games seeing that they went in a completely opposite direction from the original premise of racing supercars through crowded highways & police.


I understand what you are saying, but many of us practically grew up with the idea of underground, and movies like Fast and furious pushed that idea.
Now I just cant stand it in my opinion.
Police chases are fun for a while, Most wanted 2005 showed us it can be done properly but criterion is recycling Burnout over and over, seriously the hot pursuit take downs were burnout animations. Now we are the point this a Burnout game, doesnt even have the NFS feel.
 
I understand what you are saying, but many of us practically grew up with the idea of underground, and movies like Fast and furious pushed that idea.
Now I just cant stand it in my opinion.
Police chases are fun for a while, Most wanted 2005 showed us it can be done properly but criterion is recycling Burnout over and over, seriously the hot pursuit take downs were burnout animations. Now we are the point this a Burnout game, doesnt even have the NFS feel.
And many of us grew up with the series' as it was introduced by Road & Track, hence why I said the latest games by Criterion do a lot better job of recreating the original gameplay than Underground & beyond ever did. All those games did was cash in on the Fast & Furious hype, effectively killing off what made NFS what it was. One could just as easily argue they never had the NFS feel to them either, because there was nothing of the original NFS left in them except street racing.

I will agree Criterion is obviously recycling a lot of Burnout in the mechanics of the game, but I personally looked past it once I felt like I was playing NFS:III once again with Hot Pursuit. Most Wanted never gave me any sort of Burnout indication, though, b/c the game couldn't seem to make up its mind on how a car was supposed to drive; it was a nasty mix of arcade/sim-attempt. I don't know what Rivals is going after, but I would prefer if it went back to Hot Pursuit physics over Most Wanted, even with that meaning it controls like another Burnout.
 
Underground 2 was the best one. I remember you could even out tv's in the car. It didn't matter at all to driving but it was so sweet you could. Most wanted black edition was pretty decent too. Other than those it has always been hit or miss.
 
even if they released an underground sequel they will find a way to mess it up

its ea we are talking about here no matter how promising any of their titles are they always screw up

EA can go shove that movie and all of their products where the sun dont shine
 
I understand what you are saying, but many of us practically grew up with the idea of underground-

And many others grew up with NFS before Underground. How clear the gap is between eras is astonishing.

I still love playing Hot Pursuit 3, and I certainly don't mind Most Wanted 2. The Run is a nice change, but what makes each game last is the online experience. Each predecessor dies off with new titles, so obviously this meant Hot Pursuit 3's population was going to decline. I was okay with this so long as Most Wanted 2's online would meet my needs... except it didn't.

All I want from any NFS games now is race lobbies. Mixing everything together and eliminating options is not the way to go imo. I don't get why people can find pleasure smashing into each other every 20 seconds. It's a racing game, so race!
 
Frankly, having played and enjoyed both types of NFS, I can't see what the hullabaloo is about.

They have to keep cycling the game types, otherwise the formula gets stale. "Carbon" never really did it for me. It was too much "been there, done that"... and their attempt at actual... racing... was sad. So mixing it up with another "Hot Pursuit" was a good idea.
 
And many others grew up with NFS before Underground.

This.

All thanks to blasted UNDERGROUND, now people cries out "I want NFS Underground 3" when NFS World is pretty much one already, so why not play that. It will however be funny to see EA screw over the UG people and make it half-assed. :lol: NFS wasn't about customization, it was about racing super cars and get chased by the police.

I hate Underground for ruining the REAL NFS. I really hope NFS Rivals is more like NFS 4: High Stakes, but I honestly don't like the whole "lets take em out"...
 
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Why can't people accept the fact that each NFS game since Underground has catered too a specific audience? Don't blame fans for liking a game.

There is no 'real NFS formula' anymore. There are NFS games with customizing as a priority; there are NFS games with just having fun with friends, or driving fast as a priority.

Hopefully, Rivals will fix these two 'formulas' by combining them.
 
I grew up with the original Hot Pursuit and High Stakes and loved them but I can't stand Crapterions remakes which are just all about nitrous, weapons and stupid takedown curscenes. It's such a shame this once great series has become garbage.
 
As many other people around here, my first NFS experience was original Hot Pursuit and I loved it. The Diablo was my favourite.
And I was pleased with recent HP, The Run and MW. However I don't understand why people love the original MW so much? I mean the game was terrible, handling sucked, that hideous motion blur, no damage, and there was actually very little modifications for the car. 4 body kits, bunch of wheels/spoilers, ugly vinyls and upgrade packages. If it wasn't for the police chases the game would be a total disaster. As for all those Underground lovers... go play it! Just because they made few street racing games, it doesn't mean they gonna do that **** forever. I'm hyped for Rivals (though I will probably buy The Crew first), and Ferrari's are back! The only thing I don't like are the takedowns in MW. In single player that works fine(like in HP2010), but when you play online and wanna show of your skills, many times you are out before the race starts cuz some asshole decide to drive in opposite direction, or some people can't face someone is better than them and is about to overtake, they just slam you into the wall. I mean c'mon.
 
NFS has no set subgenre. SHIFT, Underground, Hot Pursuit, Pro Street, Carbon, The Run, World, High Stakes... they're all NFS games, but half of them are entirely different from each other and have entirely different focuses. I'd hesitate to say that '[NFS game] is what NFS is all about!' because the only thing that NFS is 'all' about is cars (and laughable customer service, of course).
 
What a misleading thread title.
tanveerahmed2k8
Seriously EA have once again gone and took a major title and just completely ruined it.

Hot pursuit remake which sucked
Most wanted remake was so BAD I chucked it in the bin, seriously where the HELL IS THE CUSTOMIZATION??!?!

and NOW they go remake NFS Rivals which once again will be another burnout clone, real sick and tired of these guys.

All they have to do is remake Underground 2 with prettier graphics etc for the upcoming next gen consoles is it too much to ask for? and no I dont want a freaking burnout game.: grumpy:

Butthurt much? Your RICE sim is no more :lol:

And HP2010 was one of the highlight arcade racers of the generation. Rivals appears to meld the better bits of both it and MW2012 into one. Fingers crossed.
 
The day of the revival of NFS series is when Road & Track : TNFS gets remade on a next gen console with cool showcase images + videos + commentary, more realistic physics + crashes, more cars, more roads and tracks, cops, traffic - the core content that the original was famed for. Don't forget real life bad ass FMV when you get arrested :lol:
 
As many other people around here, my first NFS experience was original Hot Pursuit and I loved it. The Diablo was my favourite.
And I was pleased with recent HP, The Run and MW. However I don't understand why people love the original MW so much? I mean the game was terrible, handling sucked, that hideous motion blur, no damage, and there was actually very little modifications for the car. 4 body kits, bunch of wheels/spoilers, ugly vinyls and upgrade packages. If it wasn't for the police chases the game would be a total disaster. As for all those Underground lovers... go play it! Just because they made few street racing games, it doesn't mean they gonna do that **** forever. I'm hyped for Rivals (though I will probably buy The Crew first), and Ferrari's are back! The only thing I don't like are the takedowns in MW. In single player that works fine(like in HP2010), but when you play online and wanna show of your skills, many times you are out before the race starts cuz some asshole decide to drive in opposite direction, or some people can't face someone is better than them and is about to overtake, they just slam you into the wall. I mean c'mon.

I agree with you about the takedowns on MW there. I was online doing some races with the Aston DB5 to unlock the '70 Charger and I kept on getting taken down, and people were purposely aiming for me. I know takedowns unlock paint, but seriously? You've got a Gallardo LP570-4 Spyder Performante which is one of the fastest cars in the Sports class, and you think you've got amazing driving skills, so surely you can overtake my slow old DB5 WITHOUT having to smack me into the wall!
 
I agree with you about the takedowns on MW there. I was online doing some races with the Aston DB5 to unlock the '70 Charger and I kept on getting taken down, and people were purposely aiming for me. I know takedowns unlock paint, but seriously? You've got a Gallardo LP570-4 Spyder Performante which is one of the fastest cars in the Sports class, and you think you've got amazing driving skills, so surely you can overtake my slow old DB5 WITHOUT having to smack me into the wall!

Yeah takedowns are annoying, it would be better if they were on just in intermission.
But people do that (takedowns I mean), as in real life we have assholes, in games we have assholes. Does anyone in MW drives anything besides Veyron or Venom? And when I almost beat one in Fiesta he has balls to send me a msg entitled LOSER!!! Dude if you can barley win in a Veyron vs Fiesta you should really work on you driving skills, and learn how to use brakes.
I drive what I like (Diablo SV, GT5000 and ZR1) not what's fastest.
Also I've noticed when they are taken out they quit the game.
 
I started playing NFS way back on the PS1 with High stakes and everything, Those were the good times. I didn't care for some of the latest releases like The run and what ever else was in there. I did like HP and MW though. I am glad their coming out with Rivals so I can continue on the whole cop vs racer. Hard to find any good games where you can use cops besides HP and GTA.
 
No surprise to me, at least I now know I'm not the only with that feel.

For me, the series died with Shift. I know, I know, some say it's the best that could happen, but, they were going on the market where games like GT, Forza and Race Driver had been for years. One thing I did learn during first year at Business College was NOT to enter crowded markets. NFS already had the market for realistic-ish street racing games.

As with many other developers, I wonder if they play some of their old games to find out what was good, or if they just look at a list and say "hey, that's a cool name, let's use it and say we didn't know it had been used".

I don't mind Burnout games. As long as they're labelled Burnout. A Burnout called NFS just shouldn't be. It's like a male in a females dress. Just, wrong, in every way. No offence.

I still to this day find Most Wanted to be the ultimate, not the real, but the ultimate, NFS. It has a good enough selection of cars and customization, but you're not forced to do so. And the chases, if only you didn't run out of police every two minutes. I do also like to play High Stakes and Hot Pursuit 1/2 though. Hot Pursuit 3? Original Burnout? MW'12? Burnout Paradise? See my point?

Ways to improve NFS? Start by playing the classics again EA. Then give the basic games good cars *coughlamborghinidiablosvcough*, then make a good location for them to drive on. Then physics. THEN the rest. And put DLC to a minimum. One could be excused for thinking EA invented DLC.

[/rant]
 
I loved the
Need For Speed: Hot Pursuit 2 (PS2)
http://www.youtube.com/watch?v=LCpH39WbFzQ

That game was great, however

it's not enough.I want my car to stand out in the croud and represent me, it should have my unique feel to it. how can I stand out in a race if everyone has the exact same car with a different paint? Sorry I will never purchase another "BURNOUT" game masked as a NFS title.
 
I grew up playing Hot Pursuit 2, it was and still is the best NFS created. I did not enjoy Underground 1 and 2 for various reasons, cheesy VA's and RICE customisation. When MW2005 came along, I found it to be as good as HP2. I no longer needed to RICE my car to progress, with the exception of my M3 GTR, all of my cars were stock. Lets jump into the Criterion era. HP2010 was a great start, it was fun to play and the car list was exceptional. MW2012 was a total insult, its Burnout Paradise with a new map and cops that probably took them a year to make. Unless Ghost prove that Rivals is not Burnout, NFS is dead.
 
Well, after watching a video of the history of the Need For Speed series, I think I'll give my opinion on the games of the series. What I like, what I don't like, stuff like that.

(Wall of text ahead, sorry!)

The Need For Speed (1994): The one that started it all. The concept still makes sense today: racing exotic cars on open roads. Guiding your Viper down the coastal highway, trying to stay ahead of that Porsche and the cop in your rear-view mirror. It would still be as much fun today. Partnering up with Road & Track magazine didn't seem to hurt either.

Need For Speed II (1997): It wasn't such a high point for me, even though I didn't play it. Yes, it was more advanced and featured several exotic and concept cars, but I feel that without the addition of police, it felt like another racing game.

Need For Speed III: Hot Pursuit (1998): Unlike the first two games, I did get to play this one, and it's one of the best for me. It went back to the old formula of exotics racing and chasing. The tracks were excellent and the cops gave you a challenge like never before. On the PC version, you could even get behind the wheel of a police cruiser, and I used to love nothing more than getting in the Police Corvette and rocketing off after speeders. I'd still love to play that game...

Need For Speed: High Stakes (1999): I didn't play this one, but it seems like an improvement on NFS3. I mean, just take a look at this: damage, more cars, more advanced pursuits, more tracks and even pink slip racing. If it's an improvement of even NFS3, it seems good enough to me.

Need For Speed: Porsche Unleashed (2000): A game featuring only Porsches... It's such a good game. It's fascinating to go through the history of Porsche, see the cars they used to make and get to drive them. It's like a Porsche version of Gran Turismo, and very similar to Mercedes-Benz World Racing that came out a couple of years later. I still think there's potential for this kind of game today. See my signature...

Need For Speed: Hot Pursuit II (2002): A spiritual successor to NFS3, and with all the things that made that game great. Exotic cars, big tracks, and cops that had the means and the motivation to stop you. Also, the last of the series before NFS started going down the route of the TFATF street racing. I still have a PS2 somewhere, with copies of this, U2, MW, NFSC and UC. And you know what? I still like to play this game. Truly great.

Need For Speed: Underground (2003): To be honest, I don't like this game as much. Yes, I did play it a lot in the past, but I felt it was cashing in on the TFATF tuner hype, and this kind of midnight street racing with wild customization didn't really appeal to me...

Need For Speed: Underground 2 (2004): ...And this one just took it to the next level. OK, so I admit, there are people who liked this game, with the highest amount of customization ever seen on an NFS game, but what I didn't like was that I HAD to modify my car to progress through the game. Me, I personally like to keep a stock and/or purposeful appearance, so sorry guys, this didn't really float my boat. Also, I am really getting fed up with people asking, shouting, begging for an Underground 3. Why? Just read this again...

Need For Speed: Most Wanted (2005): One of the best games of the series IMO. One cannot mention Most Wanted without also mentioning the police system, and this game had a fantastic police system. It really gave you a challenge, and the cops adapted as you ran from them more and more. This pursuit system went on to be used in Carbon and Undercover (with a few modifications). Customization was back, but it was toned down and wasn't an essential part of the game any more. This appealed to me: I was able to keep a stock appearance, just customizing my car to keep it from gathering too much police attention. This game was simply amazing.

Need For Speed: Carbon (2006): Some might call this worse than Most Wanted, but I think it's just as great. Crew racing was interesting, sending your blocker to take out the leader or ordering your drafter into action on the long straight was important to success. The turf wars was also rather interesting, as you fought for control of the streets. Palmont was the warzone, your crew was the army, and your car was your weapon. Canyon racing was the real deal, a place where it was tricky to pull out a lead, and going over meant it was over. Some might deem it an expansion pack of Most Wanted, but I think it's more than that.

Need For Speed: Pro Street (2007): Taking a turn towards the more legal kind of racing might not have been the smartest move, but I still like PS a bit. The customization is now about functionality, and the car list was nice and varied. Not to mention, you can still get an adrenaline rush trying to keep your car in control at 200MPH on Nevada and trying not to go off the road and out of the race.

Need For Speed: Undercover (2008): I got to play the PS2 and PS3 versions of this. The PS2 version kinda seems like a modified MW, but it's still unique. The PS3 version is the proper one. OK, so the physics were a little tricky and I'm not sure if the story line appeals to everyone. And yes, there are a few bugs in there. Overall though, I feel no shame in saying I liked Undercover.

Need For Speed: Shift (2009) and Shift 2 Unleashed (2011): These games had the bold idea of taking on Gran Turismo at its own game. Not sure how much of a success that was, but the result was good. IMO, S2U had more for me than NFS:S. Ready? Drag racing, engine swaps (with certain limits), more cars, old cars, more tracks, less floaty physics, GT3 and GT1 racing and more. I still play S2U, it helps me live my drag racing, engine swapping, 1000HP tuning fantasies that I can't do on GT5.

Need For Speed: World (2010): They had a good idea here: A Need For Speed like Most Wanted and Carbon, set in those cities and which you can experience in a TDU-like multiplayer experience with other players. But I never really picked this up. Internet download? I'm a little paranoid of those. Maybe I would've got it if if was on a disc. Now, looking back, I'm glad I didn't get it. What with all this Speedboost content, it's not exactly Free-To-Play, isn't it? I mean, you could go through the game without spending anything that's not in-game currency, but there's so much paid-for content, and it seems like you have to pay to get the good/competitive stuff. Also, there seems to be a BIG cheater problem, a problem that the new achievements seems to have encouraged. Now Quicklime has been shut down, it seems like this ship may have been abandoned.

Need For Speed: Hot Pursuit (2010): I liked this game. I liked it a lot. Returning the focus to police chases, this game had some of the original spirit of exotic road racing, with a bit of 21st century injection of drifting and weapons. The drifting was a little overused to me, but overall I liked this game, especially for the fact that I could be a cop once again. I used to play this game ALL the time in 2011.

Need For Speed: The Run (2011): Another good idea: Man on the run enters cross-country race to save his life. The result? Kinda disappointed me. There were a lot of cars, but the levels didn't feel connected enough for me, and were a little repetitive. This game REALLY needed a Quick Race option, where you could drive what you wanted where you wanted. If you wanted to drive your favorite cars, you had to go to the Challenge Series, as The Run mode only had Tiers 4 and 5. And there were some great levels: Running from the cops in Las Vegas, fleeing for your life in Chicago, duelling on icy Independence Pass and dodging subway trains in New York. Trouble is, if you wanted to play your favorite levels, you had to go to The Run mode and play through an entire stage to get there.

Need For Speed: Most Wanted (2012): This game could've been great as a stand-alone game, or as a Burnout maybe. Trouble is, they branded it with the Most Wanted name, so you should expect expectations to be high. Yeah, so you've got good pursuits, lots of cars and an entire world, but there is little to no storyline. Plus, you can tell that Criterion made it, what with the drifting, takedowns and billboards. No offense to them, but with that name, it should've lived up to expectations. I can't even imagine the fan reactions if Criterion made an Underground 3.

So here I can hope Rivals can live up to the expectations. It looks good at first: police chases, the return of Ferrari and seamless (they mean it!) singleplayer-to-multiplayer transition. However, will it be as good as the previous games? I guess we will have to watch this space...
 
The title is very misleading. I would apreciate it very much if someone of the moderation staff could take the word «Officially» out of the title because it is na opinon na not a fact and IMO is not according to the AUP.
 
The title is very misleading. I would apreciate it very much if someone of the moderation staff could take the word «Officially» out of the title because it is na opinon na not a fact and IMO is not according to the AUP.

Someone please do this. The first time I saw this thread it got me, didn't help that I was on a bus using my phone and had to wait a quarter of an hour for a decent connection.

After waiting patiently for an official announcement from EA I'm greeted by a poorly-written rant from a The Fast & The Furious fan who believes that using the "Caps Lock" button MAKES A POINT!!?!!1

:rolleyes:
 
The series died the moment Carbon/Undercover came out.

What Criterion did (at least with Hot Pursuit) is return the series to its former glory of the 90's. Most Wanted's controls put me off, so I never got to see if it followed suit & I haven't been watching Rivals enough to see if it will, either.

But, from the way all 3 games have at least been presented, they are what the Need For Speed series was originally about much closer than Underground & what came after ever accomplished. One could argue the series died with those games seeing that they went in a completely opposite direction from the original premise of racing supercars through crowded highways & police.

Thank you. Very. Much.

NFS II was the first NFS I played. Zooming through the streets driving an Italdesign Cala is what Need For Speed was originally about.

That's also what led me to buying Burnout games in the first place.
 
The title is very misleading. I would apreciate it very much if someone of the moderation staff could take the word «Officially» out of the title because it is na opinon na not a fact and IMO is not according to the AUP.
I think the AUP says no unofficial "Official" threads should be made. Nothing about "Officially" threads. Let the OP have his opinion while others 🤬 on or embrace his with their own. What these forums are about....

Anyway, NFS hasn't been it's self since Hot Pursuit 2. Since then it's been a roll-a-coaster.
 
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I actually liked NFS once upon a time.

Porsche Unleashed was awesome for it's time and still has not been beat by any NFS title to date. Underground 2 was pretty good for what it was and that was pretty much the last that was any good. Shift was not good and Shift 2 may very well be the worst I'll played to date.
 
I think the AUP says no unofficial "Official" threads should be made. Nothing about "Officially" threads. Let the OP have his opinion while others shat on or embrace his with their own. What these forums are about....

Anyway, NFS hasn't been it's self since Hot Pursuit 2. Since then it's been a roll-a-coaster.

You're back? I thought you had been banned.

Anyway, I really don't like the new NFS games. Too many takedowns instead of actual racing. One thing I liked about Carbon (I like everything about Carbon compared to new NFS titles) was you could barely nudge your opponents. Can we please get this back instead of having these cutscenes that glorify dirty racing? I like clean, action filled racing. Not seeing some guy plow another guy into a wall and end up winning, when the guy that was ramming has no racing skill whatsoever.
 
Seriously EA have once again gone and took a major title and just completely ruined it.

Hot pursuit remake which sucked
Most wanted remake was so BAD I chucked it in the bin, seriously where the HELL IS THE CUSTOMIZATION??!?!

and NOW they go remake NFS Rivals which once again will be another burnout clone, real sick and tired of these guys.

All they have to do is remake Underground 2 with prettier graphics etc for the upcoming next gen consoles is it too much to ask for? and no I dont want a freaking burnout game.: grumpy:
Hot Pursuit remake was great. It was nearly everything a spiritual successor should be. It was certainly lacking in the single player department and the lack of quick race really hurt it's replayability, I assume this was done to get people to play online which is nice, but single player should not be sacrificed.

Still tho, overall NFS:HP (2010) was a great game.


I agree with you on Most Wanted. That game was trash through and through. It didn't even feel like a racing game, it felt like a party game, crash and smash each other and try to land on roofs or bust through signs... so stupid.

I don't care about customization. For games with super cars, exotics, and hyper cars, it's not really needed.
 

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