- 267
- Mexico
This is a redo of the old thread about the patch 1.2, this is because basically almost all the thing i made or say during the first year now are obsolete, incomplete or downright false now, so to avoid confusion i decided to redo this one, unfortunately i cant delete the old thread so that is going to stay there.
The goal of this patch is to solve some physics issues with the vanilla game, and to make a simplified and common system to make all the car mods compatible and the most stable possible, with that said, ALL THE PHYSICS/CAR MODS ARE INCOMPATIBLE WITH THIS, ONLY THE PATCHED CARS CAN BE USED IN CONJUNCTION WITH THIS MOD
Here i am more active (which it isn't too much):https://discord.gg/V8qgYVR
THE INSTRUCTIONS TO INSTALL ARE BELOW, AND READ ALL THE INSTRUCTIONS GIVEN
Here is the Link for the compatible cars, and the intructions of installation
And here they are some of the changes in the game
ps: this is incomplete because i don't remember all the things i made until now
The goal of this patch is to solve some physics issues with the vanilla game, and to make a simplified and common system to make all the car mods compatible and the most stable possible, with that said, ALL THE PHYSICS/CAR MODS ARE INCOMPATIBLE WITH THIS, ONLY THE PATCHED CARS CAN BE USED IN CONJUNCTION WITH THIS MOD
Here i am more active (which it isn't too much):https://discord.gg/V8qgYVR
THE INSTRUCTIONS TO INSTALL ARE BELOW, AND READ ALL THE INSTRUCTIONS GIVEN
Here is the Link for the compatible cars, and the intructions of installation
1. Unpack the game (the UCP) (https://github.com/ermo/s2u_ucp/wiki)
2. Install a car into the game (https://mega.nz/file/yEwnATRa#Lu8spYbEdZC_5XasjLZy6xGGPkiINqS6ey7vgoF63i4)
(just to understand the next step, before step 3 remove any car mod)
3. Install the patch 1.2 (https://nfsmods.xyz/mod/4128)
4. Make a modded car compatible for the patch 1.2 (https://mega.nz/file/eV4yBS4S#IVSIfugt-KtHkIcq5RA6GbnIG1N0GhtX33zSCg2Wb28)
5. Detail a modded car, i suggest to read the previous file to use this one (https://mega.nz/file/fAQCnIpQ#yeHHo50ec-6hAewkY9ZlOQw9neFuqIMAhBYQq2FDZd8)
Patch link (this is the steam version, the origin one is in nfsmods.xyz)
Car Mods
https://mega.nz/folder/iMxQnA5Y#IMWyqKj0FWDOnXpdtYKNdA
2. Install a car into the game (https://mega.nz/file/yEwnATRa#Lu8spYbEdZC_5XasjLZy6xGGPkiINqS6ey7vgoF63i4)
(just to understand the next step, before step 3 remove any car mod)
3. Install the patch 1.2 (https://nfsmods.xyz/mod/4128)
4. Make a modded car compatible for the patch 1.2 (https://mega.nz/file/eV4yBS4S#IVSIfugt-KtHkIcq5RA6GbnIG1N0GhtX33zSCg2Wb28)
5. Detail a modded car, i suggest to read the previous file to use this one (https://mega.nz/file/fAQCnIpQ#yeHHo50ec-6hAewkY9ZlOQw9neFuqIMAhBYQq2FDZd8)
Patch link (this is the steam version, the origin one is in nfsmods.xyz)
File on MEGA
mega.nz
https://mega.nz/folder/iMxQnA5Y#IMWyqKj0FWDOnXpdtYKNdA
And here they are some of the changes in the game
ps: this is incomplete because i don't remember all the things i made until now
-Integrated some other mods to the patch so you can avoid installing it, those are:
--dinput.dll
--Hidden cars
-Remade all the engines used in all the cars, with some new additions so now all cars ave a more "natural" torque curve and a different amount of back torque
-Change the weight to its curb weight (based mostly under the DIN or UE protocols)
-Change the inertia based on the ptmu's file
--*There is some modification when the weight is less than a ton
-Change the base drag to the real coefficient of drag (or at least the best approximate i can find)
-Remade the entire turbo system, so the supercharger can have faster reaction compared to the turbos, and the bigger the turbos are, the more time are going to build up its total boost
-Remake the entire gearing system, now that include the race mods too
-Redesign the entire tire system, using the ptmu's slip curve, mixing both ptmu and g-tyres system, with some og code as well
-Total Redesign of the modification system, now all are ordered in a more linear, but simpler order, making the modding of new vehicles easier
-Design a new suspension geometry since all the og geometries are just double a arms in front and back
-With the new suspension geometry i remade the entire suspension configuration in the chassis file
-Increase the ai passes per tick and decrease the helps of the AI so it behaves more "naturally"
-Make a new design for the generic speedometer
-Make some changes to the ai behavior in some tracks because they usually overshoot the road
-Make some modifications to the career races so now all the class types (legends and retro) can be selected in the modern races
-Increased the number of laps in the "modern" events
-Deleted the "sepia" effect on old tracks
-The Statistic of the car know are going to be what i measure with in-game data so that's going to be some differences with the real world data
-The boss races now has a fixed range now so now you only can use a car between -100/+50 of the boss ip car
-Except for the Lexus LFA, the Toyota supra and the dodge challenger, the rest of the sh cars had an engine swap for slightly more powerful engines
-Put 7-speed transmission the Koenigsegg Agera, Gumpert Apollo and other cars who had stock but uses different gears
-Make a a heavy overhaul to the Lancer SH
-Change the class from road to race (GTX) Of some of the VIP cars and most of the race-like ones
-Changed the sound of all the Paganis so now you can hear an actual engine and not a hellish scream
-Make a new engine for the Nissan GT-R V spec, the boss 930 and the sh rx-7
-Added a 6 speed transmission in both SLR race modification (applies too to the SL65)
-Removed the R8 spyder swap engine
-Added a new class to the drift boss, so now you can use his car in the muscle class too
-Solve minor problems with the rest of the cars
--Unify the z4m and e46 m3 since bot share engine
-Replace the Caterham R500 speedometer
-Solved a problem with the sound of the Alfa Romeo 8c (applies to the spyder version too)
-Modified the best way i can the GT40 engine sound
-Add a 7-speed transmission in the race Cayman and a 6 one in the challenger
-Make modification to the race gearing on multiple cars
-Removed The Lexus Is-F Swap
-Changed the swaps of both z, so now they have a street VK engine instead of the racing one
-More changes in the fwd car engines
--In this case unlikely the previous cases, almost all sports fwd cars have the same engine (a bad designed VW 2.0) regardless of its brand
-Add some engine swaps for some cars, this is more to experimentation but some can stay
-Both RX7's now will have for swap the 20B-REW from the eunos cosmos, and the mx5 sadly will have it swap possibly removed
--dinput.dll
--Hidden cars
-Remade all the engines used in all the cars, with some new additions so now all cars ave a more "natural" torque curve and a different amount of back torque
-Change the weight to its curb weight (based mostly under the DIN or UE protocols)
-Change the inertia based on the ptmu's file
--*There is some modification when the weight is less than a ton
-Change the base drag to the real coefficient of drag (or at least the best approximate i can find)
-Remade the entire turbo system, so the supercharger can have faster reaction compared to the turbos, and the bigger the turbos are, the more time are going to build up its total boost
-Remake the entire gearing system, now that include the race mods too
-Redesign the entire tire system, using the ptmu's slip curve, mixing both ptmu and g-tyres system, with some og code as well
-Total Redesign of the modification system, now all are ordered in a more linear, but simpler order, making the modding of new vehicles easier
-Design a new suspension geometry since all the og geometries are just double a arms in front and back
-With the new suspension geometry i remade the entire suspension configuration in the chassis file
-Increase the ai passes per tick and decrease the helps of the AI so it behaves more "naturally"
-Make a new design for the generic speedometer
-Make some changes to the ai behavior in some tracks because they usually overshoot the road
-Make some modifications to the career races so now all the class types (legends and retro) can be selected in the modern races
-Increased the number of laps in the "modern" events
-Deleted the "sepia" effect on old tracks
-The Statistic of the car know are going to be what i measure with in-game data so that's going to be some differences with the real world data
-The boss races now has a fixed range now so now you only can use a car between -100/+50 of the boss ip car
-Except for the Lexus LFA, the Toyota supra and the dodge challenger, the rest of the sh cars had an engine swap for slightly more powerful engines
-Put 7-speed transmission the Koenigsegg Agera, Gumpert Apollo and other cars who had stock but uses different gears
-Make a a heavy overhaul to the Lancer SH
-Change the class from road to race (GTX) Of some of the VIP cars and most of the race-like ones
-Changed the sound of all the Paganis so now you can hear an actual engine and not a hellish scream
-Make a new engine for the Nissan GT-R V spec, the boss 930 and the sh rx-7
-Added a 6 speed transmission in both SLR race modification (applies too to the SL65)
-Removed the R8 spyder swap engine
-Added a new class to the drift boss, so now you can use his car in the muscle class too
-Solve minor problems with the rest of the cars
--Unify the z4m and e46 m3 since bot share engine
-Replace the Caterham R500 speedometer
-Solved a problem with the sound of the Alfa Romeo 8c (applies to the spyder version too)
-Modified the best way i can the GT40 engine sound
-Add a 7-speed transmission in the race Cayman and a 6 one in the challenger
-Make modification to the race gearing on multiple cars
-Removed The Lexus Is-F Swap
-Changed the swaps of both z, so now they have a street VK engine instead of the racing one
-More changes in the fwd car engines
--In this case unlikely the previous cases, almost all sports fwd cars have the same engine (a bad designed VW 2.0) regardless of its brand
-Add some engine swaps for some cars, this is more to experimentation but some can stay
-Both RX7's now will have for swap the 20B-REW from the eunos cosmos, and the mx5 sadly will have it swap possibly removed
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