Now understand something, Polyphony is suppose to create only one game? Right? so why they promise something that cant delivered. ....
I'm sorry darkos, I can't understand.
![Bang Head :banghead: :banghead:](/wp-content/themes/gtp16/images/smilies/banghead.svg)
Maybe you have a valid point somewhere in there, but I just don't see how you're making any sense with regards to the topic of "How 'NFS: ****' is the worst game ever." or with a response on a side comment I made about Polyphony being the most successful company based on a single title they've made in the racing genre.
Perhaps something got lost in translation. Perhaps in you interpret success as the quality of the actual game, which is not the same thing. So let me define what I mean by "company success".
Company success: The amount of money (and by money I mean $$$$$$$$), a company makes so that it can sustain itself for its following fiscal year so that it is able to hire employees, pay salaries, pay back its investors (if any), and grow its market share.
Whether or not that company produced Faberge Eggs, or Dog ****, the end result is $$$, and the amount of $$$ measures success in any business. Period.
....
Now, once again, PLEASE lets get back on the topic of how much NFS: **** sucks, and why it is the worst game ever because:
it has a completely half-assed user experience model.
was written by a bunch of talented developers who clearly sold their souls to a bunch of bigwigs who claim understand fun -- but in fact only understand $$$, because EA paid for their bills so that they can have a job during the tough economic crisis of late 2008..💡![Eek :eek: :eek:](/wp-content/themes/gtp16/images/smilies/eek.svg)
!! I'll stop right here.
It all makes sense now. It has come to me. In my very old angered rant,
the real reason for why NFS: **** sucks soooooo much, has finally come to me:
We all remember how those guys that wrote NFS: **** wrote a bunch of awesome sims, then got kicked out of SimBin, tried to start their own company (Blimey!, or whatever) and then failed. Then the market collapsed, and they could no longer afford to pay the electricity bill. The only thing left for them to do was crawl over to the big and all mighty Electronic Arts, and beg for food and water.
Now that EA has given them shelter, they have had NO CHOICE, but to do exactly as they were told. To make a good enough game, that will appeal to a mass audience of nitwits who are entertained by loud sounds and flashy objects, so that it will generate enough income, so that EA can forget it did anyone any favors, and kick them out on the street when the project is over.
...WAIT!!! I can see into the future!!! I have a vision!!
~~~ In 2011, Ian and his team will "quit" EA and form their own company called "Onomatopoe!a" in high hopes that they can create high quality racing games and sims that are not bound by corporate rules and evil bald men with comb overs and double breasted pin stripe suits. Screenshots will be sent out, people will cheer, the imagination of thousands of children will be recaptured... and then... reality. Ian and his talented team mates will once again run out of money for their electric bill because history has shown again and again that although they may be good in figuring out car physics... they suck at business. In 2014, Codemasters will release the blockbuster hit "Colin McRae: Zombie driver!" and advertise its ground breaking new physics model created by the guys who brought you the very successful GTR series, NFS ****, and a Ferrari game no one will ever see.~~~
...and this is why Ladies (if any here) and Gentlemen, we have games like NFS: ****. It's not that developers don't want to make great games, but because they just suck at business. And real business guys who know how to pay for their electric bill, don't give one **** about racing games.
...and to your response again darkos, except maybe one company that is actually good at business and gives a **** about racing games, Polyphony Digital. ..and clearly, I say that because I'm a FAN BOY... right.