I purchased one DLC fighter for SSBU -- Pyra/Mythra, of course. I figured correctly that the Fighters Passes would not be worth it for me. So many characters passed up that would be more interesting to me, but oh well.
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I am nearing the end of Metroid Dread, and I like it a lot. Although I've always liked the weighty platforming physics in Super Metroid, the very tight and slick platforming in this game definitely cements the gameplay style pioneered by Fusion, Zero Mission, and AM2R. Great innovations on traditional abilities. Some of the item puzzles have taken some thought.
While I have my complaints -- one of the big ones being that it's a railroad by Metroid standards, like Fusion was, and the map design suffers for it -- Dread represents a very solid step forward from where Fusion left off, and I hope there's more to come from it. 👍
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I am nearing the end of Metroid Dread, and I like it a lot. Although I've always liked the weighty platforming physics in Super Metroid, the very tight and slick platforming in this game definitely cements the gameplay style pioneered by Fusion, Zero Mission, and AM2R. Great innovations on traditional abilities. Some of the item puzzles have taken some thought.
While I have my complaints -- one of the big ones being that it's a railroad by Metroid standards, like Fusion was, and the map design suffers for it -- Dread represents a very solid step forward from where Fusion left off, and I hope there's more to come from it. 👍