No more split times just before corners...

  • Thread starter pilmat
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Still don't agree. If a game tells me the car behind has gone from being 100m behind but he's now 90m behind he's obviously gaining on me. How could he be falling behind if the distance between our cars is smaller? Or if we're both driving flat out on a straight and the gap gets larger I know I'm moving faster than him on the straight. Yes it'll yo-yo slightly during corners with the concertina effect but it's still pretty easy to follow unless i'm missing something obvious here.

Not if he was 100m behind at 200mph and then later 90m behind you at 50mph. The gap(lead) has actually increased.

I'm not saying it's wrong to want the option to choose distance, I just wouldn't use it. If after 1 lap of a race I'm 2 seconds behind the leader and I ran 1'15.000 then I know the leader is ran a 1'13.000. If the game instead tells me I'm 200 meters behind I don't really know how that translate to lap times because that 200m is dependant on the location of the start line and the general expected speed at that point.
 
Still don't agree. If a game tells me the car behind has gone from being 100m behind but he's now 90m behind he's obviously gaining on me.

No, with distance it's situation dependent.

How could he be falling behind if the distance between our cars is smaller?
Look at the ghost car example. It's the same lap, just with a 5 second gap between the start of the first and the start of the second. Both cars are doing equally well, as the lap is exactly the same at every point. This is reflected with a constant time gap. However, since the cars are 5 seconds apart, so are braking points, apexs, etc. Car 1 will brake 5 seconds earlier. So if they're both on a straight, Car 1 will slow down while Car 2 is still accelerating. The distance gap will close, but Car 2 is making no progress as it will still be 5 seconds behind Car 1 at every point.

Also consider a pit stop. Car 1 slows to zero and begins to refuel. Car 2 does the same 5 seconds later. Both cars will be in the same spot, 0 distance gap, but the time gap is still 5 seconds. Car 1 is still ahead and Car 2 has made no progress in closing the gap.

Or if we're both driving flat out on a straight and the gap gets larger I know I'm moving faster than him on the straight.
There is the difference, you need additional information compared to when you're using time. Time doesn't care about straights or corners. Time is an absolute measure in this case.

Yes it'll yo-yo slightly during corners with the concertina effect but it's still pretty easy to follow unless i'm missing something obvious here.

You can use both yes, but with time, it's always clear whether you're doing well or not.
 
Time isn't an absolute measure either though, that's why split markers are always on a straight. If you have a constant time update you'd have exactly the same 'problem' as distance, it'd move up/down as cars concertina in corners.

I completely agree that with split points time is more useful as you both cross them but I'm failing to see how if you had a constant live updating gap time or distance would be any different. They would both change as either car braked.
 
Time isn't an absolute measure either though, that's why split markers are always on a straight. If you have a constant time update you'd have exactly the same 'problem' as distance, it'd move up/down as cars concertina in corners.

But how can that be? With the ghost car example, we agree that both cars are driving equally well, after each is running the exact same lap. The only difference is an offset. It also doesn't matter if this is a time or a distance offset. You can count to 5 seconds or you can wait until Car 1 is 50 ft ahead before you release Car 2, the time gap will never change.

I completely agree that with split points time is more useful as you both cross them but I'm failing to see how if you had a constant live updating gap time or distance would be any different. They would both change as either car braked.
With a constant live update, the change in the time gap tells you if you're gaining/falling. Distance doesn't. If you were driving against someone who is exactly as fast as you at all points, that person will always reach the point you are at X seconds after/before you do. If you're both doing 100 on a straight, you'll be X seconds apart and Y distance apart. If you brake upon reaching a certain point, the distance will begin to shrink, but since you already passed the braking point, it is forever X seconds off from the time when the other driver passes it. If once you slow down to 1 mph, you maintain a constant speed, you'll reach any point X seconds before driver 2, but driver two will be much closer to you than when both of you were doing 100.
 
That's why I don't want real time splits. The most use they would be is for giving you an idea where you are gaining and losing compared to a competitor. But I don't want that, I want it 2-3 times per lap at most on most normal tracks and I'm happy. My main concern isn't the way splits are delivered but the fact that it's only you and the gap to the leader. What about the car in front and behind? How do I know who is who on the track map? Those are the things I want changed and given the option to modify.
 
That's why I don't want real time splits. The most use they would be is for giving you an idea where you are gaining and losing compared to a competitor. But I don't want that, I want it 2-3 times per lap at most on most normal tracks and I'm happy. My main concern isn't the way splits are delivered but the fact that it's only you and the gap to the leader. What about the car in front and behind. How do I know who is who on the track map. Those are the things I want changed and given the option to modify.

Exactly, it's not how but WHERE. That's what this thread is about. Please give me the splits where I can read them, i.e. coming on to a straight and not just as I enter a braking zone. You wouldn't put the start/finish line in a braking zone, so why give me split there?
 
SimonK
Sorry I don't follow, if the distance from the rear bumper of the car in front to your front bumper is 50 meters it doesn't matter how fast you're going, it's still 50 metres. Time is the variable here surely, not distance.

If a game tells me I'm 50 metres behind the car in front I can judge how far that is no matter what. If it says i'm 10 seconds behind then you have to get into working out laptimes and speed.

Its named after the musical instrument that I forgot how to spell ( accordingan ) effect. The distance does change but the time stays the same. Under braking you will close in on the lead car but on the straits the distance increases. That's if your running the same time. If the lead car is faster the distance will be even more pronounced. You would think that you are gaining as it entered the corners but in reality you would be losing more distance.
 
IF PD used the real life splits from tracks then i'd want them left, but they could include an option for it to stay on screen and refresh as you cross the next one, gives you a chance to look when you're not in the middle of chewing your own face off while corning on the edge!
 
I'd prefer it if there was a constant split time in a corner of a screen so i wouldn't have to wait until i get to a certain part of the track to know how far ahead/back I am. Also a split time showing how far the car behind and the car right in front of you instead of just the leader would be good.

Good idea:tup:👍

Say what now? Distance increases at speed? No, 5 metres is 5 metres.

Still don't agree. If a game tells me the car behind has gone from being 100m behind but he's now 90m behind he's obviously gaining on me. How could he be falling behind if the distance between our cars is smaller? Or if we're both driving flat out on a straight and the gap gets larger I know I'm moving faster than him on the straight. Yes it'll yo-yo slightly during corners with the concertina effect but it's still pretty easy to follow unless i'm missing something obvious here.

At any point on the track if you are racing your own ghost for example and run the exact same lap as the ghost, the time gap will be the same everywhere, but the distance gap will grow and shrink based on how fast you are going at the time and the speed differential between the vehicles. A 1 second gap at 60 mph is about 88 feet, the same gap at 120 mph is 176 feet. So as you accelerate out of a corner for example, the gap will grow distance wise and as you brake into a corner the gap will shrink but it's meaningless for comparitive purposes.
 
I agree with the split times idea.I just did the gt5 LM 24hr and would've loved more split times,for ahead and behind
edit:And i agree with no split times before corners!!!!
 
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