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yes it would, but then the release date wouldve been delayed, lol
djaft3rb3ats
djaft3rb3ats
doormeisterI really think that in the instant of take-off, the important point is the contact patch of the rear tires (rear drive example only...). Saying so (go with me for a sec on this) means that the least shift in CoG occurs when the CoG is about at tarmac level, and increases the farther away from the tarmac the CoG is.
Perhaps I am misreading the data, but it looks like 10mm was the fastest, no? Also, technically, you shouldn't need downforce to go fast, assuming the car is set-up relatively stable. Picture an arrow shot from a bow (the Auto Union V-16, for example). The only time the arrow would need downforce is when it tried to negotiate a higher "g" turn. Down(would)force its skinny little arrow tires into the pavement, giving them the necessary grip to drag the rest of the arrow through the turn. If your top end (no rake, no airfoil DF?) is 242, it doesn't seem like the banked corners are enough to slow you down without DF, that using it would increase speed. I think the best test would be a track where the car has to slow down for the turns, Deep Forest, Midfield and Laguna Seca, come to mind, and probably something in Driving Park and City Courses. A B-Spec driver might be a good way to eliminate subjectivity and you can fast forward him.Zardoz55/65: 241
55/75: 239
55/85: 238
55/95: 229.3
55/105: 228.9
I didn't expect this. I thought the reduction in speed would be progressive as you increased rake, but that isn't the case at all. Looks like 30mm difference is the sweet spot on this car, huh?
Zardoz55/85: 238
55/95: 229.3
I didn't expect this. I thought the reduction in speed would be progressive as you increased rake, but that isn't the case at all. Looks like 30mm difference is the sweet spot on this car, huh?...
ZardozOkay, here are the results of my little ride height and rake versus top speed tests on the Test Track, using the Pescarolo '03 with stock power. I used a 2.00 final drive, Autoset of 1, and automatic transmission. I tested for various amounts of rake, all at the lowest front ride height setting:
55/65: 241
55/75: 239
55/85: 238
55/95: 229.3
55/105: 228.9
I didn't expect this. I thought the reduction in speed would be progressive as you increased rake, but that isn't the case at all. Looks like 30mm difference is the sweet spot on this car, huh?
Question is, how does this relate to downforce? All this does is show how the increased frontal area caused by jacking up the rear end slows the car down. Without a "downforce gauge", how do we know how rake affects DF?
It looks like we can only determine that by strictly subjective testing on a high-speed track. Seems like the Super Speedway might be good for that. Maybe I'll try to test for lap times with varying amounts of rake.
Oh, by the way, I saw a discussion on a thread somewhere a while back about the effect of ride height on top speed, with some claiming that it made a difference, so I tried testing with no rake at all, but with varying ride heights:
55/55: 242
65/65: 242
75/75: 242
85/85: 242
95/95: 242
105/105: 242
So much for the idea that ride height affects top speed...
djaft3rb3ats...since there are no body kits or side skirts for the cars, there are plenty of spaces where air can infiltrate the bottom of the car...
On my most recent tune, the TVR 350C, I tried in vain to keep body rake to 10mm. When that didn't work, I tried half of the remaining range, 15mm, still not good enough. I cannot say if the 30mm I settled on limits top end, but I couldn't have driven it 180mph on the first fast stretch at Nürburgring without it. Which reminds me, I forgot to include my auto set value...ZardozSo if we're getting any additional downforce from lowering the nose and raising the tail, is it all because PD is modelling for top-of-body air pressure as we turn the car into a wedge? We know for sure they're modelling for increased frontal area, because of how much the wedge effect slows the car down.
rk...I couldn't have driven it 180mph on the first fast stretch at Nürburgring without it...
👎ZardozWhich means rake equals downforce.
djaft3rb3atsim confused in one point. i understand the rake theory and all that, but if i increase the back by 30mm, do i need to strengthen the springs too or do i just leave it, that question has been buggin me and no one really has said anyting about it, (or else im blind)
Ezz777Seeing as there isn't any conclusive evidence of the 'increased downforce due to body rake' theory in GT4...
MADTJ...Playstation LMP '04 and i checked the setting and found out that this already has Rake! (50/80)
Thank you TJ, it was this car that first clued me that ground effect downforce was simulated in GT4.MADTJat my friend house, i remember he bought Playstation LMP '04 and i check the setting and found out that this already have Rake! (50/80)
In this context, try to think of ride height adjustments as the little detent stops on your lawnmower where the wheels connect to the body. Every detent is a 10mm adjustment. You can quickly see that what is most affected is how high that part of the body is held off the ground. These days I always catch myself wondering if lawnmowers mightn't benefit from a little rake like cars in GT4, but of course you have time to let your mind wander while mowing a lawn.djaft3rb3atsim confused in one point. i understand the rake theory and all that, but if i increase the back by 30mm, do i need to strengthen the springs too or do i just leave it, that question has been buggin me and no one really has said anyting about it, (or else im blind)
djaft3rb3ats
ZardozWhich means rake equals downforce, and I guess how they model for it doesn't matter. We just know it works.
Chassis down force, by its very nature, CAN'T make a car faster. The super speedway hia only high speed, banked turns, granted the one turn requires most LMP cars to slow from 200+ to negotiate it, but it is hardly a test for "traction," which is the ONLY thing chassis downforce can improve. The test runs you have posted are very well rounded and complete, however, I bet the lateral G-force gauge never even went past the first "tick" mark, or one G.ZardozMaybe we don't know, after all. Maybe we've been completely wrong about this, and PD isn't modelling for chassis downforce at all.
The results do all the talking. It doesn't look like PD is modelling for chassis downforce at all, does it? What do you think of my using the Super Speedway as a test venue? Is its speed and simplicity conducive to a good test, or should we also try this same sort of experiment on a road course? If so, somebody else will have to do it, because I've seen enough...
rktechnically, you shouldn't need downforce to go fast, assuming the car is set-up relatively stable. Picture an arrow shot from a bow (the Auto Union V-16, for example). The only time the arrow would need downforce is when it tried to negotiate a higher "g" turn. Down(would)force its skinny little arrow tires into the pavement, giving them the necessary grip to drag the rest of the arrow through the turn. I think the best test would be a track where the car has to slow down for the turns; Deep Forest, Midfield and Laguna Seca, come to mind, and probably something in Driving Park and City Courses. A B-Spec driver might be a good way to eliminate subjectivity and you can fast forward him.
Actually what I had hoped to convey is that spring rates and ride height are almost completely independant of each other. They only interrelate if a low rate and/or low height cause bottoming, in which case you must adjust one or both. Since changing the spring rate will alter the steering bias, you must compensate (usually) in other areas of adjustment, like: opposite end springs, stabilizers, wing DF and in extreme cases weight distribution; sometimes tweaking the LSD will compensate enough. I always add my front and rear rates, divide by 2 and apply that figure to both, then adjust for bias if necessary. I then test with my desired ride height, and if all is well, I complete a lap at the 'Ring, and I rarely change ride height to compensate for bottoming, the exceptions would be the cars that come fully slammed (bottomed), like the Poly F1 and Amuse Carbon.djaft3rb3atsso rk, what u are telling me is that a high spring rate in the back creates oversteer (to a certain extent) and that while increasing my rear by say, 30mm, then i should also in effect increase the spring rate. if what i said sums up what u just said, then my next question to you is for spring rates with rake included, what increments should u increase the spring rate by, is it the same concept for regular tuning or is there sumtin special that u must do ir take into consideration?
rkChassis down force, by its very nature, CAN'T make a car faster. The super speedway hia only high speed, banked turns, granted the one turn requires most LMP cars to slow from 200+ to negotiate it, but it is hardly a test for "traction," which is the ONLY thing chassis downforce can improve. The test runs you have posted are very well rounded and complete, however, I bet the lateral G-force gauge never even went past the first "tick" mark, or one G.
djaft3rb3atsoompff, i think we have stumbled across a road block