Normal or Professional Phisics , TCS and ASM

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Hi, I am a granturismo rookie, I started this summer with GT4 (done 85%) and now with psp
waiting for GT5
My idea of the game it is to be as close as possible to the reality so I am forcing my self not to use aids so no TCS no ASM and Professional phisics
but in this configuration I have big difficulties keeping the car from ovesteering and understeering expecially FR better with FF best with 4WD


I Think the major problem it is that i have hard time modulate the throttle
In GT4 I am racing with a steering wheel and I can really control the gas at the exit of the curb

I dont think that the X button it is pressure sensitive right ?
How you guys having the same problem and how do you manage this issue ?
 
The lack of precision controls on the PSP is really a letdown in this game, so don't feel guilty if you need to use TCS 👍. I race with Pro physics, no ASM, and I adjust TCS between 0-2 depending on the car. For most street cars under 500 HP, I turn TCS off. For race cars, I set it at 1. For some cars like the Speed 12 or Toyota 7, I need TCS at 2 because all they want to do is light up the rear tyres :scared:. I don't use TCS if I drive FF or 4WD cars though, no matter how powerful they are.
 
ASM and I broke up in my early game playing times, and I've been in a committed relationship with Professional physics from the start. TCS and I are friends, but just 3.
 
Stick to Pro Physics, adjust the Aids to suit.

I don't go near ASM, I don't think that helps much in the quest for attaining better times or learning the ins and outs of racing.

For PSP, TCS is up to you. When racing against the AI or doing Time Trials, I don't use TCS on any car. But in the JGTC Competition currently being run, I'm using TCS = 1 as it helps make the controls more analog for the PSP, and gives me much more consitant times over a long race, since its allowed, I will use it. But normally I stay away from Aids as much as possible.
 
I'm getting used to the controls... the level of steering assist with ASM and Active steering set to OFF and Professional physics is well-judged, so I don't use ASM. Some TCS is needed on the worse cars, but button-tapping can get you through.

I feel that there's more control assist than GT4, but it's just right, considering the lack of analog controls limits your ability to be precise on the PSP.

Fantastic little game. More like GT4.5 than a mere GT4 port.
 
I stay away from Aids as much as possible.
That's advice we should all take to heart.

I don't use any of the aids, ever. It works well for most/all road cars, and I don't really use race cars. At least not yet. They're too damn expensive, and they're not really worth it. I've never really felt the need to use TCS. Even cars like the Spyker C8, which are an absolute handful, can be tamed after 3-5 laps of a track, which is very rewarding. I'll admit that I should have considered it on the Corvette Z06, which is ridiculous, but it's just an over-powered chunk of American metal so I was quite content to permanently stick it in my garage anyway.
I did the same thing with Grid, ignore assists that is. My theory is that I'd rather make **** lap times with a car that feels realistic (and is hard to drive at its peak), than tone down the physics so it's easier. On Grid that involved racing on easy/normal throughout the career, but I'd much rather do that than turn on assists, make the car feel like it's on rails, and play the game on expert. I don't play to beat the game on expert, I play to drive the cars realistically.

If there are any road cars in particular you're having trouble with, tell me, I'd love to see how I go with them :D After taming the Spyker I feel like just about anything is possible.
 
i was amazed at the difference not having ASM made to my driving pleasure and lap times! no TCS can be a lil fruity with high powered MR cars, but great fun if you don't have to produce a certain lap time.
 
No one's mentioned tyres. If you want realism, especially on the road cars, then you should try using the S1 tyres on Pro Phyiscs (or N3, especially on standard), there are many cars that are a handful as such, but lap times and speeds are more accurate.

ASM in the game just completely ruins the handling, feel and speed, so I always avoid it, but you shouldn't discount a bit of TC on RWD cars where required. Manufacturers like Ferrari, BMW etc use TC in real life to tame new cars on the road, and faster more consistant times are acheived by road testers using such aids. Depends if you want fun drifting and sliding or be consistantly quick with TC reassurance. Using a bit of TC isn't moving away from realism.

But either way, I agree the PSP's lack of anologue does make throttle control a lot more difficult, I prefer to pump the button :)
 
That's advice we should all take to heart.

I don't use any of the aids, ever. It works well for most/all road cars, and I don't really use race cars. At least not yet. They're too damn expensive, and they're not really worth it. I've never really felt the need to use TCS. Even cars like the Spyker C8, which are an absolute handful, can be tamed after 3-5 laps of a track, which is very rewarding. I'll admit that I should have considered it on the Corvette Z06, which is ridiculous, but it's just an over-powered chunk of American metal so I was quite content to permanently stick it in my garage anyway.
I did the same thing with Grid, ignore assists that is. My theory is that I'd rather make **** lap times with a car that feels realistic (and is hard to drive at its peak), than tone down the physics so it's easier. On Grid that involved racing on easy/normal throughout the career, but I'd much rather do that than turn on assists, make the car feel like it's on rails, and play the game on expert. I don't play to beat the game on expert, I play to drive the cars realistically.

If there are any road cars in particular you're having trouble with, tell me, I'd love to see how I go with them :D After taming the Spyker I feel like just about anything is possible.


Ill be honest, Road cars are next to irrelevant (there are the few highly powered ones that are exceptions), They lack the power and have too much weight. Race cars (as most people are not scared to drive them ;) ) Are in a Whole new world, I would suggest buying one like the 03 GTR and run it at the Autumn Ring. With a little experience in the subject, points may become more relevant.

This is a game BTW, one with a serious lack of Precision controls.

I don't use TCS, however after spending time at the Autumn Ring in my GT500 car, Ive been inclined to reconsider when it comes to certain tracks with race cars. At speed there is no issue, but in tracks with allot of turns at lower speeds, the inability to modulate the throttle becomes a real problem. Where simply going half throttle is whats needed to maintain power through the corner without giving too much, the inability to do so causes unrealistic issues.

Realistically We should be able to modulate the throttle, however since that cannot be done, we are left to explore the limits of the game from within the features of the the game, such as TCS.

In Road cars, Keep in mind TCS is NOT unrealistic. WHAT high powered cars have no TCS? Hell its not even exclusive to exotics, more and more cars are sold with a form of TCS, AND its being implemented that Traction Control Systems are going to be a standard feature on ALL cars right down to the econo boxes. To say you use no TCS to be more realistic in road cars is simply untrue, it makes not impact on the realism.

What HURTS the realism, is the inability to modulate the throttle, however it takes some real cars with real power to realize this, if you havn't already.
 
I always use pro physics with no driving assists. To be fair, there are many cars in the game which in real life have some sort of full-time stability or traction control that cannot be fully switched off without modifying the car's ECU/PCM. The problem I find is that GTPSP's assists do not always accurately recreate their real-life counterparts in these cars.

The best option for me, then, is to switch them off completely and use light taps of the throttle/steering input to modulate them and emulate some form of "analog" feel. Besides, completing a fast lap in a wild car with no driving assists gives a much greater sense of accomplishment... if you're into that.
 
The lack of precision controls on the PSP is really a letdown in this game, so don't feel guilty if you need to use TCS 👍. I race with Pro physics, no ASM, and I adjust TCS between 0-2 depending on the car. For most street cars under 500 HP, I turn TCS off. For race cars, I set it at 1. For some cars like the Speed 12 or Toyota 7, I need TCS at 2 because all they want to do is light up the rear tyres :scared:. I don't use TCS if I drive FF or 4WD cars though, no matter how powerful they are.

I use pretty much the same although I've only used a few cars as I'm in the process of getting all tracks to "S" :P I'm currently using the Team Oreca Viper and I've got a set up on it that I can "usually" control :sly: with a power slide in tight turns 👍 really fun but hard for me to drift with a controller :ouch:
 
Pro, off, and off. unless the car is 100% unmanagable, active steering might go to mild but ASM is always off!
 
When GT PSP first arrived, I just played with the default settings. Then, when I joined the first season of the Time Attack Challenge (half-way through), I realized that I had to make major changes in order to be even slightly competitive - I had switch to manual transmission, go with 'professional' physics, and turn off all the driving aids. It made things harder, but the potential was far greater.

I can understand what Sinsister is saying, trying to keep the ass-end of a GT500 underneath you while on Autumn Ring is almost an exercise in futility.
 
I've never even tryed standard physics at all. I have a clean plate. Pro and no aids besides le mans cars cause its impossible to drive.
 
TCS are in allot of places you wouldn't think they are, like F1. They are not in JGTC, however, the point is racing pioneered TCS, and it's trickled down to road cars.

http://www.f1technical.net/articles/7

So the issue is not is it more or less realistic. You may disagree with the means in witch it is implied, however the results are relatively as accurate as everything else without precise controls. on a joystick or D-Pad. This could be argued all day, neither side right or wrong, as its a matter of perspective and opinion..

I also tap my buttons for modulation, however is that realistic when holding a corner and gradually increasing power on the way out? It feels like Im playing Street Fighter in an Arcade 15 years ago. It also gets old real quick. 👎 One of the few flaws, when they could of took a hint from Toca. ;)

Ask people who have my replay files, None of them have TCS, Ive never used it in a competition to date. I also enjoy a challenge, but some cars are simply ridiculous on certain tracks, and the manner of tapping to modulate is a little ridiculous itself.

I don't think people who do use it are getting any less of a realistic experience, as previously mentioned allot of the cars are coming with TCS systems (that's redundant) that don't have a means to be shut off or off completely. Then a good argument can be made that TCS on would be the more realistic experience. Allot of high powered cars Manufactures are tired of lawsuits from douche bags who crashed their cars doing 20mph.

So I have no issue with hitting a car that needs precise throttle control with a shot of TCS, its all good either way.

If using no TCS ever, gives you a larger sense of accomplishment, that's okay with me. :)
 
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Not only that, but there is a flip screen option, that lets you use the nubb for throttle/brake, and the circle / square to steer.

Its quite clever.

Hmmmm... I coulda sworn that I have tried doing that, but found no option for me to map the throttle to the analog. I could be wrong since it's been for ever since I played that game. What I DO remember from playing that game, however, is that I had no issue with the analog steering as I have in this game. They really nailed it in TOCA.
 
No one's mentioned tyres. If you want realism, especially on the road cars, then you should try using the S1 tyres on Pro Phyiscs (or N3, especially on standard), there are many cars that are a handful as such, but lap times and speeds are more accurate.
I rely on the tires that comes with the car. Road cars do come with sports tires, so I let the game choose tires for me and assume that's what the car would have out of the factory.
Ill be honest, Road cars are next to irrelevant (there are the few highly powered ones that are exceptions), They lack the power and have too much weight. Race cars (as most people are not scared to drive them ;) ) Are in a Whole new world, I would suggest buying one like the 03 GTR and run it at the Autumn Ring. With a little experience in the subject, points may become more relevant.
You could say that. My view is that I'd rather drive road cars, it's like I'm pretending I'm driving them in real life. To be honest, race cars sort of bore me. I mean it's the road car with everything taken out and replaced, isn't it? Even the engines are modified, sometimes it's not even the same engine at all. I'd rather drive the real thing, and pretend I own it for a second, than drive a ripped-out shell of the car that's hardly even representative of it.
But that's just me, and that's why I expect to like Shift (when I get it) more than I liked Grid.
In Road cars, Keep in mind TCS is NOT unrealistic. WHAT high powered cars have no TCS? Hell its not even exclusive to exotics, more and more cars are sold with a form of TCS, AND its being implemented that Traction Control Systems are going to be a standard feature on ALL cars right down to the econo boxes. To say you use no TCS to be more realistic in road cars is simply untrue, it makes not impact on the realism.
Yeah but it feels more realistic. I'd rather have the view that I'm controlling a car, rather than the game is, even if a computer does it in real life. In real life I'd take the same approach, except that in the interest of not ruining the hideously expensive car that I'm driving, I'd probably only ever take TCS off (where it's possible) on a race track or something.
What HURTS the realism, is the inability to modulate the throttle, however it takes some real cars with real power to realize this, if you havn't already.
Enough with the throttle! All of you! Yeah, it sucks, but it's a hardware constraint and there's not much PD could have done about it. And like you said, the TCS sort of has to compensate for this. Except that I prefer it to feel realistic, so I don't use it. :P
 
:lol: I'm reading a lot of "realizism" out of most of the post here :lol: I don't know about y'all but I can't drive a real vehicle with one thumb controlling the brake/gas :lol: and the other thumb controlling the steering wheel :lol: Oh, and all vehicles have traction control.............some are computer controlled and some are manually controlled :P
 
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:lol: I'm reading a lot of "realizism" out of most of the post here :lol: I don't know about y'all but I can't drive a real vehicle with one thumb controlling the brake/gas :lol: and the other thumb controlling the steering wheel :lol:

That's my point. No matter how good it may be, its still limited by the PSP controls, a 2D screen, and a lazyBoy. :sly:
 
:lol: I'm reading a lot of "realizism" out of most of the post here :lol: I don't know about y'all but I can't drive a real vehicle with one thumb controlling the brake/gas :lol: and the other thumb controlling the steering wheel :lol: Oh, and all vehicles have traction control.............some are computer controlled and some are manually controlled :P
Completely missing the point :P
 
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