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So if I make a car in round 2, with toe at 0.00, this will mean I am correct then, yes?Yes.
Since it's all in the toe setting. Right?
So if I make a car in round 2, with toe at 0.00, this will mean I am correct then, yes?Yes.
but high rear and/or low front = more oversteer.
Not in this game.
Maybe you should try again....All the tests I run say different.
You haven't said what you consider "backwards".Just provide one clear example of a car with backwards suspension and you will be right, but so far nobody has done that.
You're still thinking pre Spec II then.How about a FR car with 50/50 weight with 0 toe and camber equal front and rear that oversteers from having front spring rate 4.0 or more higher than rear or a car that oversteers from having the front 25mm or more higher than the rear. Choose a car 900-1600kg and 200-600 horsepower and not a bogus car like Shelby Cobra.
Or show me any car that you know for certain oversteers from having high front spring rate or high front ride height, Without having completely bogus settings like 15.0 front spring rate and 3.0 rear spring rate or a rear end that is dumped and has spring rate below 7.0 that might bottom out under acceleration.
You're still thinking pre Spec II then.
We have something that tells us when a car bottoms out.
And to answer your question(s), any car in the game.
The problem you face, is that you're still blaming "extreme" settings, which is last years topic.
That's been settled online, where you don't need crazy settings to make a car simply neutral. Ride height and spring rate function is still the same as offline, but since the cars don't all plow like dump trucks, you don't need nor can you even drive a max/min setup 99.9% of the time, if ever.
I generally use camber to create extra rotation, so you won't find squat in my tune that you believe in.
Problem is, a tiny amount of toe, or extra front camber doesn't override the rest of the car.
No worry, I can easily make a car fit your criteria though. Anything else? Am I allowed to raise the front spring rate 5.0 higher? Am I allowed to use ride height and spring rate?
Example:
+30 / 0
16.5 / 11.0
6/4
4/6
3/3
1.5/1.5
0.00/0.00
Is this ok?
Do you play in online lounges or lobbies at all?Sure.
Because I know anyone in their right mind would notice their car wildly spinning out of control online, using a fast offline setup, as has been discussed and proven repeatedly.
What I'm saying is, the same tune I slapped on the RX7 listed a few posts before this, which only rotates slightly more than stock offline, will kill you online.Well that's massively old news.
I figured that out around the time I figured out how to make my RX-7 behave offline... Took it online, died in Turn 3 at Trial.
And it wasn't set up with "backwards" tuning as far as ride height or spring rate went, just with what I knew from GT4 and what I was finding needed to change for GT5.
Wait, that's "backwards" to some as it is, neeeeeevermind.
So you think it's related to the wheelbase, or are you just pointing out wheelbase hasn't been deducted yet?An Elise is also extremely short wheelbase next to an RX-7 or Viper... Hell, even the Evora (which has horrifying stock weight balance) is pretty short in relation to track width. 2005 Mustang is nicely nose-heavy (65/35) but I don't think it hits 50/50 even with max ballast and full weight reduction...
CSLACRSo you think it's related to the wheelbase, or are you just pointing out wheelbase hasn't been deducted yet?
No idea what you're saying about the Mustang.
A weight distribution favoring one end and short wheel base means the COG has a stronger lever.
I think COG or CG is relative with your recent findings.
Also impressed to see you two working this out and going the right direction. Hats off gentlemen.
I don't understand the point.A force has to act upon the lever for anything to happen.
Static weights are one thing. When motion gets involved then CG and it's different levers. Which are relative to its position in x,y,&z and the force being applied.
Honestly As a kid when I raced R/C's. I tried to apply all forces I could imagine happening during the race. Did so to see the reaction of the suspension on my cars. Mimic what was seen on track. This is something that seems silly but to us geeks it's like brain candy. LoL
Very interesting. I just did some similar tests, starting with the Volvo C30R (stock 65/35 weight dist). Nose-up made no difference offline, even when I used 200kg of rear ballast (to get to 55/45) and added max rear downforce.then I slapped 200kg's on an Elise 111R, set the weight to exactly 50/50 (in the middle of the 50/50 range) and sure enough the ride height difference was more noticeable instantly.
I then tried it on an ACR, natural 50/50, again with surprisingly little effect, so I'm thinking the more lopsided the car, the greater effect ride height will have.
Thanks for sharing, that's consistent with my recent experience.Since that was written, I've continued to try it on quite a few cars, and I've come to the following conclusions:
1. It always does something, though it may be very little, especially offline.
2. It's different amounts for different cars, drive train and weight balance seem totally unrelated to whether it has a strong or weak effect.
3. (And this isn't new) It's much stronger online than offline.
Hi guys !
I'm just starting to tune my cars in GT5. Like you I've found that the height adjustement was strange ! I'm currently tuning an MR (Clio V6) and with a nose up config the car has more oversteer when I enter in the corner and when I get out of the corner ! Of course I was hoping something different !
Do you really think that it's a bug or perhaps we're missing something and in some cases it's logical to have oversteer with a nose up config ? I'm a little confused here
The 2.08 update was supposed to correct something about the height. Did you notice something about that ? I began tuning after the 2.08 so I don't know how it was before...
PS : I only play online
So when you're adjusting front settings, you're actually adjusting rear settings.
Izzyracer97when you adjust anything on any corner of any car it is going to effect all other corners of the car common sense