Oculus Rift VR Support

  • Thread starter elforeign
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elforeign
Hey Guys,

As you all know CES 2014 is ongoing this week, and today a tech site I follow had an article about the Oculus Rift: (http://www.tomshardware.com/news/oc...tence-positional-tracking-ces-2014,25688.html)

Now, given the tech matures a few more years and prices maintain themselves at reasonable levels considering the tech, can't you guys imagine playing a gran turismo game with this? For those of us with wheel and and pedal kits the added immersion of a "real" cock-pit view I feel would be another world for racing.

Nonetheless, I am truly excited for the possibilities Oculus VR can open up for gamers and developers alike.

What are your opinions?
 
There was a story a few months back that Sony is working on it's own version of the Oculus Rift for PS4.
 

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The Oculus Rift Creator :lol: not you mate. That Oculus Rift creator sounds snobbish man.

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Yes he does but he does have a point. What he says make a lot of sense. Also comment from that article:

"If you had a rift dev kit (at 720p) you would understand why these aren't going to work well on the current consoles. 720p wrapped around your vision looks terrible. It's so pixelated, you can't even read menus. You also can't drop below 60fps, or it starts making you sick to your stomach. Rendering from two viewpoints causes a performance penalty as well. Thus, Xbox1 will struggle to even render 2 viewpoint games at 60fps at 720p. The virtual reality experience would be terrible, unless the games were purposely scaled down to run fast enough in the rift.

I think 1440p will be needed for it to look half decent. The "next-gen" consoles just aren't fast enough. Sad but true."
 
Well considering none of us have PS4's or XB1's because we are playing GT6, I don't think there would even be any games out there that would support Oculus Rift. The game companies would want to reach the largest target audience, and with none of these consoles meeting the criteria for it, then only PC would work I suppose.
 
There was a story a few months back that Sony is working on it's own version of the Oculus Rift for PS4.

This makes the most sense. The Oculus Rift is cool, but I don't want to view everything through it. I'd rather buy it as a peripheral.
 
I would give my left nut to be able to use the Rift in GT6 or for that matter GT7. However, I suspect that Sony will make theirs the default option and not provide support to a competitor such as Oculus. Either way, I will be getting one when they hit the market given that I have seen video of one used with iracing so its only a matter of time before a few other PC based titles get on board.
 
I would give my left nut to be able to use the Rift in GT6 or for that matter GT7. However, I suspect that Sony will make theirs the default option and not provide support to a competitor such as Oculus. Either way, I will be getting one when they hit the market given that I have seen video of one used with iracing so its only a matter of time before a few other PC based titles get on board.

I'd give them a bag of peanuts mate, I'm planning to have children XD. Though I think that combined with a full motion support (shaking, jitteriness etc.) would actually be the most realistic driving simulator besides driving a car itself.
 
I'd give them a bag of peanuts mate, I'm planning to have children XD. Though I think that combined with a full motion support (shaking, jitteriness etc.) would actually be the most realistic driving simulator besides driving a car itself.

I 'm with you on the full motion simulator, however, unless I get real lucky and win a lottery I don't see "her who must be obeyed" agreeing to spending moocho moolah on one, regardless of how much I try and justify it as a must have. Come to think of it, I will have to start buying lottery tickets to increase my chances of winning.
 
They start at 10,000 dollars plus... I'd rather just hire someone to kick my chair or shake it when I'm driving on a bumpy road, or start buying some lotto tickets as well....
 
Yes he does but he does have a point. What he says make a lot of sense. Also comment from that article:

"If you had a rift dev kit (at 720p) you would understand why these aren't going to work well on the current consoles. 720p wrapped around your vision looks terrible. It's so pixelated, you can't even read menus. You also can't drop below 60fps, or it starts making you sick to your stomach. Rendering from two viewpoints causes a performance penalty as well. Thus, Xbox1 will struggle to even render 2 viewpoint games at 60fps at 720p. The virtual reality experience would be terrible, unless the games were purposely scaled down to run fast enough in the rift.

I think 1440p will be needed for it to look half decent. The "next-gen" consoles just aren't fast enough. Sad but true."

So in reality, it's Oculus Rift that is too limited, and not the consoles 💡.
Never cared for that type of periphial anyway, so no harm done for me.
 
Not to start a flame war, but, you can buy a dev Rift for $300 today, and Asetto Corsa natively supports it (along with damn near every wheel). If you want to do some VR racing, at least an option exists you can play today. Expect to see community and developer support for creating VR plugins for damn near every game on PC.
 
I think we're all civil enough to see a good point in your post Raytard. I wasn't aware AC natively supported it, and I hadn't even heard of AC until a few weeks back. I do hope to see the community and dev support for games to be a big thing, nothing like supply and demand to create competition and innovation, not mention drive down prices :) that is if a million legal battles don't get in the midst xD
 
The Oculus community is amazing, they are working incessantly to adapt their favorite games to OVR use. It appears any game that can be hacked to produce 3-D (anything on Unreal, Unity, half life, and many other engines) can be integrated with OVR.

Valve is supporting it, and OVR support is growing in their library every day (Arma, TF2, HL2, and many others.)

Their dev forum for games is here: https://developer.oculusvr.com/forums/viewforum.php?f=42&sid=c79cbc903f3e678d13ff5b5cb7c28410

As you might notice, Richard Burns Rally, Live for Speed, and iRacing are in dev right now.
 
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