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Hi All,
In the last patch, at the request of many, we made the A.I. more capable and knowledgeable about the player which in theory gave you a better race. I have been monitoring the boards and read with interest the discussions about the "severity" of the A.I.
As well as general racing, the A.I. have several abilities namely:
Patch V2 is imminent and we can make adjustments to the A.I. if needed to improve the racing.
Simply, do we need to?
In the last patch, at the request of many, we made the A.I. more capable and knowledgeable about the player which in theory gave you a better race. I have been monitoring the boards and read with interest the discussions about the "severity" of the A.I.
As well as general racing, the A.I. have several abilities namely:
To block the player if they think they will try to over take on the inside of a corner. They will either completely cover the inside line or just take a more compromised line in to the corner. They will not do this if the player is too close to the A.I. and has pretty much completed the maneuverer already.
The will try to stop a player slip streaming them on the straight.
If a player attempts to go around the outside of the A.I. on a corner they will not simply let the player driver around them. They will keep on their line and if this means contact is inevitable then so be it, remember they are on the racing line, not the player.
If you hit an A.I driver repeatedly or particularly hard they will remember for a short period of time and return the favour. This doesn't mean they will actively "chase" the player. If the player is slow in to a corner for instance, the A.I. will brake at it's normal point to make the corner rather than earlier which it normally would to avoid hitting the slower player. Therefore there will be some contact. After a single contact, the A.I. will return to normal.
If you leave the door open in to a corner and the A.I. think they can over take you on the inside they will attempt to do so.
The will try to stop a player slip streaming them on the straight.
If a player attempts to go around the outside of the A.I. on a corner they will not simply let the player driver around them. They will keep on their line and if this means contact is inevitable then so be it, remember they are on the racing line, not the player.
If you hit an A.I driver repeatedly or particularly hard they will remember for a short period of time and return the favour. This doesn't mean they will actively "chase" the player. If the player is slow in to a corner for instance, the A.I. will brake at it's normal point to make the corner rather than earlier which it normally would to avoid hitting the slower player. Therefore there will be some contact. After a single contact, the A.I. will return to normal.
If you leave the door open in to a corner and the A.I. think they can over take you on the inside they will attempt to do so.
Patch V2 is imminent and we can make adjustments to the A.I. if needed to improve the racing.
Simply, do we need to?