- 7,177
- Lisboa
- FLAT_TWELVE
Many factors may come into play there. I think at least 3:
1. Steering assist given to pad users - Very annoying when you want to steer to full lock and the game doesn't let you because the wheels are trying to maintain/regain grip. Can be good because your steering input is optimized, can be bad because if you brake too late it's very tricky to avoid going off track. That's why the last assist a pad player gives up (when he mastered the game) is the "braking zones" racing line.
2. Deadzone issue combined with FFB strengh and FFB Sensitivity - You are a NTSC player, so you don't have a deadzone as big as I have. But as you know, to keep the deadzone to a minimum, you are forced to have the FFB Strengh and FFB Sensitivity set to "High". This makes all the sudden "kicks" from the wheel (either when gaining / losing grip, or when you forced the rear out and "centered "the car, pointing it in the right direction) quite heavy and difficult to anticipate/counter-react.
3. Throttle modulation - As the steering assist exists and you can see it in your screen (your finger is firmly pressed to steer right, and the wheel keeps going from "slight-right" to full center"), I think some kind of "throttle assist" exists also, because I know I could do - with the pad - some beautiful long slides with cars like the 250 LM or the 365/Competizione, something I find a lot harder to do now with the wheel, even if I am a lot more experienced today than I was in my "first FC career".
EDIT: Biggles, in fact I started my 2nd career in FC still with the pad (my DF broke, I hate GT5P with a pad and that's why I returned to FC until I got the G25 I then ordered. Meanwhile, I kept playing FC even after the G25 arrived ).
And you must remember me saying (to you) that I had a lot of trouble to figure out the braking distances in FC (back then I think you and me were the only GTPers playing FC ). At least, I remember you telling me that my difficulty with braking distances was very odd because I was also a Enthusia player.
1. Steering assist given to pad users - Very annoying when you want to steer to full lock and the game doesn't let you because the wheels are trying to maintain/regain grip. Can be good because your steering input is optimized, can be bad because if you brake too late it's very tricky to avoid going off track. That's why the last assist a pad player gives up (when he mastered the game) is the "braking zones" racing line.
2. Deadzone issue combined with FFB strengh and FFB Sensitivity - You are a NTSC player, so you don't have a deadzone as big as I have. But as you know, to keep the deadzone to a minimum, you are forced to have the FFB Strengh and FFB Sensitivity set to "High". This makes all the sudden "kicks" from the wheel (either when gaining / losing grip, or when you forced the rear out and "centered "the car, pointing it in the right direction) quite heavy and difficult to anticipate/counter-react.
3. Throttle modulation - As the steering assist exists and you can see it in your screen (your finger is firmly pressed to steer right, and the wheel keeps going from "slight-right" to full center"), I think some kind of "throttle assist" exists also, because I know I could do - with the pad - some beautiful long slides with cars like the 250 LM or the 365/Competizione, something I find a lot harder to do now with the wheel, even if I am a lot more experienced today than I was in my "first FC career".
EDIT: Biggles, in fact I started my 2nd career in FC still with the pad (my DF broke, I hate GT5P with a pad and that's why I returned to FC until I got the G25 I then ordered. Meanwhile, I kept playing FC even after the G25 arrived ).
And you must remember me saying (to you) that I had a lot of trouble to figure out the braking distances in FC (back then I think you and me were the only GTPers playing FC ). At least, I remember you telling me that my difficulty with braking distances was very odd because I was also a Enthusia player.
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