Online Error, 774, Everyone's Stumped...

  • Thread starter dabest2500
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dabest2500
I hardly play online, but when I was offered a race from my friend, I couldn't join his lobby, and when I made one, he couldn't join mine either.
It just came up with Error 774.
Unable to join due to internet not matching the hosts or something.
I've searched and I've tried:

1) Resetting the Internet
2) Resetting my PS3
3) Enabling UnPn (no idea what that does but another thread said to do this)

Any help?
 
I've had that error before about 3 weeks ago as well. Havent run into it since, I'm interested in what it means though.
 
I hardly play online, but when I was offered a race from my friend, I couldn't join his lobby, and when I made one, he couldn't join mine either.
It just came up with Error 774.
Unable to join due to internet not matching the hosts or something.
I've searched and I've tried:

1) Resetting the Internet
2) Resetting my PS3
3) Enabling UnPn (no idea what that does but another thread said to do this)

Any help?

What type of NAT do you and your friend have? If either of you are on NAT Type 3, that could be the problem.
 
Is this the "network incompatibility" error?

Me and my brother are behind the same "NAT 2" router, but he gets an incompatibility with one of my friends, and I don't... :odd:
My brother can't join my friend's lounge, and vice versa, but I can have them both in my lounge and I can join both of their lounges.
They can chat away to each other in my lounge, no bother, but on the track they are invisible to each other! Makes for some very amusing replays, since their cars can technically be in the same place at the same time... :eek:

As for changing your NAT setting, it depends on your router. Some routers can't be changed, so in that case you would be looking at getting a new one. I'd hang fire though until we get to the bottom of this one...

Found these with the search:
Error 771?
Error 774
Incompatibility with Room Owner?

The common feature is random port usage on GT5's part, and UPnP being disabled on the PS3. NAT 2 should be fine. Try enabling UPnP and, if that fails, then see about port forwarding on your router.

EDIT: Also, try clearing your cache in options -> network.
EDIT: You already mentioned UPnP... sorry. Port forwarding is next, unless the problem is now with your friend - get them to do the same thing.
 
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UPnP must also be enabled on your router - all it does is forward the necessary ports for you, automatically.

NAT 3 basically means that UPnP isn't working, so you have to forward your ports or set your DMZ IP to your PS3s IP (DMZ basically opens every port, so i'd only use this as a last resort)
 
UPnP must also be enabled on your router - all it does is forward the necessary ports for you, automatically.

NAT 3 basically means that UPnP isn't working, so you have to forward your ports or set your DMZ IP to your PS3s IP (DMZ basically opens every port, so i'd only use this as a last resort)

Is there a possibility of some routers being selective with this automation, depending on source / destination pairs, or device IDs etc.?

What about the nature of the connection? The only difference between me and my brother, for instance, is that he's cabled and I'm (sadly) wireless. I would've thought the wireless would be more restrictive, and yet I don't have the problem.
 
Is there a possibility of some routers being selective with this automation, depending on source / destination pairs, or device IDs etc.?

What about the nature of the connection? The only difference between me and my brother, for instance, is that he's cabled and I'm (sadly) wireless. I would've thought the wireless would be more restrictive, and yet I don't have the problem.

As long as UPnP is turned on, on your router (most just have an on or off setting, no option to limit it to a specific device or IP on your network), then it should be fine. Running the network test on the PS3 will show you whether or not UPnP is functioning correctly... If its not, try upgrading the firmware on your router (that fixed it for me a while ago, on my old netgear).

Any connection should work, but i have changed mine to wired now as it seems more reliable (as i live with lots of other wireless networks around me). Maybe try changing the wireless channel on your router, or scanning for networks around you (using something like netstumbler) to see what channel everyone else is on.
 
I tried again and now it works, all settings were the same as yesterday with UnPn on as before.
Maybe this is a random occurrence?
 
Same thing happened to me as of yesterday,now getting 774 error code.Worked fine since the game came out now I lag and can't race at all.
 
This error has nothing to do with NAT type, firewalls or other things on your end, it's the crappy netcode.

It's fairly easy to replicate too. Apparently, the game (server) caches rooms, even if they don't exist anymore or change owners. Example: friend #1 is hosting a room. Now friend #1 leaves the room, so friend #2 becomes the host. When joining, it still says 'Joining friend #1's room', even though he is no longer in the room. This even happens when trying to join the room through friend #3 and #4, who are also in the same room. Even quitting GT5 and getting back still shows friend #1 as the room owner. And you can never connect, always error 774. Now, if friend #1 creates a new room, you can join again. This will happen too for rooms that no longer exist (the game tries to join a room that's no longer there, which obviously fails ;)).
 
I had this error last night trying to connect to european rooms (never had any issues before) i didn't know wtf was going on but I finally connected to another Aussie's room.
 
This is the message I was getting trying to get online lastnight. I could hear people talking whilst it was on the loading screen but either got the error 774 message or it just said you have been disconnected from the server.

Interestingly though after an hour and 20 minutes of constantly clicking on the coffee mug it did eventually let me in.

What would have changed to let me in. The original room starter remained there throughout trying and suceeding in getting in?
 
This error has nothing to do with NAT type, firewalls or other things on your end, it's the crappy netcode.

It's fairly easy to replicate too. Apparently, the game (server) caches rooms, even if they don't exist anymore or change owners. Example: friend #1 is hosting a room. Now friend #1 leaves the room, so friend #2 becomes the host. When joining, it still says 'Joining friend #1's room', even though he is no longer in the room. This even happens when trying to join the room through friend #3 and #4, who are also in the same room. Even quitting GT5 and getting back still shows friend #1 as the room owner. And you can never connect, always error 774. Now, if friend #1 creates a new room, you can join again. This will happen too for rooms that no longer exist (the game tries to join a room that's no longer there, which obviously fails ;)).
If this is the case then would clearing the network cache help to solve it. Seems a bit bad if this is
true, a pretty basic coding error or just rushing it, whatever it is should have been fixed by now.
 
If this is the case then would clearing the network cache help to solve it. Seems a bit bad if this is
true, a pretty basic coding error or just rushing it, whatever it is should have been fixed by now.

It's far from "basic", but the method itself does seem flawed, not necessarily (just) the execution. The rooms seem to reset themselves after updates, too - you are asked to re-enter your lounge settings on entering it the first time after the update. Ordinarily, it'd jump straight in (assuming you'd already set it up).

Clearing the cache is listed as having "fixed" the issue in the past, so it's always worth a shot - and if NLxAROSA is correct with those findings, then it makes sense to do so.

As a sort of fix, I suppose the online version of the room should be checked against your cached "copy" when you join it, but that sort of defeats the purpose of the cache, in a way. They probably did it to reduce the overhead on their servers.
 
They probably did it to reduce the overhead on their servers.
That would seem the reason then, over Christmas the servers would be taking a beating so at least this will reduce it. Maybe it will be removed or just kept in to reduce server costs.
 
I have had this error too.

It used to come up as 771 now it is 774.

It is totally random.

I have my PS3 in a DMZ so I know it is not a port forwarding issue.

I also get random disconnects sometimes too.

I have 20Mb broadband so I know it is not that.

I am stumped.
 
Error "774" isn't even on the "Master List" of PS3 error codes. I did some research over the past hour as I am bored here at work and was hoping that I could help you guys out. But to no avail, the only search that I find is this post here which someone claims is a workaround, but it seems that this guy that I am about to quotes problem was port forwarding. Doesn't seem to be the problem with most of you as some of you have stated that. But I guess it is worth a shot for some of you.

"I have been having the same problem since around Christmas. The only thing I have found that will fix mine is, I turn everything in the house off that is drawling an internet connection. Then reboot my router and PS3. If your using a Bluetooth don't turn it on until you are in the room. Also if you have your PS3 in the net via wireless, get a cable. Your gonna get better strength with a cable. Even after all this sometimes mine still will not connect so I just keep trying, sometimes it takes a few tryes.Hope this helps."

One thing that I could think of though is this. I had a problem a long time ago connecting to PS3 network that came up out of nowhere all of a sudden. A while ago my router was 2.4ghz my wireless phone was 2.4ghz and my wireless printer was 2.4ghz

This caused a problem with my router as all the ghz of the wireless devices in my house were the same and whenever the printer was used or my phone rang my internet would shut off for about 5 seconds. I ended up going out and buying a 5.0ghz router and never had a problem since. Maybe this is your guys problem maybe not. Sorry that I wasn't much of a help.
 
I am not sure whether it could be an issue with other devices interfering with the router frequency or not.

It is probably worth adding that when the issue occurs I do not lose connectivity with PSN. Also I do not have this issue with any other game I play online, just GT5.
 
Just for your info, I live in Malaysia. yesterday was a bad day for me to connect to GT5 lobby or even to a friends lounge. then today i was reading some of my local forums, then a few people in the forum was saying that the connection was bad and even breakup. I guess this tells us that yesterday was not a good day. Black Monday..
 
If this is the case then would clearing the network cache help to solve it. Seems a bit bad if this is
true, a pretty basic coding error or just rushing it, whatever it is should have been fixed by now.
I and my friends actually tried this, it did not matter one bit. Which leads me to believe the issue is perhaps server side. I just hate how developers make the players/users jump through all kinds of hoops when the issue is clearly on the other side. All the people I play with have no connection issues elsewhere, be it on other PS3 games or on PC (in the same network).
 
Guys, I read something but I don't know if this is accurate. Apparently, the "My Lounge" rooms are the most buggy of all (the little coffee mugs that appears in your profile under Community). I've read that in order to escape all these problems you're better off creating a room and sending your friends the room code.

Does anyone have any experience with this, could this be true?
 
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