Well said F_K and Casio... these are critical issues that OnLive will certainly suffer from.
Well apart from the fact that it is a different way to play and distribute games, I think that this system will dramatically shift the power back to where it belongs - with the developers. They will be able to create the game how they want, and have it run how they want - no more coding for exotic proprietary hardware.
Actually it's quite the opposite... assuming as you have that this would somehow replace all other platforms... which as pointed out by several sources and people is extremely unlikely to happen any time soon, and based on the history of video game platforms and competition for the consumer dollar, it likely won't ever replace competing platforms to be the only platform for developers to make games for... and that's a good thing.
If developers only had one platform to develop for then it will NOT
dramatically shift the power back to where it belongs - with the developers. What it would do is dramatically shift the power to OnLive as they would not only have total control of the hardware specifications, but they would also have total control over distribution... how on earth anyone could say that empowers game developers is beyond me!
However, what it would do is empower lazy game developers who could care less about getting the best possible performance and features for their games, and who don't take the time to properly port their games from one system to another... but in no way does this ensure the consumer will get anything innovative.
In fact it is competition that drives innovation, especially with the hardware, and if OnLive was the only way to get and play our games, while developers would still be competing against each other, the hardware would not... and based on OnLive's current capabilities, and that of the foreseeable future, would be a major step backwards to what we already have now.
If this service is a success (and I believe it will be), then there will be a seismic shift in the games industry. In the long run, it is us, gamers that will benefit, which is a good thing. 👍
Yes, because we all know from history how much the lack of competition has helped consumers.
Fortunately, based on the low quality, compressed 720p performance and the high bandwidth needed, there is no chance any time soon for OnLive to replace current video distribution models... but as a new player, it is a welcome addition to the competition, that at least offers what might be a convenient way to play some video games, although certainly not at the level of quality that meet the standard already set by PC, 360, and PS3 platforms.
And for those wishing that developers only had one platform to program for, then if anything they should be strongly against this new service as guess what... it is just adding one more different platform with different hardware specification that must now be accounted for... but speaking personally, giving gamers more options and forcing manufacturers, distributors, and developers to compete for our dollar is what ensures that we not only get innovative products, but at competitive prices as well. 👍
As far as I am aware, there are not that many 1080p games for the PS3 at present.
There are actually quite a few, and the list continues to grow each year.
There are a few, but they suffer from the same limitations that you talk about. Not every gamer has a 1080p capable monitor or flat screen TV. 720p is a good standard to aim for, as it has the largest market penetration of all the HD standards. 👍
Really? Can you cite your source that says 720p has the largest market penetration of all the HD standards.
While you are at it, you may want to also compare recent sales of 720p and 1080p displays and see which is outselling the other... at least in the US, where OnLive is *currently only scheduled to be available in.
* Last I checked, OnLive currently has no plans to offer their service in the UK or anywhere other than North America - which again is another indicator among many that OnLive is not at all in a position to make any major shift in the video game industry.
This is a moot point. I've been playing mutiplayer on my PS3 and been booted off the PSN. Loosing a connection happens, its a fact of life for online gamers, Onlive will be no different. 👍
I think you are missing the point entirely. On a PC, console, etc, you can play offline. That isn't even an option with OnLive... again, possibly the biggest reason this service will NEVER replace all other gaming platforms.
Again, this is another moot point. If I have my PC running at the same time as my PS3, then I can suffer from the same problem. 👍
Wrong... they are very different in the way they must use the internet and the amount of data that must be received and transmitted. I've played LittleBigPlanet online with someone that only had a 256kbps download speed... at 720p. OnLive would require a 5Mbps just for 720p... and based on comments from those that have actually seen the service in action from OnLive themselves with an undoubtedly rock solid connection, the quality still suffered from additional compression:
Our hands-on time with the kit at GDC 2009 is a best-case scenario, as it was playing Crysis on "luxury" detail levels at the Crytek booth all those years ago running on beamed-back-from-the-future PCs to ensure no one griped about performance. Riddle me this: How's Crysis run at maximum grandeur on your PCs these days? For a relative few of you, the answer may be "not bad." For the rest, you're probably still dialing things down considerably.
OnLive promises to make the prettiest settings a collective reality, but sending true 720p pictures across a 5Mbps minimum broadband link in realtime isn't possible. The solution? Compression, which blurs the picture slightly. Microsoft and Sony do something similar with their on-demand digital movie services. Oh sure, the picture runs at 720p resolution, but it's like the difference between a 44.1KHz MP3 ripped at 128Kbps vs. 320Kbps. Watch a 720p movie on a Blu-ray disc and compare with the download version. You'll instantly see what I mean.
What's more, OnLive claims "any time, any where" access, but it won't be. Not really. You'll have to have dedicated broadband access for starters, which isn't everywhere. And while the local coffee shop or library or airport may be offering, you're sharing those nodes with who-knows-how-many others. What OnLive needs to work is what I'll dub "deterministic broadband," i.e. guaranteed, non-shared, uninterruptible speed. In short, it needs the reliability you expect from a hardline TV signal. Broadband isn't there yet, nor are ISPs willing to offer performance guarantees.
All that being said, I still firmly believe this service could be a great addition to the market, especially for basic social gaming, like Wii games, but in no way do I think this service could in any way hope to replace all video game platforms... there are simply far too many obstacles, a very limited market, and the competition to great for that to happen. Which is a good thing in my opinion, because if this was our only choice to play games, it would be an unmitigated disaster for the consumer.
The good news is that OnLive has almost no chance what so ever of replacing all other platforms, thus instead of eliminating competition it will add to it, and offer us gamers more options to choose form, not less. 👍