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This is the discussion thread for a recent post on GTPlanet:
This article was published by Brendan Rorrison (@Brend) on June 5th, 2018 in the Gaming category.
Ultimately, OnRush is a hard sell to anyone on the fence.
Cheers mate!
Neither of those titles are even related to the game though so unsure what point you're trying to make here. OnRush doesn't even count as a racing game, really!A higher GTP review score than both GT Sport and Project Cars 2.
Ironically the beta in May might have actually put more people off than won over...If ever a game NEEDED a demo its this..
Cheers mate!
It's going to be an interesting few months Post-release seeing if a community forms and what support will keep people playing. 👍
That's not what Rushy has said and the team are their own bosses, pretty much, given all the freedom by Codemasters HQ as a part of the deal.I know it's the former Evolution studios team, but they are part of Codemasters now. And if Dirt Rally & Dirt 4 are any indication, they post-release support is as good as non-existent. Sure the obvious bugs will be ironed out but don't expect much in regards of DLC or freebies.
Thanks for the nice comments. 👍That was a pretty indepth review @Brend and probably more positive than I expect many game sites will be.
Being one of those players on the fence, I played the beta only twice (not a huge amount by any standard) and just don't see the point. At least a game like Rocket League you're playing soccer with a goal to win the match, and a game like PUBG your match lasts until either you die or you are the last one standing. In Onrush, I was never sure of my objective other than to keep driving and smashing into things. A fan may call that ACTION, a non-fan would call it POINTLESS. I just don't see me playing this more than for the 5-min novelty it inspires.
@Brend says in his review "For the first few hours, it may feel like you don’t have a clue what’s going on with the chaos a bit too overwhelming. Don’t worry, this is normal." That may be, but it'll lead to a lot of early players - including me - saying 'I wanna race! I don't get this. I'll go play <insert game> instead'. Upwards of 50% by his estimation a few paragraphs earlier. That's a lot of potential sales Evolution's throwing around and not catching. There's no way I'd stick with this for a few hours to possibly understand - or not. It seems adequately finished, as I experienced no bugs and everything ran smooth which is nice for a beta.
For me, it's a pass, though I may redeem if put on PS+, but probably not as I generally avoid online gameplay. I guess after Evolution wanting more realism after Motorstorm and doing Driveclub, I just expected (wanted) Evolution to take over GRiD for Codemasters. Sadly, we got this which is a bad Motorstorm with out the race. I applaud Evolution for thinking outside the racing box, But for me, my chair is securely inside the box.
It's surprising to me that Evolution and Codemasters would take such a risk with the position they're in. I get the impression they expected to get more out of making a vehicular-themed Overwatch/Fortnite/whatever. Unfortunately, I've read that according to the data, like from Steam, most of the people who play that kind of popular game are only going to play that popular game until everyone starts playing the next one.This is a huge gamble for the creators and anyone that pays the money to give it a go Day 1. The outlandish nature means that there's nothing really I (or any other fan) can say to change how you feel. All I know is that once it clicks it feels fantastic and that's when the real strategy etc comes into play.
I've said quite a few times but I feel like it's going to be another Blur situation here. That game was honestly incredible, I loved it to pieces. Same with Shox: Rally Reinvented but both of these games are now just memoirs on a few dead studios' tombstone.It's surprising to me that Evolution and Codemasters would take such a risk with the position they're in. I get the impression they expected to get more out of making a vehicular-themed Overwatch/Fortnite/whatever. Unfortunately, I've read that according to the data, like from Steam, most of the people who play that kind of popular game are only going to play that popular game until everyone starts playing the next one.
I'm pretty certain OnRush is not for me. Weaponized racing and takedowns are a turn-off by default, and making it exclusively all about that combat doubles down on that. An overriding focus on multiplayer (and online requirement) is also a turn-off by default. I certainly have nothing against a game that tries something different (I know you know that @Brend), but give me something more about driving and made for solo play. For example, Trailmakers looks fun and I'm hoping it will make the jump to PS4.
Nevertheless, I empathize with anyone who loves this game, because I adore several underappreciated titles myself. Actually, it seems the more I love a game, the more likely it will fail.
It's surprising to me that Evolution and Codemasters would take such a risk with the position they're in. I get the impression they expected to get more out of making a vehicular-themed Overwatch/Fortnite/whatever. Unfortunately, I've read that according to the data, like from Steam, most of the people who play that kind of popular game are only going to play that popular game until everyone starts playing the next one.
I've said quite a few times but I feel like it's going to be another Blur situation here.
most of the people who play that kind of popular game are only going to play that popular game until everyone starts playing the next one
Since you're a big Split/Second fan and also know about Blur's history perhaps this article will be up your alley:Ahhh Blur. Blur came out roughly the same time as Split/Second. I remember thinking Blur was MarioKart with power-ups and real cars and passed as that's not my thing (unless CTR). Then a year later came across S/S in the discount bin and picked it up. Genuinely one of my fav PS3 arcade racers. Most games with additional mechanics besides racing (Blur/LBP Karting) don't do as well as they could have if they were just racing. Sad because Evolution went with their heart and made Driveclub and stuck though the initial reception because they believed in it. Onrush seems to be a) different for different's sake and b) attempt to capitalize on games like PUBG/Fortnite which @Wolfe mentioned.
Agree. The shelf life for Onrush will be fairly short as most people with only a passing interest will stick with the demo or wait for the inevitable PS+ release. And I think the average racer wants to race, and not enter whatever Onrush is for more than curiosity. I personally think Onrush has a hard slog ahead. I believe it's a sign that developers are giving too much weight to internet posts on 'what they want' vs those that honestly say 'what they'll pay for' for which the ultimate consequence is sequel after sequel. People's perception will be... this is a racing game because it has vehicles racing (kinda). Good luck Onrush... you're gonna need it.
Amazingly, I dissed GT's photomode (it's a racing game, not a photography class) before GT4, but then it was the new feature I liked most so.... maybe Onrush is ahead of the curve.
Adding to the distinction between what would interest me and why this game doesn't -- I have a copy of Shox and enjoyed it, but I was uninterested in Blur. Those powerups just put me off. Even in Mario Kart I only tolerate them to a certain degree. The dissonance with the real licensed cars didn't help.I've said quite a few times but I feel like it's going to be another Blur situation here. That game was honestly incredible, I loved it to pieces. Same with Shox: Rally Reinvented but both of these games are now just memoirs on a few dead studios' tombstone.
The fact I know how much you love out there experiences sums up the tough challenge Codemasters has to overcome here.
Since you're a big Split/Second fan and also know about Blur's history perhaps this article will be up your alley:
https://www.gtplanet.net/undeserved-failure-split-second-blur-modnation-racers/
I wrote it a while back, what a month that was for arcade racing games!
it appeared to be mostly about avoiding grand setpiece hazards at the expense of compelling racetrack design (in terms of just driving itself). If it had a smaller scale with twistier tracks I might have been a fan.
Since I'm not sure which will be the main OnRush discussion thread, I'll ask a question here.
Are seasons working for anyone in custom mode? I've only gotten around to try the winter setting on three tracks so far, but there's most definitely not any signs of snow or apparent foliage changes.
No idea really, as I only had time for one run in custom match yesterday and probably won't have free time again until tomorrow. I'd say you are approaching it right but maybe the dynamic aspect needs tweaking to 'more frequent' - remember when weather was added to Driveclub how the dynamic setting would rain all of the time?