It's wrong because it doesn't sound like the real life version at all. This being a simulator, makes it wrong. Plus, as I mentioned in the opening post, the car sounded WAY closer to its real life counterpart in GT5 and 6, games that are widely mocked for their laughable lawnmower sounds, proving that PD has long had the capability to make it sound realistic since the last generation of consoles. THAT is what I'm getting at, and THAT is why their rendition of the iconic 787B is so disappointing for me, personally, someone who considers himself a fan of Mazda.
Yes, I understand that no game is ever going to get the sound, or any part of the simulation 100% right. Who can really say how accurate the driving dynamics, the 3D modelling, fuel consumption, and other such things to be 100% true to life, especially in a unicorn as exclusive as the 787B? What I don't get is why PD seems to have taken steps backwards when it came to the 787B. In comparison to the aforementioned driving dynamics and modelling, the sound seems the easiest to get right, in my uninformed opinion. That they could screw THAT up makes me question the realism of every other aspect of the car. After all, how hard could it be to record sounds from the actual car if you HAD the actual car to laser scan? And if PD didn't have the actual car, then where the heck did they get the data for how it handles?
I still have to say I'm having a hard time wrapping my head around this issue. Even the LM55 VGT sounds more like a 787B than the 787B.