Original tracks, which do we want in GT6?

Which of these original tracks should be in GT6?

  • Apricot Hill

    Votes: 151 59.7%
  • Autumn Ring

    Votes: 116 45.8%
  • Autumn Ring - Mini

    Votes: 87 34.4%
  • Cape Ring

    Votes: 76 30.0%
  • Cape Ring North

    Votes: 50 19.8%
  • Cape Ring South

    Votes: 56 22.1%
  • Cape Ring Inside

    Votes: 56 22.1%
  • Cape Ring Periphery

    Votes: 61 24.1%
  • Cathedral Rocks Trial I

    Votes: 79 31.2%
  • Cathedral Rocks Trial II

    Votes: 77 30.4%
  • Cathedral Rocks Trial III

    Votes: 71 28.1%
  • Chamonix (GT4)

    Votes: 77 30.4%
  • Chamonix (GT5)

    Votes: 60 23.7%
  • Chamonix East

    Votes: 47 18.6%
  • Chamonix Mini

    Votes: 47 18.6%
  • Chamonix West

    Votes: 47 18.6%
  • Clubman Stage Route 5

    Votes: 100 39.5%
  • Costa di Amalfi

    Votes: 136 53.8%
  • Driving Park - Beginner Course

    Votes: 59 23.3%
  • Driving Park - Circle Course

    Votes: 57 22.5%
  • Driving Park - Complex String

    Votes: 100 39.5%
  • Driving Park - Gymkhana Course

    Votes: 74 29.2%
  • Driving Park - Test Course (GT3/GT4 Version)

    Votes: 75 29.6%
  • Deep Forest Raceway

    Votes: 133 52.6%
  • Eiger Nordwand

    Votes: 102 40.3%
  • Eiger Nordwand - G Trial

    Votes: 62 24.5%
  • Eiger Nordwand - K Trial

    Votes: 66 26.1%
  • Eiger Nordwand - W Trial

    Votes: 63 24.9%
  • El Capitan

    Votes: 164 64.8%
  • George V Paris

    Votes: 103 40.7%
  • Grand Canyon

    Votes: 112 44.3%
  • Grand Canyon Mini

    Votes: 57 22.5%
  • Grand Valley East

    Votes: 104 41.1%
  • Grand Valley Speedway

    Votes: 136 53.8%
  • Green Forest Roadway

    Votes: 81 32.0%
  • Grindelwald

    Votes: 112 44.3%
  • High Speed Ring

    Votes: 119 47.0%
  • Hong Kong

    Votes: 110 43.5%
  • Ice Arena

    Votes: 62 24.5%
  • Las Vegas Drag Strip

    Votes: 107 42.3%
  • London

    Votes: 84 33.2%
  • Madrid

    Votes: 94 37.2%
  • Madrid Mini

    Votes: 65 25.7%
  • Midfield Raceway

    Votes: 162 64.0%
  • Motorland (Driving Park)

    Votes: 77 30.4%
  • Motorsportsland (GT2)

    Votes: 72 28.5%
  • New York

    Votes: 119 47.0%
  • Opera Paris

    Votes: 106 41.9%
  • Pikes Peak

    Votes: 140 55.3%
  • Pod Race

    Votes: 51 20.2%
  • Red Rock Valley Speedway

    Votes: 126 49.8%
  • Rome (Old)

    Votes: 129 51.0%
  • Rome (New)

    Votes: 82 32.4%
  • Rome Night

    Votes: 112 44.3%
  • Rome Short

    Votes: 72 28.5%
  • Seatle Circuit

    Votes: 170 67.2%
  • Seatle Short

    Votes: 107 42.3%
  • Seoul

    Votes: 101 39.9%
  • Smokey Mountain North

    Votes: 88 34.8%
  • Smokey Mountain South

    Votes: 79 31.2%
  • Special Stage Route 5

    Votes: 116 45.8%
  • Special Stage Route 7

    Votes: 92 36.4%
  • Special Stage Route 11

    Votes: 151 59.7%
  • Special Stage Route X

    Votes: 95 37.5%
  • Super Speedway

    Votes: 83 32.8%
  • Swiss Alps

    Votes: 92 36.4%
  • Tahiti Circuit (dirt)

    Votes: 97 38.3%
  • Tahiti Road

    Votes: 116 45.8%
  • Tahiti Maze

    Votes: 105 41.5%
  • Test Course (GT1+GT2 Version)

    Votes: 74 29.2%
  • Tokyo R246

    Votes: 128 50.6%
  • Trial Mountain Circuit

    Votes: 147 58.1%

  • Total voters
    253
I would like:
Midfield raceway
Apricot Hill - already in..
Smokey Mountain both versions
Swiss Alps
Tahiti Maze
Tahiti circuit (dirt)

With these i would be happy
 
Guys, the thought of Midfield in the early morning (5/6 am), light rain and a R18 overtaking a Viper Team Oreca just made me.. I guess you'll know next time you change your pants. Too much epic if it was both Apricot and Midfield.
 
Because PD have occasionally produced some underwhelming circuits. Just because some tracks appeared on a past GT game doesn't automatically make them classics, or worthy of remodelling.

If people were only allowed to choose one to three circuits on this list, I can think of a few tracks that would certainly have close to zero votes.

Perhaps,but I believe that games should be added to and not taken away from,but I guess that is just me,true people including myself have their favourites but that doesn't mean (in my opinion at least) that the others shouldn't be there,not that I'm having a go but if you don't like a track,then don't race there? dlc or not they should all be in GT6 at somepoint.
 
Guys, the thought of Midfield in the early morning (5/6 am), light rain and a R18 overtaking a Viper Team Oreca just made me.. I guess you'll know next time you change your pants. Too much epic if it was both Apricot and Midfield.
I just had a pants switch thanks to you :P
 
1. All the Rally tracks. Can't go wrong with those.
2. IDK for original road courses. I'll let you all fight about those.
3. still waiting for combined Special Stage tracks. Thus creating an "Urban Nurburgring".
 
I can understand that.

There isn't much of a framework to allow proper racing there. The snow effects are exaggerated to the point that it makes close racing without contact pretty much impossible. Even with ghosting, every corner is virtually taken blindly by the player because vision is impaired so much. The fact that there are no staggered starts means there is no practical solution to this.

Ice Racing and Rallycross tracks in real life don't create the wall of powder or dust that GT5 rallycross tracks do. The excessive powder/dust is just a badly designed feature by PD - I don't think players have such a criticism of the track designs themselves.




For some reason, the first video needs Christmas music. Even though its August and hot as balls here. LOL

Oh, Sorry for Double post. Original got too big
 
Midfield has to be back look at the poll only Seattle has grabbed more votes at the time of this posting 144 vs 131. The people have spoken!
 
Perhaps,but I believe that games should be added to and not taken away from,but I guess that is just me,true people including myself have their favourites but that doesn't mean (in my opinion at least) that the others shouldn't be there,not that I'm having a go but if you don't like a track,then don't race there? dlc or not they should all be in GT6 at somepoint.

I will clarify my statement - I think if PD found it acceptable to copy a single PS2-era track over to GT5, they should have copied all of their PS2-era tracks over. Absolutely. Even one PS2-era track in a PS3 game throws graphical consistency out the window, at least more tracks means more racing variety.


However, I would have a problem with PD remodelling some of those circuits so that they're up to proper PS3 standards. They have bigger priorities that they need to address.
 
Midfield has to be back look at the poll only Seattle has grabbed more votes at the time of this posting 144 vs 131. The people have spoken!



I love the rhythm of the opening section of this track, but I have a feeling that PD will have changed the chicane (a.k.a Turn 1.) Hopefully, they've also reduced the severity of the jumps. I don't think people enjoy jumps on road courses anymore. Rally courses, sure, but not road courses.





This is clearly why these two are favourites. Mid-field Raceway would be a great addition to the ITCC calendar because it's one of the most fun, interesting courses. It's not difficult, but it still rewards a good driver. There's a great rhythm to it, and good-handling cars can take both chicanes flat-out. It's also fun going backwards, too. 💡


That sort of rhythm, I swear, is something that a lot of racing drivers agree on. It's something that makes the really awesome tracks like VIR, Nürburgring, Le Mans, Barber Motorsports Park, Suzuka, Monza, Spa, Infineon and others into such great tracks. You can get into your "flow" really easily, hit your marks really easily, and it just seems to flow together so well, it can make the drivers feel superhuman. :sly: "I'm so awesome, how did I make it through that corner like that?!"


That's what separates the fun tracks from the less popular circuits, like Motegi West. :yuck:
 
I love the rhythm of the opening section of this track, but I have a feeling that PD will have changed the chicane (a.k.a Turn 1.) Hopefully, they've also reduced the severity of the jumps. I don't think people enjoy jumps on road courses anymore. Rally courses, sure, but not road courses.

That's Seattle Circuit Reverse - so the chicane is the final corner of the track, which makes more sense considering that the approach speeds would be much lower on the forward version. I absolutely agree with removing the jumps, way too arcade and gimmicky. I was surprised with the Cape Ring track having the really idiotic jump, it makes driving a lottery with powerful cars.

This is clearly why these two are favourites. Mid-field Raceway would be a great addition to the ITCC calendar because it's one of the most fun, interesting courses. It's not difficult, but it still rewards a good driver. There's a great rhythm to it, and good-handling cars can take both chicanes flat-out. It's also fun going backwards, too. 💡

I didn't like how PD made Midfield Raceway tighter than it was in GT2, but it is still a very good track.

That sort of rhythm, I swear, is something that a lot of racing drivers agree on. It's something that makes the really awesome tracks like VIR, Nürburgring, Le Mans, Barber Motorsports Park, Suzuka, Monza, Spa, Infineon and others into such great tracks. You can get into your "flow" really easily, hit your marks really easily, and it just seems to flow together so well, it can make the drivers feel superhuman. :sly: "I'm so awesome, how did I make it through that corner like that?!"


That's what separates the fun tracks from the less popular circuits, like Motegi West. :yuck:

Completely agreed (except for Monza). I think the whole Motegi track is underwhelming in general. I cannot imagine that PD would've modelled it for the GT series if it wasn't Japanese.
 
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Voted for all the tracks not in GT5 or planned for GT6 :dopey:. However, my most wanted are Midfield, Grand Canyon and pod Race (probably the most fun track, alongside Complex String :cool:)

And in regards to Seattle Circuit (which as we all know was spotted in one of PD's promos last year), they should return the short circuit as well as the whole track as it will help contribute to the variation count.
 
That's Seattle Circuit Reverse - so the chicane is the final corner of the track, which makes more sense regarding what would be considered a sensible circuit design. I absolutely agree with removing the jumps, way too arcade and gimmicky. I was surprised with the Cape Ring track having the really idiotic jump, really makes it a lottery with powerful cars.

Didn't know that was reverse. It's been too long (6 years?) since I've had a PS2.

I didn't like how PD made Midfield Raceway tighter than it was in GT2, but it is still a very good track.

I did.

Completely agreed (except for Monza). I think the whole Motegi track is underwhelming in general. I cannot imagine that PD would've modelled it for the GT series if it wasn't Japanese.

I find Monza's chicanes to be quite flowing. I also use the shadows of the bridges as my braking points, so I can get into my flow relatively quickly. In the rain, I use the entry to the bridges as my braking point.


As for Motegi, I like the East circuit and the full circuit. It is underwhelming in the wrong cars, against the wrong drivers, but if you've got the right group with the right cars, it's great fun.
 
As for Motegi, I like the East circuit and the full circuit. It is underwhelming in the wrong cars, against the wrong drivers, but if you've got the right group with the right cars, it's great fun.

I can't speak for online racing as I haven't bought DLC. In any case, there is no reason for PD not to include it in GT6 on release. But generally speaking, tracks with many heavy braking zones usually aren't a favourite of mine.
 
But generally speaking, tracks with many heavy braking zones usually aren't a favourite of mine.

This is yet another reason why Mid-field Raceway and Seattle are pretty nice tracks. A lot of the corners are "succession" corners. You slow down for one corner, and then three or four corners follow. I like that.



Anyways, sorry for slightly* off-topic, but I wonder if PD is ever going to make a true rally stage. Like, for example, my favourite/local rally.


*Because PD would make an original rally circuit new for GT6
 
I don't dislike Motegi, of the Japanese circuits in the game I'd loose Fuji first (at least in it's contemporary form).

edit: Although since they had NASCAR why didn't the utilise the Oval at Motegi?

ITCC_Andrew
I love the rhythm of the opening section of this track, but I have a feeling that PD will have changed the chicane (a.k.a Turn 1.) Hopefully, they've also reduced the severity of the jumps. I don't think people enjoy jumps on road courses anymore. Rally courses, sure, but not road courses.

With some circuits the jumps are pretty stupid (Cape ring).. and have been since the GT1 arcacde mode version of the Autumn Ring had a jump in it, just for the sake of having a jump...

.. the bigger problem with them is there is little reason not to take them flat out and just let the thing jump, if mechanical failure or flipping was on the cards, drivers could then just slow down a little, and it would become like a chicane to be navigated skillfully.

The thing with easing off the Seattle jumps is that it could require much more work to upgrade the track (to make them less severe need a shallower gradient = less elevation or longer straight), and it is after all based on a real road (James St., Seattle?), if they start messing around with it... they could end up opening a can of worms!
 
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This is yet another reason why Mid-field Raceway and Seattle are pretty nice tracks. A lot of the corners are "succession" corners. You slow down for one corner, and then three or four corners follow. I like that.

This 👍

Anyways, sorry for slightly* off-topic, but I wonder if PD is ever going to make a true rally stage. Like, for example, my favourite/local rally.

Or Pikes Peak, maybe?
 
The thing with easing off the Seattle jumps is that it could require much more work to upgrade the track (to make them less severe need a shallower gradient = less elevation or longer straight), and it is after all based on a real road (James St., Seattle?), if they start messing around with it... they could end up opening a can of worms!

This isn't necessarily the case. As with the absolute best circuits in the world, the elevation change can be made quite drastic without "bumps/jumps."


Corkscrew, Eau Rouge, "Fox hole" (it's a corner on the Nürburgring, rough translation from German) etc., are all very steep hills. Canadian Tire Motorsports Park's "Moss Corner" was so steep, I could almost not stand up straight on it. Mid-Ohio Sports Car Course has very steep grades in several locations.


The Seattle course needs the drastic elevation change. But, what it doesn't need are the drastic bumps.


They can work with the "lip" of the bumps on James St. in order to further decrease the large effect. It'd be like if the radius of the Cape Ring jump were doubled.

The gradient of the slope would remain the same, but it would be more evenly spread out across twice as many feet. This would not take up unruly amounts of space on either circuit.


In fact, the actual street in Seattle seems less bumpy. Unfortunately, I have no plans to visit Seattle, and no interest, either, so I can't give a first-hand testimonial... But I highly doubt that it's as excessive as GT3 made it out to be.
 
This isn't necessarily the case. As with the absolute best circuits in the world, the elevation change can be made quite drastic without "bumps/jumps."


Corkscrew, Eau Rouge, "Fox hole" (it's a corner on the Nürburgring, rough translation from German) etc., are all very steep hills. Canadian Tire Motorsports Park's "Moss Corner" was so steep, I could almost not stand up straight on it. Mid-Ohio Sports Car Course has very steep grades in several locations.


The Seattle course needs the drastic elevation change. But, what it doesn't need are the drastic bumps.


They can work with the "lip" of the bumps on James St. in order to further decrease the large effect. It'd be like if the radius of the Cape Ring jump were doubled.

The gradient of the slope would remain the same, but it would be more evenly spread out across twice as many feet. This would not take up unruly amounts of space on either circuit.


In fact, the actual street in Seattle seems less bumpy. Unfortunately, I have no plans to visit Seattle, and no interest, either, so I can't give a first-hand testimonial... But I highly doubt that it's as excessive as GT3 made it out to be.

Yes, I agree there's things that can be done, but that's already a lot of stuff to upgrade in Seattle, I think they'd pretty much end-up having to start from scratch anyway - I'm not really saying it couldn't be done, but it's going to end up being about as much work as starting from scratch I'd imagine.

It's on Google maps, I don't know how to link the map, but the triangular car park at the bottom of the hill is on 1st & James street.. the top of the hill is 5th Avenue. The game does exagerate it, because I don't think it covers the distance, but bits of it are still quite steep.
 
But, if you go up a steady incline for 1000 metres, it's not going to get you airborne. Physics makes sense.


If the car's going up a slope (let's say 25 degrees) the car's weight is still somewhat* evenly positioned on the ground, and not suddenly experiencing a moment where the world "drops away" from the jump.


There is only one type of jump in real life:





Notice, the car's already beginning to go upwards, and then the surface drops away. The car's momentum/inertia carries it off of the ground for a moment before gravity overcomes the inertia.


It's simple: an object in (upward) motion will tend to stay in (upward) motion, unless acted upon by an opposing force (gravity.) If a plane goes up, and the engines are still proving thrust and the wings are still providing lift, there's enough thrust and lift to keep it in the air despite gravity. But, if you take away the thrust and lift, you've got a horrible mess when that plane comes back.


So, you can still have a huge hill, that's not the bit that causes the jump. The way the surface drops away is what causes the jump.


Ideally, PD will consider this when they're re-doing the modeling for Seattle, if we actually get it. It's not about the inertia of the car on Seattle, it's about the sudden "drop" of the racing surface.


In professional racing, there are very few jumps.


In fact, excluding rallycross, and rallying, I can pretty much name almost all of them:

  • Nürburgring - just before Flugplatz
  • Nürburgring - Pflanzgarten
  • Knockhill - John R. Weir Chicane
  • Ebisu - airborne drift entry

That's all I've got right now. 4 corners. Oh, and you'll only get about an inch - 6 inches of "air" at each.


I just think it's too ridiculous. Forza, iRacing, Race '07... None of the other games I play have jumps, excluding Race '07 and Forza for the Nürburgring and Race '07 for Knockhill.
 
Trust me, I get the Physics of the situation. Whereas it has an arcade-like feel to it, the Seattle jumps are are merely the effect of having a road crossing a road on a slope at 90°, it creates a step in the slope - that is what creates the jumps. Re-profiling them a bit might make you less likely to get air going up hill, but I still think down hill it's inevitable.

Either way, of course it's possible to do something about, but two main points still stand:

Seattle would need a lot of work anyway to make it look like it belongs on a PS3, (and this could include softening the jumps), so re-intoducing the track might now be as easy as all that anyway.

You can get Air very easily off every day roads in real-life (Canal Bridges anyone), the reason why I don't, (is safety) and is because it will very quickly destroy the car. The fact is there is no penalty for not taking them at maximum speed in GT, if they were enough to get too much Air off, then you would have to slow down to avoid crashing out.

And Seattle is a street circuit, you can't compare it to real-life circuits that have proper safety concerns to consider.

James St
 
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Voted for tracks such as Hong Kong, Seattle, New York etc.

These tracks made me miss GT4 a lot.

Anyway, does any one have a small clue even as to which tracks would be in GT6?
 
No Seoul, Korea? I liked that track. Voted Midfield Apricot Seattle SSR11 old Rome and El Capitan as my favs. But voted nearly everything else as well.
 
SonicCharmeleon
You forgot citi di aria or whatever it's called

I no longer give a 🤬 until people realise I'm human and make mistakes and don't have to be reminded of them every two seconds 👎:grumpy:

trustjab
No Seoul, Korea? I liked that track. Voted Midfield Apricot Seattle SSR11 old Rome and El Capitan as my favs. But voted nearly everything else as well.

Seoul is there, in the S section :) those you mention are also just about the most popular according to poll
 
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