Ouya: Android-Based gaming console

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Puerto Rico
Puerto Rico
Directly from GameSpot:

GameSpot:
[UPDATE]: Ouya's Kickstarter has been succesfully funded and is at more than $1.2 million pledged as of 3:20 p.m. PDT, less than a day after its launch. A Kickstarter representative said the project was the fastest ever to reach $1 million, and the only other Kickstarter to surpass the figure in its first 24 hours was the Double Fine Adventure.

The original story follows below.

A new console is hoping to come to market, and it's not from Microsoft, Sony, or Nintendo. It's called Ouya, and it runs on Google's Android operating system, will sell for under $100, and is aiming to "upend" the current console market. But before that can happen, the creators--also called Ouya--are asking for $950,000 on crowd-funding site Kickstarter by August 9.


Ouya has until August 9 to attract close to $1 million in support.
Those who pledge $10 or more to the Ouya Kickstarter campaign will be able to reserve a username for the console prior to launch. For $25 or more, backers will be able to reserve a username and have an emblem emblazoned next to their tag. For $90 or more, gamers will receive everything already mentioned, as well as a Ouya console (plus extra for shipping), and a controller (plus $30 for a second controller).

Backers of $225 or more will receive a Ouya console, two controllers with their username permanently etched in, and all perks mentioned above. Those who pledge $699 or more--aimed at developers--will score a first-run Ouya console, early software development kit access, two controllers, and promotional assistance for their games for 12 months.

Users who back the Ouya campaign at $1,337 or more will receive the Elite Developer Special promotion. This offer grants users everything mentioned above, as well as a direct email contact to Ouya developers, and an invitation to the Ouya launch party in Los Angeles.

Gamers looking to dig even deeper into their wallets to support Ouya can spend a day with designer Yves Behar in San Francisco for pledging $5,000 or more. The final, uppermost pledge tier is called The Angel List, and is being offered for backers of $10,000 or more. Those who give at this rate will have their username and backer number engraved on every first-run Ouya console, and will be invited to Los Angeles to have dinner with designers, and attend the console's launch party.

As for the system itself, Ouya will plug into television sets gamers already own, and will ship with a custom controller (pictured above) sometime by March 2013. Any developer can create games for the system, which will support high-definition output via its Tegra3 chipset. It has 1GB of RAM and 8GB of internal flash storage, and boasts WiFi and Bluetooth support.

All games for the Ouya will be free-to-play initially, though developers will be allowed to offer a paid version of their titles as well as in-game items for sale. According to the console's announcement release, it will play games that run the gamut of indie to AAA, including "mainstream titles." Additionally, the Ouya will support Android apps, and will launch with live-streaming service TwitchTV.

The Ouya is also entirely hackable. According to its creators, gamers who root the system--a process described as "easy"--will not void their warranty. Additionally, for those looking to hack the hardware itself, the console opens with a screwdriver, and has USB ports for custom-made peripherals.

The Ouya console has already drawn support from a range of well-known developers, including ThatGameCompany's Jenova Chen, original Xbox designer Ed Fries, inXile Entertainment founder Brian Fargo, and Minecraft creator Mojang.

Ouya the company was founded by Julie Uhrman, who had previously worked at GameFly and Vivendi Universal. The Ouya game console was designed by Yves Behar, a design entrepreneur who founded design and branding firm Fuseproject in 1999, and is current chief operating officer at consumer electronics firm Jawbone.

Here's the Kickstarter website: http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

And here's a snapshot of the prototype console:
Ouya-Android-Game-Console.jpg


So, what do you guys think? Will it be the next biggest console to hit shelves, or the biggest flop?
 


Ouya specifications:

- Tegra3 quad-core processor
- 1 GB RAM
- 8GB of internal flash storage
- HDMI connection to the TV, with support for up to 1080p HD
- WiFi 802.11 b/g/n
- Bluetooth LE 4.0
- USB 2.0 (one)
- Wireless controller with standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad
- Android 4.0
 
The results are yet to be seen. I'll wait to see how the market accepts this before I make a decision on whether or not I should invest in yet another console to sate my eternal hunger for gaming.
 
Hm... So, basically a home console to play Temple Run HD and stuff like that on? Can't say that I really am interested. The support for indy developers would be huge, though, so there might come something good from that.
 
Luminis
Hm... So, basically a home console to play Temple Run HD and stuff like that on? Can't say that I really am interested. The support for indy developers would be huge, though, so there might come something good from that.

Well also apps too since it runs android. Web browsing, stream viewing, movies, music, weather....

The product page says it's entirely hackable so somebody will get the market on there and the possibilities are near endless with this thing. I'm pretty excited, considering $10 to get my name on the list since I can't afford $100 on something not 100%.
 
Well also apps too since it runs android. Web browsing, stream viewing, movies, music, weather....
Yeah, I get it and that's pretty neat, but the thing is: That is exactly what people are having on their $ 200 - 400 cellphone. Which, in turn, kinda makes it redundant to have it on a home console.

Stuff that requires more processing power than what your average smartphone has aside, of course.
 
Interesting, if it turns out to be more than Vaporware... at that price, with the ability to play a whole lot of cheap games, and possibly more sophisticated TV-formatted games if market penetration reaches the point that developers will be encouraged to make them... it seems like a very good idea.

With today's $400 consoles, with huge polygon counts and multi-million dollar budget games, we're kind of veering away from the formula that made Nintendo's products so successful in the distant and not-so-distant past... gameplay.

Android games are popular because they're cheap and focus on engaging gameplay rather than jaw-dropping graphics. To bring that feel back to a console that's just powerful enough to play those sort of "pick-up-and-play" gems of yesteryear would be to target a huge, untapped portion of the market that wants to play but doesn't feel like investing the money or time in a more powerful system with big-budget games.
 
Luminis
Yeah, I get it and that's pretty neat, but the thing is: That is exactly what people are having on their $ 200 - 400 cellphone. Which, in turn, kinda makes it redundant to have it on a home console.

Stuff that requires more processing power than what your average smartphone has aside, of course.

True but what I was getting at is this could be a HTPC of sorts. Capable of 1080p playback and streaming content would make it quite an attractive option especially considering all the other things it could do.
 
Interesting, if it turns out to be more than Vaporware... at that price, with the ability to play a whole lot of cheap games, and possibly more sophisticated TV-formatted games if market penetration reaches the point that developers will be encouraged to make them... it seems like a very good idea.

With today's $400 consoles, with huge polygon counts and multi-million dollar budget games, we're kind of veering away from the formula that made Nintendo's products so successful in the distant and not-so-distant past... gameplay.

Android games are popular because they're cheap and focus on engaging gameplay rather than jaw-dropping graphics. To bring that feel back to a console that's just powerful enough to play those sort of "pick-up-and-play" gems of yesteryear would be to target a huge, untapped portion of the market that wants to play but doesn't feel like investing the money or time in a more powerful system with big-budget games.
I assume that that's potentially the biggest plus of that sort of hardware. It's great for enthusiasts, I suppose... But, on the other hand, I feel that these games, that focus on gameplay more than on the presentation just aren't the kind of games that are really going to sell a lot.

There are some incedible indy games out there that fit those criteria. The Dishwasher 1 and 2, Bastion, World of Goo, you name it - yet, most people I talk to never heard about any of that. Plus, I can't shake the feeling that the sort of games that are currently popular on smart phones are very likely to be an indication of what will be released on an Android console: Super-casual games that can, at best, be described as being very shallow.
True but what I was getting at is this could be a HTPC of sorts. Capable of 1080p playback and streaming content would make it quite an attractive option especially considering all the other things it could do.
Dunno. It just might work, but then again, just using an actual 100€ computer does that trick, too. And it's even more flexible as well. Then again, using a console is much easier. Guess we'll have to wait and see...
 
The name of the game will be micro-transactions and small transactions, likely. Just like phone games, instead of buying a 40-50 dollar game every few weeks or months, you buy a new $1 game every day or a $10 game every week. Or download a dozen free games a week, then either buy one as premium or buy additional content for one or two of those games. All adds up quickly.

Probably won't be as big a moneymaker as cellphone/tablet-only games... but with lower financial risks but decent rewards, I can see a lot of developers going for this. And yes... the cheap PC will be the big question mark here... since you can get similar flash and browser games on your laptop or PC already. But I think the development risks are well worth the rewards.
 
niky
The name of the game will be micro-transactions and small transactions, likely. Just like phone games, instead of buying a 40-50 dollar game every few weeks or months, you buy a new $1 game every day or a $10 game every week. Or download a dozen free games a week, then either buy one as premium or buy additional content for one or two of those games. All adds up quickly.

Probably won't be as big a moneymaker as cellphone/tablet-only games... but with lower financial risks but decent rewards, I can see a lot of developers going for this. And yes... the cheap PC will be the big question mark here... since you can get similar flash and browser games on your laptop or PC already. But I think the development risks are well worth the rewards.

Not according to the top 20 games being requested via a survey on the Kickstarter page:

http://kotaku.com/5925478/these-are-the-20-games-people-want-on-ouya-first

All this goes to show is just how ignorant console users are with hardware capability.

They thought "oh nice a NEW console that's only $99!"

This is going to fail.
 
II-zOoLoGy-II
Not according to the top 20 games being requested via a survey on the Kickstarter page:

http://kotaku.com/5925478/these-are-the-20-games-people-want-on-ouya-first

All this goes to show is just how ignorant console users are with hardware capability.

They thought "oh nice a NEW console that's only $99!"

This is going to fail.

Your sure not too positive on anything below a full on gaming PC are you?

I see big potential for this but it all depends how well it's executed. This will never take down normal console gaming or PC gaming and I don't think it should try.

It should be going after the pick up and play casual gamers and also be marketed for all the other things it could possibly do as I have already said. For $99 it's a cheaper option than most HTPC people buy, cheaper than an ipod touch or ipad, and I could see a ton of creative things people could do with it.

$1.7 million in one day on kickstarter means it has some good support early and if that trend continues this could become an extremely popular device.
 
Honestly, what kind of audience is that thing supposed to attract? Between smartphones, tablet, full-blown HTPCs and gaming PCs, I mean?

I can hardly think of anyone that wouldn't fit into any of these categories - aside from those who don't have the money to get any of these options. Question is, given how large the smartphone market has become, is that a niche that's worthwhile to occupy?
 
Yeah, I get it and that's pretty neat, but the thing is: That is exactly what people are having on their $ 200 - 400 cellphone. Which, in turn, kinda makes it redundant to have it on a home console.

And most Android smartphones/tablets are quite happy to hook up a HID-compatible device like mouse, keyboard, controllers, headsets anyway (and I guess a HID-compliant steering wheel would work as well, like the G25/G27 :D), as well as having HDMI output to hook it up to your A/V receiver/TV.
 
I'd love to see this become some sort of beacon for indy-gaming, it seems like a pretty good idea if you allow that sort of creativity to run wild. I'd get one if it became such a thing.
 
And most Android smartphones/tablets are quite happy to hook up a HID-compatible device like mouse, keyboard, controllers, headsets anyway (and I guess a HID-compliant steering wheel would work as well, like the G25/G27 :D), as well as having HDMI output to hook it up to your A/V receiver/TV.
Because that is what your usual ultra-casual gamer wants, right? :crazy:
I'd love to see this become some sort of beacon for indy-gaming, it seems like a pretty good idea if you allow that sort of creativity to run wild. I'd get one if it became such a thing.
That would be the best possible outcome, I agree.. However, if it catches on, I expect it to turn into the Famville console.
 
Because that is what your usual ultra-casual gamer wants, right? :crazy:
Just an example of what's possible when you already have a smartphone. And yes, if you already own a smartphone, it's quite easy to play any game (both free and ones you paid) on your it on your TV from the couch. Even my non-computer-savvy inlaws hook their Android tablet up to the TV, though granted, they usually do that to show pictures and/or movies. Not a huge step IMO.

As for ultra-low-budget gaming: for 99,-, I think 99.99% of people who don't have a whole lot to spend would rather get a second hand modded Wii or Xbox 360.
 
CMvan46
Your sure not too positive on anything below a full on gaming PC are you?

I see big potential for this but it all depends how well it's executed. This will never take down normal console gaming or PC gaming and I don't think it should try.

It should be going after the pick up and play casual gamers and also be marketed for all the other things it could possibly do as I have already said. For $99 it's a cheaper option than most HTPC people buy, cheaper than an ipod touch or ipad, and I could see a ton of creative things people could do with it.

$1.7 million in one day on kickstarter means it has some good support early and if that trend continues this could become an extremely popular device.

Not when the general audience audience is expecting AAA games to run on a Tegra 3...

Look at the survey... what does that say?
 
II-zOoLoGy-II
Not when the general audience audience is expecting AAA games to run on a Tegra 3...

Look at the survey... what does that say?

I do agree those are lofty expectations but if you could get something like Infinity Blade in there? That's not bad.

Or what about Street Fighter-esque games? Mario style platformers would also work incredibly well.

I so agree there are many other options but this is by far the cheapest option and I see there being endless possibilities if this ever gets to be mainstream.
 
It's all going to come down to whether people want to play mobile phone games on a TV, I don't see much difference between this and lets say connecting an tablet or phone up (which is likely to be even higher spec than this!) with a HDMI cable. Seems to be aimed at a casual audience that's even more casual than Wii players! :lol:

I do like the home-brew aspect so people can tinker but its all still up in the air at the moment and its going to need solid credentials not just pretty pictures which I bet it will look nothing like in the end. Many consoles big and small have crashed and burned throughout history.
 
While the abilities of an Android device are limited... games like Infinity Blade and the GTA ports show that it is possible to get decent looking games with good gameplay out of hardware like this (Decent... ergo... not great)... given the great success of the Wii, there is a possible market for low-end and casual gamers.

Like I've said... for many, the high initial cost and high cost of games on major consoles is a big entry barrier for people who don't want to dedicate their lives to video games.

In the past year, I've only spent money on one console video game... Gran Turismo. In the same amount of time, I've downloaded dozens of free Android games, played dozens of other free-to-play internet games and paid (yes, actually paid) for several app-type games for the iPad. Despite the fact I don't actually use my iPad for travel, and I use it only at home.

Having that same small- and micro-transaction flexibility on a console will encourage more spending... and even for those users who don't, free games do make money off of advertising, so developers will still like the idea.

Yes, there's a big inherent risk. Yes, you can already get some of this from your traditional console through such services as PSN. But Google has already laid the groundwork with smartphone and tablet games and apps... the "gateway drugs", so there's a possibility to hook users at an even deeper level.

And... come on... if they can deliver at $99? My Western Digital video player costs that much. (granted, it's slightly slower...)
 
Just an example of what's possible when you already have a smartphone. And yes, if you already own a smartphone, it's quite easy to play any game (both free and ones you paid) on your it on your TV from the couch. Even my non-computer-savvy inlaws hook their Android tablet up to the TV, though granted, they usually do that to show pictures and/or movies. Not a huge step IMO.

As for ultra-low-budget gaming: for 99,-, I think 99.99% of people who don't have a whole lot to spend would rather get a second hand modded Wii or Xbox 360.
Oh, ny bad I guess, I thought you were being sarcastic when you were talking about these possibilities - mainly because they aren't native to most phones and tablets, as far as I know.

My bad :cheers:
 
Just found out about this, looks very nice and if it does what they say it will and is at that price then as long as it gets some good advertising then I can see this being a huge success. Where products like this (onlive for example) have failed in the past is because people were not made aware of them and thus a smaller user base and a smaller community making for a worse experience.
 
Yes it was, it was a comparatively revolutionary idea to this one, and due to the lack of advertising for it you can now buy one for £20.

It was an idea that was ahead of its time. If the idea even has a time, because even if internet connections were infinitely fast, uncapped and completely free to use, there would still be occasions and places that you wouldn't be able to access it.

Also, having your games exist solely in the cloud means that you don't really own them. Your access to them is completely at the mercy of their terms of service. What if down the road they start removing games because their relationship with the publisher turned sour? And if the company goes out of business, your entire game "collection" vanishes.

So while OUYA may not be as ambitious of a idea as OnLive, it's definitely the more realistic of the two.
 
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