Overboost button?

  • Thread starter Martinmaxx
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" Gran Turismo is about Gran Turismo"

What is Gran Turismo then. Is it Polyphony Digital's game or the true(or personal) definition. And does that include rally racing Hill climbing, Escudo's, Midgit Type D's, Fiat Panda's, Classic F1 Cars(an F1 car is as good as a Champ car, fomula Ford, etc. etc.. With those they should also include real features like on the fly boost.

Its a simple button for Boosting during a race. Limiting it to some races would make it ok. Tokyo Xtreme racer 3 has this feature and it kills your motor while its active. Sure you can say"well go play TXR3 then".I can but I'd rather have the cars of GT4 with the ability. No one said anything about on the fly boost control in GT1, I sure didn't.

Give up Martinmaxx. some ideas attract negative feedback.
 
You are right Labounti. I give up. What pisses me off is that everyone that was against my idea had no valid arguments, other than just personal preferences, and they even presented totally wrong facts!!
 
I personally think a button that would give you more boost DURING the race is a bit arcadey. Unless its implemented FULLY as you've touched on, there wouldn't be much differentiating it from a NOS button.

And thats why its a discussion forum, people give their own opinions and discuss. No reason to get pissy.
 
Originally posted by LaBounti
" Gran Turismo is about Gran Turismo"
Gran Turismo is a form of motorsport, the original GT was closest to this form than any other GT game, the fact that the other GT games have branched out though does not mean that the focus of the game has shifted, it is still about Gran Turismo and Gran Turismo does not allow such features exept the occasional use of the fuel and ignition maps, which as I said is pointless in races a short as featured in the game.
 
Originally posted by Martinmaxx
You are right Labounti. I give up. What pisses me off is that everyone that was against my idea had no valid arguments, other than just personal preferences, and they even presented totally wrong facts!!
Exept for the fact that it isn't used in many forms of motorsport, and it isn't used in Gran Turismo motorsport, the game being based on thoes forms of motosport shouldn't feature this, 1 because it isn't there in real life,2 because the gameplay would suffer a severe blow,3 because if the Bhp limits return, it would be a pointless feature anyway.
 
Every one will have their own opinion on this issue. We will have to wait and see what new features are in the game .
(Martinmaxx) If you want a close race and have found you have to much power for the AI you are racing against you can limit the amount of power your engine develops by short changing gears. I.E. Do not change at red line but 2000 rpm or 3000 rpm below redline. If you then require a extra boost of speed to pass a car all you have to do is use the full rev range.
What a lot of people forget is that the GT series is a game (a very good game) that closely as possible tries to re-create real life driving and racing. It can never be the real thing.
 
lots of discussion about weather or not overboost exists in real life. I honestly dont know but some say it does and in theory it would be rather easy to do. all turbos run what is called a waste gate. the waste gate is like a regulator because its purpose is to controll the maximum boost. in a proper system the turbine is oversized for the amount of boost it produces. this is so that the engine can get max boost at a lower rpm. as the revs go up the amount of exhaust gasses expeled per minute goes up even if full throttle is applied constantly and thusly the turbine is propelled faster producing more boost. so as opposed to running a small turbo that produces the right amount of boost at its 40,000 rpm peak (estimated), which would occour at the engines redline and make for a seriously peaky power plant, we use a larger turbine capable of producing the amount of boost we want at a much lower turbine speed. and then use the waste gate to let off the excess boost as the turbine spins to its peak. this makes for a boost curve that peaks at more like 3 or 4,000 engine rpm and platoes from their to redline. if we could temporarily close the waste gate, or adjust the boost level it opens at then that would effectively give what has come to be known as overboost. asuming that the engine revs are up high enough to spin the turbine to the rpm at which it produces the desiered amount of boost. ie a situation in which the waste gate would be open bleeding off excess boost, but we close it routing all the boost into the engine. get it?
 
It took you four month to figure that out? 💡
Sorry I'm just kidding you. I saw the opportunity and had to do it. Over boost is fine, I won't use it and AI will be too stupid to use it well, same with N02.

Edit: Whoops sorry about that, you both have the same avatar. I thought it was the same person.
 
Martinmaxx
You are right Labounti. I give up. What pisses me off is that everyone that was against my idea had no valid arguments, other than just personal preferences, and they even presented totally wrong facts!!

Indeed some replys have been on the childish side, but I also don't think that overboost should be in the game. One of the things you said overboost does is harm the engine. GT4 does not yet include any kind of engine ware system that can incorperate overboost, Im sure the n2o boost is limited by what your engine can take by limiting it in the purchase menu so that you won't be able to blow your engine.
 
i dont know why people always compare N20 and OTB (over take boost)
i am not a big fan of N20 at all.
it's totally 2 different things, in real world, 9/10 modified turbo cars will install boost controller, where you can turn up/down your boost. where over take boost button is actually a preset boost pressure, where you press it and the turbo will boost up for few sec. totally different from N20
honestly speaking....N20 (NOS) is one of the modification i hate the most.
 
I believe there are a (rare) couple of road cars that have an overtake "overboost" button. A SAAB is one of them, IIRC.

I think the Overboost button is about the same as the Nitrous in respects to its use in the game (not comparing them...)
If it's in the game and you don't want to use it, don't. I think the only thing to make that fair is to have a setting (Like ACS/TCS enable in the difficulty menu) that disables these functions for all cars in the game.

As for ingame (while driving) adjustments, I'd like to see that. In real life (yes, here we go again), most racing cars have active equipment such as LSDs, boost controllers, suspension, brake bias and force, VCD adjustment and so on.

They can and are adjusted either by the driver in-car, or in the pits. I don't see why it would be so hard to have a submenu on the pause menu or in the pits that allows you to adjust things. So if you find your car is oversteering too much, wallowing too much etc. etc., then you can change it, just like normal.
Even changing tyre compounds at a pit stop? What's up with that? (or lack of).

Even some roadcars have in-car adjustable settings, either factory or aftermarket.
Think Japanese speck STi's and 22B with variable centre differential, cars with in-car adjustable dampers and suspeinsion - TEIN or Bilstein are good examples.

Yes, I know it ads to the complexity, but all it is doing is the same as you do in the pre-race menu anyway.

My 2 cents worth.
 
Ronnn
i dont know why people always compare N20 and OTB (over take boost)
i am not a big fan of N20 at all.
it's totally 2 different things, in real world, 9/10 modified turbo cars will install boost controller, where you can turn up/down your boost. where over take boost button is actually a preset boost pressure, where you press it and the turbo will boost up for few sec. totally different from N20
honestly speaking....N20 (NOS) is one of the modification i hate the most.

I compare them because the end result is the same a short increase in power. It really doesn't matter the means unless weight or balance or torque curves are affected. I also am not a big fan of these short term enhancers.
 
i like your term "short term enhancers"
i dont like those as well, however i like fine tuning a car, that's why i said they are techinically different
 
Ronnn
i like your term "short term enhancers"
i dont like those as well, however i like fine tuning a car, that's why i said they are techinically different

True, I don't know much about tuning for nitrous though.
 
if a turbo tuned car in RL has this feature, Gran Turismo should also have it

Very true,

However I believe this idea should only be implemented if engine damage is implemented. Otherwise it would be abused and having a limit on it against what the car's ability is will make it childish.

Some other things too, if it is to be implemented, maybe they can increase the boost only at high rpm. More boost = more turbo lag = more power up high, less down low.

So for example you were at 4000rpm and you increased the boost, you would slow down but then pick up a huge boost of power at 6000rpm and continue up to 8000rpm :)

It should also have adverse affects on fuel consumption etc etc.

However I do like the idea of it :)
 
Martinmaxx
I don´t mind you being sarcastic, but I insist : if a turbo tuned car in RL has this feature, Gran Turismo should also have it. If you race a normal turbo engine w/o any mods, no boost alterations should be allowed. But if you have done serious modifications to the turbine/intercooler/etc, why do you think that boost cannot be altered while driving? Why should this not reflect "Gran Turismo sense"? Do you think that professional japanese drivers such as Tsuchia are not reflecting Gran Turismo sense while driving on Best Motoring or Hot Version?

the entire goal of gran turismo is to simulate real life driving conditions and create a challanging racing environment. What you speak of is an easy way to win races...not entertaining. I believe the game is much more challangine and exciting the way it is, rather than add yet another easy assist for people who don't drive well....I don't think it's a good idea.
 
tha_con
the entire goal of gran turismo is to simulate real life driving conditions and create a challanging racing environment. What you speak of is an easy way to win races...not entertaining. I believe the game is much more challangine and exciting the way it is, rather than add yet another easy assist for people who don't drive well....I don't think it's a good idea.

This is an old thread!!

I was not looking for an easy way to win races. If you read all my posts in this thread, you´ll see that I wanted this overboost/adjustable boost together with engine damage. If you use it too much, you blow your engine.

Some days ago, I read a post on a BMW M5 forum from a RUF owner (which happens to own the actual Guards Red RUF Turbo R scanned and recorded by PD for GT4, and also a RUF Yellow Bird CTR). He told a great story about how he was able to keep up with a chipped MB SL55 AMG on a german Autobahn on normal boost, but after reaching 270km/h, he selected full boost, and blowed by the SL55 at over 300km/h (187mph). 👍 You can read the story here : http://www.m5board.com/vbulletin/showthread.php?t=44297

As you can see, this guy was using a lower boost on normal driving, and only switched to full boost for a "special" overtake. It is simply not real to run full boost all the time on a turbo tuned car.

Having extra boost on GT4 does not guarantee you to win races. You will have to be a good driver for that. If the AI is improved, as we all expect it to be.

Here´s an example : Instead of using the full boost of a stage 3 turbo all the time during a long race, I would prefer to use a lower boost setting, which would help fuel economy, and tire wear, and switch to full boost only when needed. I would be racing with less power than my rivals most of the time, and would equal them only when full boost was selected. That would not be an unfair advantage, right?

Concerning N2O (NOS), I am sure that PD will only implement it on drag races. And therefore, it will be fine. It is a mod that we will have to learn to use correctly (basically in it´s timing). Using N2O on track racing would be unrealistic, as there are no real races which have it. At least none that I´ve seen. Please correct me if I am wrong about this.
 
Martinmaxx
Here´s an example : Instead of using the full boost of a stage 3 turbo all the time during a long race, I would prefer to use a lower boost setting, which would help fuel economy, and tire wear, and switch to full boost only when needed. I would be racing with less power than my rivals most of the time, and would equal them only when full boost was selected. That would not be an unfair advantage, right?

That would be quite good. :)👍
 
Being able to change your turbo level whilst racing will only give an advantage if you use it properly. Your car will not be running at it's optimum bhp for most of the race, when you change the turbo level up you're not 'boosting' more 'de-restricting' your engine.

Shame there's no dials on the DFP to accomodate it.
 
Shame there's no dials on the DFP to accomodate it.

yeah i think that (along with adjustment of LSD, boost controller, etc) would be smart as buttons on a wheel, or nobs, whatever. i hate NOS as it spoils a race, but if PD could implement an adjustable boost controller without ruining the racing then it'd be great, but if people could go round with it on full boost (de-restricted as you say) then that'll ruin the experience. :)
 
Well, if PD did put it in they'd have to put in engine damage too and running at full turbo level will stress that motor quite a bit.
Also if you have it on full all the time it would be a disadvantage when cornering.

Adjustable turbo levels would probably work best in enduro races, having the ability to restrict your turbo and squeeze a bit more from your tyres would be nice...
 
A simple way to govern use of 'overboost' in the game would be to utilise the HP drop that is already in the game.
Just like I suggested in the NOS thread, overuse of overboost could result in greatly accelerated engine degradation - which will result in horsepower degrading.
Why run on full boost the whole race when the next race in the championship you'll only have as much power on full boost as you did on normal boost? That should slow down the overboost abusers (no pun intended).
Besides, what will happen to fuel consumption during OB? My guess is that it will suck so much juice that the abuser will find themselves in the pits twice as often.

Another idea - just like the CART post I read before - limit the number of times AND duration that overboost can be used for.

So, for example, in a particular race you may have 30 seconds of overboost allowed. How and when you use it is your call. After that, it is disabled.

If you race online (and I think most people are concerned with this) then unless everybody agrees to have it on, it's disabled as well.
 
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