- 26,911
- Houston, Texas, USA
- JMarine25
I've started this thread to discuss racing in much larger packs as GT5 and GT5P will allow. Offer some advice for those who may have some fears of racing against 10 more competitors in GT5. Talk about how to keep the racing fun and interesting with these larger packs on circuits. This is all about pack racing.
I'm going to spend this paragraph to simply talk about pack racing in general and perhaps offer some advice for those who aren't really used to racing much more cars on track. I am a racing game veteran as well as Gran Turismo veteran. The way you make a name for yourself is to beat the rest of the pack to win. Six cars was pretty good as it lasted. The packs of six cars didn't make for exciting racing at times. Passing five cars to win isn't an uphill battle as it may seem. Now look at racing against 10 more cars to make 16 to a track. The best way to get experience can be done in a few ways. The first I'd recommend is doing some real racing. Meaning... away from your shiny PS3 and getting dirty on the track. I've done a few go-kart races against my brother and his friends. I beat my older brother a few times. Make sure to go against a bunch of other competitors. Another way to get some pack racing experience is against many other cars in some other games. The ToCA Race Driver series is a great start since you can have up to 20 cars (with one having about 21 to a track). Racing against 16 cars in GT5 isn't as daunting if you still know how to climb up the pack. I would imagine that less challenging opposition would entail fewer laps around most circuits. Shorter courses will need more laps to traverse through a pack of 15 other racers. And conversely, longer courses may not need many laps to pass all the cars. Oval races will need 25 to 50 percent more laps in which to have a greater chance of passing the 15 other entries. Things will be much worse if you have some sort of race in which you have anything higher than 10 A-Spec (5 to 10 A-Spec is basically cars tuned to the same level as yours) going up against 15 other potent competitors. Just remember to practice proper discipline and try to limit mistakes to a minimum.
A theme I've started on GTPlanet is on putting things into perspective. So let's put 16 cars into perspective. I downloaded the Sports Car Challenge mod for rFactor. It features some of the many sportscar racing cars and stars from 2001. A collection of 2002 cars are in the works for this mod, by the way. Sixteen cars to a track will be very interesting in more prestigious races. I basically imagined the races I ran with 16 cars to a track like the Gran Turismo World Championship. Racing becomes much more interesting with more cars. I can assure you that endurance racing will be damned amazing in the future with 16 cars to a track. You may not be as lonely as you've been with GTs past when leading or dead last. Better driving skill will be a must in tougher and longer races. Try to make bold overtakes if you can generate some. If in a slower car (and let's assume we get class racing in GT5) against faster teams, then you'll need to learn to let faster drivers by so that you don't interrupt the flow of the higher classes. If in a faster car against slower teams, you'll really need to make sure your opposition gets out of the way. Differentials in speed play a huge role in sportscar racing.
That's all from me. Other than this, the floor is yours to discuss techniques, recommendations, advice, and whatever else yuo can provide to help some gamers who may not be so confident at racing against many more cars to a track. Go for it!
I'm going to spend this paragraph to simply talk about pack racing in general and perhaps offer some advice for those who aren't really used to racing much more cars on track. I am a racing game veteran as well as Gran Turismo veteran. The way you make a name for yourself is to beat the rest of the pack to win. Six cars was pretty good as it lasted. The packs of six cars didn't make for exciting racing at times. Passing five cars to win isn't an uphill battle as it may seem. Now look at racing against 10 more cars to make 16 to a track. The best way to get experience can be done in a few ways. The first I'd recommend is doing some real racing. Meaning... away from your shiny PS3 and getting dirty on the track. I've done a few go-kart races against my brother and his friends. I beat my older brother a few times. Make sure to go against a bunch of other competitors. Another way to get some pack racing experience is against many other cars in some other games. The ToCA Race Driver series is a great start since you can have up to 20 cars (with one having about 21 to a track). Racing against 16 cars in GT5 isn't as daunting if you still know how to climb up the pack. I would imagine that less challenging opposition would entail fewer laps around most circuits. Shorter courses will need more laps to traverse through a pack of 15 other racers. And conversely, longer courses may not need many laps to pass all the cars. Oval races will need 25 to 50 percent more laps in which to have a greater chance of passing the 15 other entries. Things will be much worse if you have some sort of race in which you have anything higher than 10 A-Spec (5 to 10 A-Spec is basically cars tuned to the same level as yours) going up against 15 other potent competitors. Just remember to practice proper discipline and try to limit mistakes to a minimum.
A theme I've started on GTPlanet is on putting things into perspective. So let's put 16 cars into perspective. I downloaded the Sports Car Challenge mod for rFactor. It features some of the many sportscar racing cars and stars from 2001. A collection of 2002 cars are in the works for this mod, by the way. Sixteen cars to a track will be very interesting in more prestigious races. I basically imagined the races I ran with 16 cars to a track like the Gran Turismo World Championship. Racing becomes much more interesting with more cars. I can assure you that endurance racing will be damned amazing in the future with 16 cars to a track. You may not be as lonely as you've been with GTs past when leading or dead last. Better driving skill will be a must in tougher and longer races. Try to make bold overtakes if you can generate some. If in a slower car (and let's assume we get class racing in GT5) against faster teams, then you'll need to learn to let faster drivers by so that you don't interrupt the flow of the higher classes. If in a faster car against slower teams, you'll really need to make sure your opposition gets out of the way. Differentials in speed play a huge role in sportscar racing.
That's all from me. Other than this, the floor is yours to discuss techniques, recommendations, advice, and whatever else yuo can provide to help some gamers who may not be so confident at racing against many more cars to a track. Go for it!