Passive (rubber band) Custom Race Credits

  • Thread starter Lalalalala
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Does your console actually run with remote play, like, does it need to be on with GT7 running?
Your console needs to be running and you need to run Remote Play on a PC alongside the AHK script mentioned on the first page.
 
One size doesn't necessarily fit all players.

Kaz is clearly aiming GT7 at the serious player who intends to steadily, and regularly, play GT7 for 5 or more years, and who has a generous helping of patience. It's not for the casual "Instant Gratification Aficionados".

It's not positioned for, say, the 34% of GTS players who never bought a car. Or the 66% of GT Sport players who never completed one single lap of the Nordschleife.

Maybe it's positioned towards GTS players who have reached Level 40 or above? By the way, that's only a tiny 6.34% of players. 69% never get to Level 25!

I don't pretend to have a solution to designing a GT game for such a wide audience, but I think we have concluded that narrowing the appeal to the die-hard, ultra-patient gamer isn't working.

I believe I have reached Level 46 or so in Gran Turismo Sport, and have finished the Cafe tasks in GT7, so I'm quite "serious". However. I find GT7's future progression to be oppressively daunting. I'll tinker around with the cars I have, especially in the new environments (new tracks, weather). And I'll pretty much give up on car collecting as an objective. If it happens, it happens. I'll definitely go back to GTSport for the PSVR mode, which, although absurdly limited in scope, is quite simply a fantastic experience.

What could suck me back into GT7 big time is if Polyphony were to provide comprehensive support for PSVR2. That, for me, would overcome the frustration of the low payouts we see today. I would drive for the sheer joy of driving.
 
If you play the game, you will eventually get every car you want. Yeah, the prices are pretty high now versus the payouts. But it's pretty obvious more events will start to be added over time. Just look how GTS turned out, but everyone complained about it at launch. You all seem to want to spend a hell of a lot of time finding ways to NOT have to play the game you bought. If you don't like driving, maybe don't buy a driving game. Nobody jumps straight into a top tier car, and nobody should expect it tbh. We've had 25 years of GT games, and the one constant in all of them is starting from the bottom and working up from there. Why would you expect different? The journey IS the game. You don't pay to go to the movies and then get outraged that they made you wait two hours to find out how it ends.
Point 1: No, you will not get every car, if you just play the game the way it's supposed to. Not unless you plan to play this game for over 10 years.

Point 2: Events will start to be added. So... I'm just supposed to be here for days, weeks, maybe months, waiting for new content after completing the miserable 20 hour long "campaign" they offered me? And on top of that, waiting for events that we don't even know if they will fix the outrage payouts?

Point 3: GT Sport and GT7 are not comparable. GT Sport was literally a Prologue to GT7. GT7 is a main title. Not much else to discuss here. Just ignore GT Sport in any kind of comparison to GT7.

Point 4: This game is a simcade. It's supposed to be for everyone, and it's not a game that is just to be focused on the 0.1% (likely even less) of players that only have Gran Turismo in their lifes. I love driving, but at the same time I also love challenges, to complete the events that the devs prepared for me to do. Which unfortunately for GT7 were waaaaay too low. And just because I love to drive doesn't mean I don't like any other games. After completing GT7's campaign, done a few sport races for some fun, am I supposed now to just play GT7, doing repetitive races and just neglect other games I bought like Horizon Forbbiden West? No... I pretty much 100% the game already aside from collecting the cars. However, I am NOT going to do repetitive races, thousands of times just to get cars. It's simply not the way to do it and it's the wrong way for gamers to game. Only a tiny % of players is a masochist... sorry, I mean, are "dedicated" enough to play one game for the entire lifetime. I, fortunately, am not one of them, and Sony should not target those players, especially not with an exclusive AAA like Gran Turismo. It's just bad business.

Point 5: Oh, here we go with the brainless "Nobody jumps straight into a top tier car" argument. We did a "whole" (ironic) 20-30 hour campaign (all races, all licenses, all missions) and you barely have money from all of these, even with some being repeated, to get 1 of the moderately expensive cars. I'll just post some facts here for you. You won about 7 million from all of these 20-30 hours of play. The amount of credits you need to get the other cars you are still yet to get is about 400 million (it's more, but let's leave it at that).

Just imagine, people complaining that it takes hundreds if not thousands of hours of their time to use cars that the devs put into the game for us to use.
Yeah, let's just jump into the conclusion that all of these people instead of wanting the payouts and time to get cars to be more reasonable, they just want everything right away.

Dude, you can't be this ignorant or obtuse.
 
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Yes. You're playing on your console, remotely.

KJF
Your console needs to be running and you need to run Remote Play on a PC alongside the AHK script mentioned on the first page.
Thanks guys. Was kind of hoping it was running the game from some type of cloud server, but I suppose if PS4 had that type of functionality I'd have heard of it long before 2022, lol.

Seems to be working so far and plan to let it run over night. Huge shoutout to Septomor for writing this script!
 
Remote play just got updated on PC and the script stopped working... Hope I just need to restart but wondering if Sony patched it...

Nvm restarted the PC and it's working again
 
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Humans invented the wheel.

Humans invented the plough.

Humans had a full blown industrial revolution.

All in the name of efficiency and increasing production. In our everyday lives and jobs, innovation is to be commended.

We've had Turbo Button Joy Pads and Macro recording keyboards and mice. Then there was bots and scripts, and there will probably be A.I. developed as examples of gamers attempting to optimize and increase their efficiency and productivity within gaming.

Sure people go to extremes with hacks and aim-bots and set out purely to antagonize others. They troll and they cheat their way to success, and if GT 7 were solely a pvp game, and the "grinding" wasn't a soul crushing, mind numbing exercise in utter futility, that can be skipped if you have disposable income, I'd be inclined to agree with the sentiment that AFK grinding is bad.

The reality is, it takes zero skill to grind the most efficient methods in GT 7, and indeed in other titles. You don't get better at driving by doing 60,000 laps of Blue Moon Bay manually. You are not suddenly going to top the leader boards in Daily Races and sanctioned cup events because you spend 500 hours in Fisherman's Ranch. But if you are willing to pay an absurd amount you don't have to do any of that anyway. Which in itself trivialises any "accomplishment" you may have felt anyway.

The only thing preventing players from having access to all 424 cars right from the get go is a few lines of code and an arbitrary decision that they must spend XXXX amount of hours doing whatever, or fork over cash.

I missed the part where the box (or advertising) said buying the game means we agree to a multi-year, MMO style, time gated, drip fed, business model.



The gameplay and the challenge required to beat the game should be the only deciding factors in a games shelf life.
 
The only thing preventing players from having access to all 424 cars right from the get go is a few lines of code and an arbitrary decision that they must spend XXXX amount of hours doing whatever, or fork over cash.
And that pointless abomination that is hegartys LCD.They ,PD,could have use the Legends title and set there own prices and made some of the legendary cars mor affordable.Just my thought.
 
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sounds like a low yield and totally inferior method to the auto script methods for farming
I agree it's lower yield. I've attached a photo for my current run overnight while I slept for 6hr 45mins.

129 laps at 3 minutes each for 1,934,694 credits which is as I mentioned about 300k an hour. Half the rate of the auto script using a PC and remote play. This only requires the PS5 and the pico connected which might be more beneficial to those that don't want to leave on or have a PC to use for the other method.

It could very well be that I am also using the wrong track for best yield. But Daytona is what I have available to me at present due to not unlocking the whole game as I haven't had a chance to finish everything with work and life in the way.
 

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I don't pretend to have a solution to designing a GT game for such a wide audience, but I think we have concluded that narrowing the appeal to the die-hard, ultra-patient gamer isn't working.
The solution has been mentioned many times, increase payouts by 300%-500% or make them adjustable by the players, or make it similar to GT4 or somewhat higher than GTS.
 
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