Patch 1.10 - new single player mode "GT League"

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The F40 is a real peach, even on CS tyres. That big slab of torque keeps you guessing (although there is no real turbo lag / pressure build to speak of in this game, still, so you're more guessing at the controls than the car but still...) and it doesn't half like a good slide. Very playful and responsive car. I don't think the brakes are bad per se, I think it is deceptively quick. It does understeer a tiny bit, which won't help with trail braking.

The sound is OK, too. Disappointed they're not making the most of the technology they have, it shouldn't sound like a 458 all the time, only when the wastegate is open - they can do this. Of course the boost model is non existent, so...
It doesn't sound like a 458 at all, it is quite different and a bit louder. The sound is the best in game (dispute as you will). Great fun to drive, but the absence of turbo lag is a downside considering how often people speak of it. Not that I care because I'm driving my favourite car.
 
It doesn't sound like a 458 at all, it is quite different and a bit louder. The sound is the best in game (dispute as you will). Great fun to drive, but the absence of turbo lag is a downside considering how often people speak of it. Not that I care because I'm driving my favourite car.
There's a hard metallic component mixed in for the onboard, but the exhaust is mostly modeled after the 458 (although the real inspiration was the other way: where do you think they got the idea for the 355's howling merge?).

It's not identical to the 458 in the game, but it doesn't sound exactly like an F40, either. There is a lot of this in the game - plenty of cars that sound "good", but not quite right for their engine architecture. Another prominent, recent example is the Cobra - doesn't sound like it has separate exhausts. I try not to let it ruin my enjoyment ;)
 
How much tuning of a car, can be done in the Sunday Cup, Boxer Spirit, etc?

To add: If PD are going to be that detailed with the RX-7, hope they enable the v-tec shift lights in the NSX-R this time.
 
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Quick quesion.

Can you play the new single player content without an internet connection? I have upgraded to a pro and giving my old ps4 to someone else but they don' have internet at home.
 
Quick quesion.

Can you play the new single player content without an internet connection? I have upgraded to a pro and giving my old ps4 to someone else but they don' have internet at home.

Yes,it can be played without Internet connection, BUT,you CAN'T save any progress without Internet connection.

So,if they don't have Internet at home, better stay away from GT Sport
 
Quick quesion.

Can you play the new single player content without an internet connection? I have upgraded to a pro and giving my old ps4 to someone else but they don' have internet at home.
If you are starting from a new account on the PS4 you are giving away, you may have to set up the new user, and install the game, with all updates to get it ready to save the GT League offline if you haven't thought of that already.

As Donnced said, a lot of the progress can't be saved, and it may become a very frustrating and limited game with no internet connection.

Oh, and I just had another thought, parts of the GT League has levels you need to be at drive the. It may take quite awhile to get to those levels just doing custom races.

Gone is the joy of getting a game and just playing it. :rolleyes:
 
There's a hard metallic component mixed in for the onboard, but the exhaust is mostly modeled after the 458 (although the real inspiration was the other way: where do you think they got the idea for the 355's howling merge?).

It's not identical to the 458 in the game, but it doesn't sound exactly like an F40, either. There is a lot of this in the game - plenty of cars that sound "good", but not quite right for their engine architecture. Another prominent, recent example is the Cobra - doesn't sound like it has separate exhausts. I try not to let it ruin my enjoyment ;)
I'm not one to get hung up about the details, mainly because I don't have an understanding of what's incorrect!:lol:
 
I dont know how 'it's the same', though. I feel it's impossible to shoehorn in a 'proper' traditional GT single-player mode into a game where the design is focused around balanced online competition.

For one, there's still no real upgrading of cars like before. I think that already mostly disqualifies it from ever being 'the very same old GT thing'. Because that was always a major part of the design and enjoyment of going through the career. People loved getting a new car and then upgrading it til it could wreck the AI with zero problem even if you weren't a great driver. Or even for enthusiasts, it was just nice to have your car and make it your own using the parts *you* wanted to have on it. Car collecting doesn't mean much without a sense of ownership of the car, and there's no better way to feel like a car is *yours* than to upgrade it to your liking. Paintjobs in GT Sport go a ways in helping this, but as car lovers, messing with the actual hardware of the car is just more meaningful, whether you're a casual or more hardcore.

Then if we look at what we actually have in the way of content, it's pretty darn sparse in terms of events. This is like a super miniaturized version of the 'classic GT' structure. And yes, that makes it very different. The same as playing two levels of Uncharted is not 'basically the same' as having 15 levels with the full game. Quantity of events allows for a good length of playtime along with offering a much better variety of choice.

Car content is a known criticism but it applies to GT League as well. Car collecting is a lot more fun when you have lots more cars to collect. And like with the quantity of events leading to more variety in choice - quantity of cars leads to more variety in choice in terms of cars. If I have to pick one of two cars, the choice is meaningful, but it's a lot more interesting and personal when I can pick one of twenty or more of any given type. Plus GT Sport is just way too modern car-biased, like to a crazy extreme, which also ruins a lot of the fun in collecting. Your garage in the end is never going to have all that much spice and variety.

And of course tracks. The limited availability of tracks in GT Sport will necessarily limit how long GT League will be enjoyable. Just adding more events isn't going to cut it because there's only so many tracks to fill these events and there will be no choice but to rehash certain ones over and over.

I think that with a LOT more cars and tracks, this new single player mode could be grown into something that will moderately assuage the criticisms of GT Sport lacking in this department, but I think it will inherently never be 'the very same'. It's pretty clear the game is designed around competitive online play and ensuring that remains the focus will necessarily create an imposition on the single player side due to balancing reasons(why there aren't real upgrades anymore). But as things are now, I cannot say that this update somehow changes things for this game much at all. I would still not at all recommend this to anybody who isn't interested in competitive online racing. Anybody who tries to tell somebody, "Oh but this has single player again just like before!" to convince them to get it is dishonestly misleading them.

"GT Mode" hasn't really been the same for well over a decade. Since GT5 it has been little more than themed events showcasing the variety of different car types. Thanks to Seasonal Events, credits also started accumulating so easily that upgrading slow cars lost its former appeal and purpose. So I wouldn't say GT League is much different to what GT's core mode has been for some years now, other than being much smaller for now. In this regard it actually makes little sense that PD brought back this broken formula now that GT Sport aimed to be different. Respone to fan requests of course, but still quite pointless without a worthwhile overhaul to the classic mode.
 
GT league is PD regressing into bad habits again. Half the events are a disparate mishmash of vehicles which they were presumably turning away from when they launched GT sport.
 
GT league is PD regressing into bad habits again. Half the events are a disparate mishmash of vehicles which they were presumably turning away from when they launched GT sport.

Agree this single player add on feels like it;s coming straight from GT5, The GT League makes me realise that I love the direction they originally took with GT Sport even more than I thought so.

Don't get me wrong i love the extra events and its nice to have a reason to use a load of cars that i never use and i'm even enjoying using sports tyres that I rarely use in sport mode because most races are gr3,fr4, the thrill and excitement of Sport mode racing against other people online on stable servers with little to no lag is miles better than grinding our results against awful AI for credits and car collecting.

On a side note the new cars are a very welcome addition, I can't stop driving the F40 :)
 
The Gt league is. A welcome addition, has a lot of room for improvement but i get that the league wasn't a priority for the studio. I can't get enough of the F40 or R32.
 
Any ideas why PD didn't opt for a reappearance of Seasonal Events over the static GT League? I think that could have been more consistent with the always online approach. Besides, time-limited Seasonal Events would be better excused for the barebones gold trophy hunt.
 
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Played through all the League events. 'League' being a very subjective use of the word. Nothing more than cobbled together custom races with THE WORST gold trophy of ALL time in any game. It must have been randomly generated by a 3yo on an Android app. Which is being generous. If there are more races promised I'm not interested.
We need BADLY a CUSTOM RACE mode where like liveries we can design our own races, upload them and play ours and others designs online or offline. It would be very well used and there would be some great races for sure.
It would give the game a whole new life span and let PD concentrate on getting the engine right and penalties/sport mode etc.
ANY of us here could do a better job designing these races.
The only race I felt was a challenge was the MR race at Maggiore. I used the Citroen and had a tight fun race. BUT I had to ignore the shambolic cartoon like rubber-banding called BOOST in this game (watch out for it in lobbies!)
Leader starts 30 seconds ahead of you. Catch him by end of second lap....the next 8 he's no further than 4 seconds behind you all the way.
 
But CAREER MODE!! Seriously the mission challenges were PD at its best, they gave us interesting scenarios and good clean competitive racing.
PD should make ALL N grades like GR 3/4 and closely balance them out. This is why BOP was invented PD, people who like running stock cars can just race with BOP off, people who like it can turn it on. You can already do this but PD got the bright idea to include detuned and tuned cars into N grids. This was done to make it appear as if the game has more cars since certain N classes only have 2-3 cars. But ironically it seems like the game has fewer cars when grade N 600- 1000 all have a laFerrari / Veneno / Hellcat/ AMG AND the grids for ALL classes are fixed. Heck, PD can drop the whole N class crap and give us something along the line of drive club : Hatchback / Sports car / Supercar/ Hypercar and add cars into there and adjust them with BOP. Im sure PD had a class system in GranTurismo 1 - 3 that worked like this C / B/ A / S class. All Pd would have to do is toss in cars into these classes and adjust their BOP . Heck they can even keep the N classes , the C-S system would be BOP balanced classes. Tune/detune cars from 100-300 to 200 , 301-500 to 400 , 501- 700 to 600 and 700-1000 all to 900 and tada C/B/A/S class
 
What about this as an idea. You have qualifications and the times are compared against your friends best times. Then the race emulates your friends times in the AI cars.
 
What about this as an idea. You have qualifications and the times are compared against your friends best times. Then the race emulates your friends times in the AI cars.
Like forza, no thanks. The only way to speed/ slow cars down is by using speed modifiers, basically hard banding cars to go faster. Slower based on your qualification time, it's easy to cheat and serves as a long way to pick difficulty.
 
Like forza, no thanks. The only way to speed/ slow cars down is by using speed modifiers, basically hard banding cars to go faster. Slower based on your qualification time, it's easy to cheat and serves as a long way to pick difficulty.
No sure what you mean but if it can be cheated then I agree.
 

Not a huge difference if you compare 1080p to actual native 2160p. HZD is one of the softest looking 2160cb and being soft looking is admitted by the devs.

One is 1080p and one is 2160cb.
horizonzerodawn_2017094r24.png
 
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That subtle difference costs a lot of FPS from my experience, not worth it until the textures are (much) better. Even then if you want realism it's all nothing without true-to-life lighting. Example being, watch TV, looks real doesn't it, now watch it in 720p, still looks real doesn't it :P

I'd prefer if we stuck to 1080p and worked on textures and lighting dynamics.
 
This extraordinary trophy statistic suggests widespread dissatisfaction with the e-sports emphasis in GT Sport. This has been reflected in low Metacritic and Amazon user review scores.

As of writing the Metacritic user score for GT Sport is 6.0. With Polyphony Digital announcing superb content updates including a GT League I predict user scores will top 8.0+ post-Christmas.

My November 2017 prediction was wrong. The user score for GT Sport stubbornly remains at 6.0 post-Christmas.

With extreme rubber banding, inability of the AI to take a corner at speed, AI that drives dirty and doesn't teach sportsmanship, no sense of progression, no multi-race championships (!) and no seasonal events (!) the single player content in GT Sport is still disappointing.

The handicap and clean racing reward bonuses in GT League are a very welcome addition.

Edit: I'm surprised by how much I have enjoyed the circuit experience. It has made me a MUCH better racing driver. It's a wonderful addition to the franchise.
 
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Can somebody please tell me why the hurrican, the car in the picture for the midship challenge events is NOT allowed in the event?! What the hell?
 
I finished all the events a few weeks ago, honestly the only enjoyable event was the endurance LMP1 race, the enjoyment of which was due simply down to driving such a fast car around a fun track.

I don’t understand why it had time wasted on it to be honest. The challenge came from merely getting out of ‘boost’ range for the final start/finish straight.

I wasn’t expecting anything so I guess it delivered, but even as something to do instead of Sport mode it fails.
I find far more enjoyment from making short races and trying to win them from last in a GR3/4 car...
 
I finished all the events a few weeks ago, honestly the only enjoyable event was the endurance LMP1 race, the enjoyment of which was due simply down to driving such a fast car around a fun track.

I don’t understand why it had time wasted on it to be honest. The challenge came from merely getting out of ‘boost’ range for the final start/finish straight.

I wasn’t expecting anything so I guess it delivered, but even as something to do instead of Sport mode it fails.
I find far more enjoyment from making short races and trying to win them from last in a GR3/4 car...

what did you want or expect from it?
 
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