I did a couple drives in the GT-B Escort(stock settings) @Ruapuna, dry, 29/10/17, Spring, Light cloud 4 slots, 11am, XBONE, Controller.
Tight turns were fine. The longer radius turns(such as the final turn), I would spin at corner exit.
1. I maintained a constant throttle from apex to exit. Spin.
2. Coasted through turn, pit up throttle just at exit. Spin.
3. Steer with throttle from apex to exit. Slightly drift, but I got into a tank slapper. Spin.
I haven't spent much time setting this Escort, but have noticed the suspension is much lower than in PC1. I love it. However, the car seems very sensitive.
Haven't tried the racing escort, but I tried the RX Escort at Dirtfish boneyard. I've never driven a car in PCARS that had so much grip.
Traction from the rear was good. Wheelspin on the mixed surface like you'd expect, but it still tracks straight and is predictable.
The throttle, omg, it actually works!! When traction at the rear is broken, modulating the throttle actually creates engine noises lol...and the car responds to it. Not like so many of the slides I've had where once the slide starts, input from steering, brakes, and throttle goes completes dead.
The front grip is what really stood out though. It was phenomenal!! Even on the mixed surfaces, it was rock solid, stable, yet responsive.
Not to pump my own tires, but I'm a member of what was once one of the top drift teams in GT5 and GT6. I have hundreds upon hundreds of hours going door to door with some of the best video game drifters of their time...I know how a car in a game should kind of feel while sideways.
It took me the better part of 2 years to learn how to drift in GT5. I couldn't drift period in PCARS1 (I don't think anyone could drift in that game, testiment to the amazing physics), it was impossible.
However, in PCARS 2, with that Escort at Dirtfish, within the first 15 minutes, on the stock tune (pre 2.0 when they improved the stock tunes), I was throwing Scandinavian flicks and reverse entries like a pro. Compared to anything else I've driven in PCARS 1 or 2, it felt like a completely different game.
Contrast that with driving some of the race cars, especially when they go into those dead feeling 90' rotation spins (I call it the generic PCARS crash, it's almost the exact same every time), it's really tough to figure out what's going on.
If I get time and motivation, I'm going to test that Escort RX at a bunch of different tracks. I'm curious to see how into handles driving on the grass surrounding various circuits. At Dirtfish on the boneyard course, there's a corner of grass you can cut across, and there, the traction on the grass is still relatively high.