mister dog
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Also, thank you for letting me rock a 95° FoV.
FoV calculator told me to set it at 36 degrees, but that was too much so i settled for 60.
Also, thank you for letting me rock a 95° FoV.
Sure, and I frickin' love it.Do you still see where you are going?
FoV calculator told me to set it at 36 degrees, but that was too much so i settled for 60.
DeleteIs there some kind of top speed test track in project cars?
It would be interesting to compare top speeds of same cars in Project Cars and GT6.
Don't think so, need a controller, could be wrong thoughOn the PC version, can I use the T500RS buttons to navigate the menus?
Yeah i was 48 degress on FOV calc but thought it was a bit too close and settled at 60 also. Although maybe cars that are really hard to see out of i'l go closer.Do you still see where you are going?
FoV calculator told me to set it at 36 degrees, but that was too much so i settled for 60.
I've mapped move seat forward/backward to my dpad so I can do small adjustments in game rather than going back to the FOV menu and reloading. seems decent plus is easy to adjust when you get in a different car.Yeah i was 48 degress on FOV calc but thought it was a bit too close and settled at 60 also. Although maybe cars that are really hard to see out of i'l go closer.
There's a look to apex function and you can look around in the cockpit too, so no excusesIs there an exterior/chase cam option? And for the haters out there, cockpit view for now (Oculus etc. will change this) is only more realistic if in "real life" you were completely unable to move your head and had very restricted peripheral vision. It's a game.
Yes, there is a fair selection of other views: chase, bumper, hood, freecam (don't know if that's on consoles)...Is there an exterior/chase cam option? And for the haters out there, cockpit view for now (Oculus etc. will change this) is only more realistic if in "real life" you were completely unable to move your head and had very restricted peripheral vision. It's a game.
How do you do that?I've mapped move seat forward/backward to my dpad so I can do small adjustments in game rather than going back to the FOV menu and reloading. seems decent plus is easy to adjust when you get in a different car.
go to options > controls > um... can you wait 5 mins till I get the ps4 on? haha. it's in one of the tabs, you get a whole screen of commands, lots aren't set as default, can remap anything really. I went for, on dpad: up-headlights, down-wipers, left/right- seat forwards/backwards.How do you do that?
On the PC version, can I use the T500RS buttons to navigate the menus?
And for the haters out there, cockpit view for now (Oculus etc. will change this) is only more realistic if in "real life" you were completely unable to move your head and had very restricted peripheral vision. It's a game.
My first impression:
Driving physics = Very good
Crash physics when getting hit by other car = horrible (does not adhere to the laws of physics)
Physics other than getting hit = Seems OK
Graphics = Quite nice
Sound = Excellent
WTF!!! message to SLIGHTLY MAD STUDIOS: Please fix crash physics so they are correct according to the laws of physics in real life...
Example: A car driving at the same speed as me slams into my left side. In real life this will cause my cars right side to be pressed down towards the ground and the car should jerk to the right, right. In the game I experienced this instead: my two right wheels leave the ground and the car tips over 90 degrees to the left, towards the car that hit me and lands on the side or roof depending on the power of the impact. WTF!!!!!!!!!
If you refer to me suggesting 65, I was talking about control filtering sensitivity. Forgot the exact name.I bought a Thrustmaster T100 for my new PS4 a few weeks ago (I used to have a G27 for my PS3 and PC, but it was left behind when I relocated to another country - and doesn't work on the PS4 anyway). The T100 is... serviceable, as far as smooth driving input goes anyway, but the force feedback is completely devoid of finer details, and after barely ten hours of use with Driveclub, it has developed an annoying and fairly loud click sound whenever I turn it past 15-20 degrees in either direction.
I've been trying it briefly in Project Cars but with the clicking sound and the limb feel, I wouldn't be surprised if I find myself using the PS4 controller most of the time instead. In fact I've found the wheel most enjoyable when I've unplugged it from the mains to disable force feedback (the clicking is still there sometimes if I just turn FFB to 0 in games), so I'm starting to suspect that as far as cheap wheel options go the rubber band T80 might have been a preferable choice.
Anyway, Project Cars plays surprisingly well with the PS4 controller after adjusting the settings. The defaults are way too twitchy for my taste, but as others have pointed out the magic settings are steering sensitivity (keep it low or at 0, I was puzzled by a post I've seen suggesting a 65 setting - incredibly twitchy) and control filtering sensitivity (seems to smooth out the input with medium to high settings).
For now I've settled on these settings, which gives me satisfyingly smooth and controlled input. Turning almost as smoothly as with a wheel as long as you have a gentle touch, and even the in-game visual wheel represents this (unless you activate one of the advanced control options related to that, which does something funky and annoying).
Steering deadzone = 10
steering sensitivty = 0
Throttle deadzone = 10
Throttle sensitivity = 20
Brake deadzone = 10
Brake sensitivity = 20
Speed sensitivity = 65
Control filtering sensitivity = 50
Force feedback = 100
Advanced settings off
If you refer to me suggesting 65, I was talking about control filtering sensitivity. Forgot the exact name.![]()
Circle/Square FTW!
I tried to remap to circle/square but it kept telling me that I had to assign other buttons... Is there an option where others preset options can be selected
Anyway, Project Cars plays surprisingly well with the PS4 controller after adjusting the settings. The defaults are way too twitchy for my taste, but as others have pointed out the magic settings are steering sensitivity (keep it low or at 0, I was puzzled by a post I've seen suggesting a 65 setting - incredibly twitchy) and control filtering sensitivity (seems to smooth out the input with medium to high settings).
For now I've settled on these settings, which gives me satisfyingly smooth and controlled input. Turning almost as smoothly as with a wheel as long as you have a gentle touch, and even the in-game visual wheel represents this (unless you activate one of the advanced control options related to that, which does something funky and annoying).
Steering deadzone = 10
steering sensitivty = 0
Throttle deadzone = 10
Throttle sensitivity = 20
Brake deadzone = 10
Brake sensitivity = 20
Speed sensitivity = 65
Control filtering sensitivity = 50
Force feedback = 100
Advanced settings off
There seems to be some functions that must be mapped. For me it was Look Back it wouldn't let me leave blank.