Penalties in GT6

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What are your thoughts on penalties, if they were to be included in the next GT title, Gran Turismo 6?

They aren't present in GT5, which I feel, although not a huge problem, it's atleast something that should make an appearance in the future. After all, GT is primarily based on racing, so should real, racing rules, not be added to help support the 'Simulator' aspect?

As it currently stands, you're able to smash, ram and bump other drivers off the track, while also using them for helpful turning partners, and absolutely nothing happens to you as a consequence. You can cut straight through any corner and no time penalty is issued. Even wall riding is allowed.

Discuss.
 
I think there should be rules but they are optional in both sp and mp. In sp it need a system so it is fair so I was thinking of a system kind of like forza where the tighter you set yhe rules to be enforced, the less traction control you have set, etc. the more the prize money goes up sort of like the seasonal events where less pp gives you a bonus.
 
I think there should be rules but they are optional in both sp and mp. In sp it need a system so it is fair so I was thinking of a system kind of like forza where the tighter you set yhe rules to be enforced, the less traction control you have set, etc. the more the prize money goes up sort of like the seasonal events where less pp gives you a bonus.

That has nothing to do at all with the rules. Did you even read the OP? Like, do you understand what we mean by rules?

OT: I think it's time for PD to implement penalties for ramming cars and cutting corners. It's just too easy to win with those things allowed.
 
I think it's time for PD to implement penalties for ramming cars and cutting corners. It's just too easy to win with those things allowed.

It's not a big deal. If a player wants to ram and cut, it should be allowed.

Penalties should be an option if they exist. I have no problem with their absence however.

If they return to online, they need to be modified. Ghosting should not be lumped in with them, and off track and collision penalties should be separated. From my experience GT5 online is much better with penalties off, but it's only because the penalty system is so bad.
 
That has nothing to do at all with the rules. Did you even read the OP? Like, do you understand what we mean by rules?

OT: I think it's time for PD to implement penalties for ramming cars and cutting corners. It's just too easy to win with those things allowed.

It does have something to do with the OP. Im not sure that it came across in my post but the part where I said rules I meant that you could change the strictness and if you have the strictness set at hight you win more money than if they are set low. By strictness I mean things like how hard you have to bump someone to get a black flag. The part I said with traction control was just an extension of this idea.
 
In GT4, you could turn on a drive through penalty in Arcade Mode. They should have real world penalties like this in GT6, the series really needs to grow up & imo something like this would be a very welcome start.
 
As long as its nothing like GT5 Prologue, with the stupid 10 seconds of no power if you brushed a wall.
 
I think all rules should be in place ie: http://en.wikipedia.org/wiki/Racing_flags
but online i think it should all be optional as to what you use ie: i like to call my own cautions online but i wish the rest was there so i'd pick all the flags but the yellow flag

Yes, the flag system would be a really nice addition to the series. But it should be optional, so that people wont get disturbed by it and so you can just do some quick raw races.

I also think it would be okay to add some sticky grass. The system that Forza uses. The slow down penalty from GT5 is nearly the same, but for me it is way more frustrating in some situations. Some Forza-players hate the system, but with my experience from titles like Race 07 and other sims, it is nearly the only working system against cutting.
 
I also think it would be okay to add some sticky grass. The system that Forza uses. The slow down penalty from GT5 is nearly the same, but for me it is way more frustrating in some situations. Some Forza-players hate the system, but with my experience from titles like Race 07 and other sims, it is nearly the only working system against cutting.

No, sticky grass is the absolute most ridiculous thing to be put in a sim, and it accomplishes nothing. The goal goes from cutting the track to pushing drivers into the magic dirt which can basically take them out of the race. And you had better hope you don't need to go off track to avoid an accident. In that case it might just be better to ram your way through the wreck in front of you.

If want something effective against cutting that isn't pure fiction, use lap/race disqualification or add a time penalty to someone's total race time whenever they cut. Now someone can abuse this like the sticky grass (if it uses simple true/false logic), but it's realistic and it's much harder to send someone back 10 positions by cheating. And if online is done right, there shouldn't be any credits involved, so racing would be just about fun anyway. If you crossed the line in first, but were given second place because someone pushed you into the dirt, it would not matter. Then you just kick the guy before the next race.

Still if the only penalty system PD can come up with is like GT5's, or something crazy like Forza grass, they're better off not bothering.
 
It does have something to do with the OP. Im not sure that it came across in my post but the part where I said rules I meant that you could change the strictness and if you have the strictness set at hight you win more money than if they are set low. By strictness I mean things like how hard you have to bump someone to get a black flag. The part I said with traction control was just an extension of this idea.

I can't find anywhere in there where you mention bumping somebody for a black flag. If you put this in there then either I need to learn how to read, or you need to word things more clearly.

All I noticed was you talking about difficulty. We aren't talking about things like how hard the AI is, how many assists you have on, etc. as that is all difficulty. We are talking about rules i.e. what happens if you cut a corner, ram somebody off the track, ride the wall, etc. Things that you could get a penalty for in real life. And last I checked, I don't think you get penalized for turning off the traction control in pretty much any racing series (unless the rules specifically disallow it) hence why I stated that your post was off topic.
 
I can't find anywhere in there where you mention bumping somebody for a black flag. If you put this in there then either I need to learn how to read, or you need to word things more clearly.

All I noticed was you talking about difficulty. We aren't talking about things like how hard the AI is, how many assists you have on, etc. as that is all difficulty. We are talking about rules i.e. what happens if you cut a corner, ram somebody off the track, ride the wall, etc. Things that you could get a penalty for in real life. And last I checked, I don't think you get penalized for turning off the traction control in pretty much any racing series (unless the rules specifically disallow it) hence why I stated that your post was off topic.

I'm sorry for the misunderstanding. When I said strictness thats what I meant by rules.
 
I can't find anywhere in there where you mention bumping somebody for a black flag. If you put this in there then either I need to learn how to read, or you need to word things more clearly.
I got what drift was saying - then he explained it further, politely...yet still you hammer on like he insulted you - so why not chill, eh?
 
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No, sticky grass is the absolute most ridiculous thing to be put in a sim, and it accomplishes nothing. The goal goes from cutting the track to pushing drivers into the magic dirt which can basically take them out of the race. And you had better hope you don't need to go off track to avoid an accident. In that case it might just be better to ram your way through the wreck in front of you.

If want something effective against cutting that isn't pure fiction, use lap/race disqualification or add a time penalty to someone's total race time whenever they cut. Now someone can abuse this like the sticky grass (if it uses simple true/false logic), but it's realistic and it's much harder to send someone back 10 positions by cheating. And if online is done right, there shouldn't be any credits involved, so racing would be just about fun anyway. If you crossed the line in first, but were given second place because someone pushed you into the dirt, it would not matter. Then you just kick the guy before the next race.

Still if the only penalty system PD can come up with is like GT5's, or something crazy like Forza grass, they're better off not bothering.

I understand you. I know that sticky grass is kind of crazy and unreal. The thing is, that people dont care about disqualification and these things.

I play Race 07, IRacing and other titles online. The problem is the public racing where nobody cares about each other. From my experience the things that work against cutting are sticky grass, GTs slow down penalties and Iracings driver rating system.

PD should find a good solution for it. But in the end it will always be broken, because of the driving maniacs.
 
drift501
I think there should be rules but they are optional in both sp and mp.

I want it to be enforced everywhere with no option to turn it off. If we did go with an option to turn it off, I want players rewarded for playing with it on, sort of like how Forza rewards you for taking off the training wheels (driver aids). I run with penalties on and you play with them off but you get 50% of the winnings that I get, and your times don't go to leaderboards. (Yes, I know that doesn't quite match Forza, but Forza doesn't have this particular situation.)
 
What I was thinking was that by implementing these kind of things to the game, it might have some sort of effect on the un-clean racers. You would be more inclined to drive fairly and cleanly as to not be either penalised or disqualified from the race that you're participating in.

As you all know, online can be a total mess at times. If there's a system in place, and it's done correctly, people wouldn't take the chance of ramming you off the track or cutting corners, just to make up a couple of places or to even ruin the entire race for everyone else that's in it. It would need to be done right however, as to not penalise drivers that may make errors while racing and for example, cause a collision, but without intent to sabotage anothers race.

That's where I think the biggest problem will lie. How to make it work fairly for everyone and to not punish the clean drivers, that may every once in a while have an off moment.
 
I understand you. I know that sticky grass is kind of crazy and unreal. The thing is, that people dont care about disqualification and these things.

What do you mean that they don't care? If their goal is to win for money, they'd probably care a lot about disqualification. If money isn't involved in the race and they get 20 miles ahead by cutting, then no one should care that people are cutting, they've done no damage and they'll probably be removed from the room leaving the next race full of clean drivers.

I play Race 07, IRacing and other titles online. The problem is the public racing where nobody cares about each other. From my experience the things that work against cutting are sticky grass, GTs slow down penalties and Iracings driver rating system.
My preferred system so far has been all penalties off, then remove any offenders. It works and comes at no cost to clean drivers.

PD should find a good solution for it. But in the end it will always be broken, because of the driving maniacs.

Then it should at least be optional.

I want it to be enforced everywhere with no option to turn it off. If we did go with an option to turn it off, I want players rewarded for playing with it on, sort of like how Forza rewards you for taking off the training wheels (driver aids). I run with penalties on and you play with them off but you get 50% of the winnings that I get, and your times don't go to leaderboards. (Yes, I know that doesn't quite match Forza, but Forza doesn't have this particular situation.)

Forcing it on is just a terrible, restrictive idea. Taking laps off leaderboards just because penalties are off makes no sense, laps should only be taken from leaderboards if the driver cuts no matter what penalties are set to.

As for the prize money cut, why?
 
I've had enough races ruined at Indy because I touched a wheel on the apron and I was suddenly going 30 MPH from over 200. Rather not see that anywhere near GT6.
 
I want it to be enforced everywhere with no option to turn it off. If we did go with an option to turn it off, I want players rewarded for playing with it on, sort of like how Forza rewards you for taking off the training wheels (driver aids). I run with penalties on and you play with them off but you get 50% of the winnings that I get, and your times don't go to leaderboards. (Yes, I know that doesn't quite match Forza, but Forza doesn't have this particular situation.)
I actually refered to Forza in my first post in excactly the same way you just described minus the leaderboards- I think any time should go on the leaderboard but put them in different categories.
 
Real race drivers get penelised with drive throughs, stop & go's, or even black flags. GT6 should grow up & start implementing real world penalties to match the real world cars & real world tracks.


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