Physics Changes - total garbage!

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When you are in an online race and no other car is anywhere nearby to interrupt your aero, don't you think your car should handle the same as it does on a qualifying run?

I just rage quit a sport mode race for the very first time. The physics were total crap during the race, and there was no other car anywhere too be seen, so the aero explanation is non-existent here. It was the first lap and I had already screwed up, so most cars went by and I was all alone on my section of the track. I was driving exactly as I did during the qualifying run and my car was sliding off the track everywhere. There was hardly any grip, like my tires were already worn out. Ya I know I need to drive more carefully around other cars, that's not what is happening here. The physics changed radically between the qualifying run and the race.

This is BS!
 
It was the first lap

I think the physics are taking into account the extra weight of the fuel load which a car would carry at race start that they would not put in the car for qualifying. Also Tires would not be optimum temperature for grip at race start which again could affect handling on the first lap.

Warm up lap grip at the beginning is even worse which would add some reasoning to the tire temps being a factor and although better at race start over the beginning of warm up still not at optimum grip level for at least half of a lap on the first lap.

I usually turn my fastest laps between lap 5 and 8 of a 10 lap race which again could be related to fuel load decreasing in a race that has fuel consumption enabled.

I usually laugh at the number of drivers that go full tilt like they are trying to win the race on the last lap and then go sliding and barrelling off the track due to limited grip at the start of the warm up lap. Even on the warm up lap if you run 85% through the first half of the lap then you can push it if you want for the last half of the lap.

I usually stay at the 85-90% pace as in a race with tire wear the warm up lap should be affecting your tires through the life of the tire so I do not want to push the tires hard before the actual start of the race. Whether in game it works the same who knows.
 
Exactly what @VFOURMAX1 said. That is why so many people mess up in turn 1. They think they can go through it like in qualifying. I always run my best laps between 5 and 10.

It seems to vary between MR and FR too. Maybe it is just me. I feel like I can get better laps with MR at beginning of race than I can an FR. However, I seem to run better laps at the end with an FR.
 
I feel much more grip in the race then in quali. Interlagos 3rd corner in race is flat out without TC. In quali i defenitly have to lift....
 
I think PD employees and Kaz are crying because they don't know how to make the physics it better for the players anymore.
 
I think some of it at least is to do with input lag due to being online.
But yeah even on a clear piece of track I can never get anywhere near my quali times in online races. Wouldn't say the car handles that differently though.
For me it's probably just more to do with driving that tiny bit more conservatively than in quali.
 
I think some of it at least is to do with input lag due to being online.
But yeah even on a clear piece of track I can never get anywhere near my quali times in online races. Wouldn't say the car handles that differently though.
For me it's probably just more to do with driving that tiny bit more conservatively than in quali.

Yes I think lag is playing a major part, yesterday I got in the top ten in qualifying but come race the car was so bad with low grip, way more than usual, that I just couldn't keep it on track. A number of times I also went off following other cars, I was turning and not accelerating but my car was just getting sucked off with the other cars, speeding up when I wasn't, it was just very odd. Of course I was rammed into by Megane drivers a few times too just to rub it in some more.
 
I can never get anywhere near my quali times in online races.

I generally try to post a qualifying time that is about what my fastest consistent lap time is. That way I feel pretty good that I can maintain race pace for my assigned lobby without needing to drive over my head to do so.

I gain more positions it seems by maintaining a race pace that is usually unless traffic is a factor within a few tenths of my qualifying time and passing by drivers that have hot lapped a qualifying time and cannot maintain that pace throughout the race and run off course trying to do so.

Using the consistent lap time qualifying method I do at times due to slipstream or just hitting everything perfect turn a faster single lap in the race than the time at which I qualified.

I do not think the actual physics are changed just differences from qualifying such as fuel weight or tire temps which would still be less than the differences found in real world between qualifying and race set up.
 
Has anyone bothered to test the fuel load theory but running some laps offline and varying the fuel load from full to a few litres to see what the differences in overall handling, grip and laptimes are?
 
When you are in an online race and no other car is anywhere nearby to interrupt your aero, don't you think your car should handle the same as it does on a qualifying run?

I just rage quit a sport mode race for the very first time. The physics were total crap during the race, and there was no other car anywhere too be seen, so the aero explanation is non-existent here. It was the first lap and I had already screwed up, so most cars went by and I was all alone on my section of the track. I was driving exactly as I did during the qualifying run and my car was sliding off the track everywhere. There was hardly any grip, like my tires were already worn out. Ya I know I need to drive more carefully around other cars, that's not what is happening here. The physics changed radically between the qualifying run and the race.

This is BS!

I'm glad it's not just me. I noticed this today in the daily Gr3 race at Interlagos. I set a reasonable lap time in qualifying with the TCS at 0 in the Peugeot RC-Z. Some oversteer on the exits from the tight corners, but nothing that wasn't controllable. When I got to the race, the car was like a different machine. It understeered like a bitch and even when I'd notched the TCS up to 1, it was still behaving badly out of corners. The effect was the same whether I was within a pack of cars or with a clear track ahead of me.
 
You should drive to the track conditions not what you 'think' a car should do.

In real life racing it would be very strange if the cars weren't 2, 3 even 4 seconds slower than their qualifying run. Just a little more fuel, colder tyres, different track conditions etc. can knock seconds off your ultimate laptime.
 
You should drive to the track conditions not what you 'think' a car should do.

In real life racing it would be very strange if the cars weren't 2, 3 even 4 seconds slower than their qualifying run. Just a little more fuel, colder tyres, different track conditions etc. can knock seconds off your ultimate laptime.

How does that work with the daily races? When you join a session and go to the qualifying slot, the car has the same fixed settings as the race. The time and track condition times are also the same. Unless I've missed something, I haven't seen anything that says the quali conditions are in any way different to the race conditions? If I have, I'm happy to be corrected.
 
I'm glad it's not just me. I noticed this today in the daily Gr3 race at Interlagos. I set a reasonable lap time in qualifying with the TCS at 0 in the Peugeot RC-Z. Some oversteer on the exits from the tight corners, but nothing that wasn't controllable. When I got to the race, the car was like a different machine. It understeered like a bitch and even when I'd notched the TCS up to 1, it was still behaving badly out of corners. The effect was the same whether I was within a pack of cars or with a clear track ahead of me.

Same here but with the 911 RSR, TCS off during qualifying and the car seemed reasonably well, managed to score 1.31.7XX, won 1 race with TCS OFF, and lost probably 3 first places due to heavy oversteering...basically I decided to play with TCS 2 just to make sure things will go smoothly, don't know if it is an issue or I'm just making that up, but the car seems a bit more unstable when playing (comparing to qualifying)...
 
Lots of great feedback and sensible explanations. I've been driving sports cars since 1991 and playing every GT game since 1997, but this is a good reality check - I still have much to learn. Thanks everyone. I will try to remember to go much easier on the first couple laps during an online race, and also remember that tire wear and fuel consumption are turned off in qualifying runs.
 
Sometimes I better my qualifying time in the race. But for the most part, I cannot do this. In the 10 lap races, there is a noticeable decrease in grip as the race progresses, as I find it impossible to get within one second of my qualifying lap. I gather this is realistic, because qualifying pace is always different to "race pace". Everybody knows this.
 
I mentioned this in general forum,there is a bug/problem,race in a lobby the wheel looses all feedback and becomes light and grip disappears in the same conditions that the car was fine in time trial.

This used to happen in GT6,needs sorting.

Shame. GT6 had very noticeable grip changes often but not always in other region servers.
Yes same things happening
 
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Had this happen in Interlagos Gr.3, qualifying lap the car had good grip. Once I got in the race couldn't complete a turn for my life. I started in 4th , had a good lap time. Then my brakes started failing completely, there is something wrong with this game or T150 pedals. Sometimes they work great other times the car won't slow down at all, the braking goes completely haywire. It's unplayable this is ridiculous. I'm willing to get a playseat and new wheel if the wheel is the problem.
 
Had this happen in Interlagos Gr.3, qualifying lap the car had good grip. Once I got in the race couldn't complete a turn for my life. I started in 4th , had a good lap time. Then my brakes started failing completely, there is something wrong with this game or T150 pedals. Sometimes they work great other times the car won't slow down at all, the braking goes completely haywire. It's unplayable this is ridiculous. I'm willing to get a playseat and new wheel if the wheel is the problem.

I have the same issue with my g29 and I also (progressively) lose force feedback overtime.
 
I have the same issue with my g29 and I also (progressively) lose force feedback overtime.

I suspected lag but not sure what it is, I am an above average driver. I drive really well there isn't any problem with my brake pedal and wheel. Last night for example I was driving really well and braking almost perfectly on some maps. Got the fastest lap in one race. Today the brake pedal is not responding right, I have to brake much earlier than everyone else and still it won't stop in time. It's ridiculous and unplayable at points. When everything is working properly I have a great experience. I noticed everyone was crashing/sliding off in the Gr.3 Interlagos race too. Like way more than usual. Hopefully the people here can get to the bottom of it.
 
I've driven 36,000kms exclusively online (except Campaign) and l can't say I've come across this situation.
I'm using an unsupported wheel via Drivehub emulating a G29, so it's a strange problem to be discussing, from my experience.


Has anyone bothered to test the fuel load theory but running some laps offline and varying the fuel load from full to a few litres to see what the differences in overall handling, grip and laptimes are?
Not offline, but many, many laps in online lobbies with 5x tyre wear and fuel deg.
It is certainly noticable when you pit for fresh tyres and don't refuel.

But generally only 1 of the 3 Sport Mode events have tyre wear and fuel deg.
And l suspect not everyone is referring to those particular events.
 
I have no idea to what level the game is involved in following realistic trends concerning grip from track conditions involving temperatures but the races do occur at different times of the day with variable levels of cloud cover which could very well affect the traction levels from one scenario to the other they are representing.
Same as a part of the track that is getting direct sunlight the grip could very well be much different than in a shaded area of the track. Again not knowing to what extent PD has these variables plugged into the physics it is just possible speculation but could explain why you feel like it is not the same.
 
You should drive to the track conditions not what you 'think' a car should do.

In real life racing it would be very strange if the cars weren't 2, 3 even 4 seconds slower than their qualifying run. Just a little more fuel, colder tyres, different track conditions etc. can knock seconds off your ultimate laptime.
I think the problem is that the game doesn't give you any way to see any of this. You have no way to see fuel load unless fuel use is on (which it isn't in qualifying) and no way to see that you have cold tires (and no reason to think you do as they seem to always be at ideal temps during qualifying).
 
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