I've been playing this for a while, I've almost done 2000 kilometers and drove a lot of different cars, so I think I want to make a thread to compile all the new physics feature in this game compared to previous GTs.
1. Some cars torque steer when you launch.
Cars like the Mazda RX-7 LM Race car and the Mazda Furai will torque steer if you launch it hard enough.
2. cars with no LSD will have the inside wheel smoking as you go through a corner while the other wheel doesn't.
I noticed this while watching a replay of the old version of the Toyota Celica, the one that has the rear view mirrors on the hood that looks like a transformer, really surprised they had this.
3. Drifting/grip physics is very good and fluid, even compared to GT5P.
4. Proper slip-streaming.
The slip streaming effect in GT5P was way too exaggerated, in real life, you wouldn't be able to slip stream a car 200 meters in front of you at 170kph, and in GTPSP, it's much more realistic.
5. Tire lock-up physics is improved.
In GT4 if you lock your wheels, you can still turn a little bit, but in GTPSP, the car would go straight. Also, you can get weight onto the front wheels by tapping the brake very quickly, but if you hold the brake, the wheel will lock up and the car will go wide, there is also varying degrees of grip, it feels much more organic than GT4.
6. Different drive trains drive differently.
In GT4, you could get away to a degree with driving a AWD car like a RWD or FWD car, but in this game, they're all so different. If you tried to drive a lancer Evo like a Mazda RX-7, you would go straight into a wall, if you tried to do the same in reverse, you'll come out of the corner facing backwards. Also, cars with engines mounted over the front wheels understeer a lot and the rear tires like to step out, these effects are much more pronounced and noticeable compared to GT4.
Those are the physics tidbits I noticed, and they add up to make GTPSP into a whole different beast compared to GT4. GTPSP's physics feel much more pronounced than GT4's, it's like everything has been toned up to be more severe. The overall result is just fantastic.
1. Some cars torque steer when you launch.
Cars like the Mazda RX-7 LM Race car and the Mazda Furai will torque steer if you launch it hard enough.
2. cars with no LSD will have the inside wheel smoking as you go through a corner while the other wheel doesn't.
I noticed this while watching a replay of the old version of the Toyota Celica, the one that has the rear view mirrors on the hood that looks like a transformer, really surprised they had this.
3. Drifting/grip physics is very good and fluid, even compared to GT5P.
4. Proper slip-streaming.
The slip streaming effect in GT5P was way too exaggerated, in real life, you wouldn't be able to slip stream a car 200 meters in front of you at 170kph, and in GTPSP, it's much more realistic.
5. Tire lock-up physics is improved.
In GT4 if you lock your wheels, you can still turn a little bit, but in GTPSP, the car would go straight. Also, you can get weight onto the front wheels by tapping the brake very quickly, but if you hold the brake, the wheel will lock up and the car will go wide, there is also varying degrees of grip, it feels much more organic than GT4.
6. Different drive trains drive differently.
In GT4, you could get away to a degree with driving a AWD car like a RWD or FWD car, but in this game, they're all so different. If you tried to drive a lancer Evo like a Mazda RX-7, you would go straight into a wall, if you tried to do the same in reverse, you'll come out of the corner facing backwards. Also, cars with engines mounted over the front wheels understeer a lot and the rear tires like to step out, these effects are much more pronounced and noticeable compared to GT4.
Those are the physics tidbits I noticed, and they add up to make GTPSP into a whole different beast compared to GT4. GTPSP's physics feel much more pronounced than GT4's, it's like everything has been toned up to be more severe. The overall result is just fantastic.