Please help

  • Thread starter Nick1223
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Delray beach
Nick_12-23
Im new to drifting and I know how to control my car but it's hard to keep it from crashing into the barrier in front of me. How cam i stop it from doing that.I also want to know how to change directions when im drifting. And I want to know how to make a tunes for drifting.

Thanks
 
Before you get attacked...

Check your tires, seems like your cars are whip-lashing in the opposite direction. FR is easiest to drift while AWD is easier to control, but AWD cars also tend to whip around in the opposite direction you're drifting in simply because there's power going to all four wheels.

Letting off the gas is a good way to chain corners

Tune your suspension to be stiff. high spring rates, high rebound/bound, high anti-roll.

I personally run a little bit of toe out in front and a lot of toe out rear, but that's just me. Camber and rideheight can affect drifting, but it's more cosmetic
 
Camber and rideheight can affect drifting, but it's more cosmetic

It's a bit cosmetic, but it's very important too. Higher front height than rear height creates oversteer, while higher rear height than front height creates understeer. Say your height is -25/-25 & you want more oversteer (get more angle), you can go raising the front point by point until it feels perfect.

A question to Nick, what you using, RWD right?
 
@Maveric

Guess i never thought of that. haha usually when i think of rideheight i just think of bottoming out.

A lot of people do, it's a common mistake, but yeah it affects a lot. Try drifting a car with let's say -25/20... you'll have problems getting it sideways. My usual height in the front is around 3 to 10 higher than the back (which is the lowest always) so it's around for example: (-22 to -15)/-25 or (-17 to -10)/-20... depends on how low the car can go too.

EDIT: Helps get more angle & snappier initiations & transitions.
 
It's a bit cosmetic, but it's very important too. Higher front height than rear height creates oversteer, while higher rear height than front height creates understeer. Say your height is -25/-25 & you want more oversteer (get more angle), you can go raising the front point by point until it feels perfect.

A question to Nick, what you using, RWD right?[/QUOTE]

Yes I'm using rwd it's a Lexus
LFA with 700bhp



: how does Tuning the LSD help?
 
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Im not a tuning expert but I usually set my cars with a lower front and higher back. Lets say -25/-22 and have a softer rear. Is this wrong? It seems to work very well for me in my Z33 '07. Most of my cars are set like this and works well.

To the OP, don't give it full throttle on the corners, that will cause you to spin and hit the wall if you're not in a good driving line. I'd say to take it easy and feel your car a bit before trying the high speed, tight corner, drifts. Also, your LSD makes a huge difference in most cars. Crank that up! Most of my cars are set around 30 to max, its hard to give an exact number as every car works different. Also, go check out the tuning section and grab a tune for your car, a good tune goes a long way (as with the skill of the driver ;) )
 
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It's a bit cosmetic, but it's very important too. Higher front height than rear height creates oversteer, while higher rear height than front height creates understeer. Say your height is -25/-25 & you want more oversteer (get more angle), you can go raising the front point by point until it feels perfect.

A question to Nick, what you using, RWD right?
Actually, raising the front increases UNDERSTEER, you got it the wrong way round buddy 👍
 
Actually, raising the front increases UNDERSTEER, you got it the wrong way round buddy 👍

Umm... not really, I raise the front on all my drift cars & I get more oversteer. That's how I've always done it & it works. Not the only one who does it either.

In real life it's done a lot too. Look at drag racing, they raise the back for aerodynamic purposes & to make the car go straight. In drifting it's the opposite, raise the front to get more sideways. I don't know if you saw Formula D, but couple cars there serve as the best example for this.
 
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Umm... not really, I raise the front on all my drift cars & I get more oversteer. That's how I've always done it & it works. Not the only one who does it either.

In real life it's done a lot too. Look at drag racing, they raise the back for aerodynamic purposes & to make the car go straight. In drifting it's the opposite, raise the front to get more sideways. I don't know if you saw Formula D, but couple cars there serve as the best example for this.
Hmm... weird... I've always seemed to feel the opposite results.
 
In all honesty, there are dozens of different ways of tuning a drift car. It all comes down to personal preference. Even look at D1 or FD cars...they're all set up differently. I think it also comes down to skill level too. The tunes that a lot of the top drifters around here use are not really suitable for newcomers. Some of the advanced tunes can be very twitchy, hard to innitiate, and actually seem hard to drift...but in the right hands, the tune allows the driver to be very fast, quick with their movements, get massive angle, have to car be very stable mid drift, etc etc.

It would appear that I tune my cars quite differently than those that have posted so far. My general tune for most of my FR drift cars tends to look like this. This is for with CH tires.

Spring rate: stiffer than rear (7-11 range) / softer than front (4-8 range)
Ride height: lower than rear (slammed, sometimes up to 3 clicks above lowest) / higher than front by 2-4 clicks
Damper Extension: 2-5 range / 5-8 range
Damper compression: 2-5 range / 5-8 range
Antiroll bars: 1-3 / 2-5 (rear always stiffer than the front)

This type of setting makes the car a little more difficult to innitiate a drift with, but once you learn how to transfer the weight properly, the car is very stable through the drift. The soft rear springs causes the rear to squat, with more weight to be transferred to the outside rear tire, thus giving it more grip. This allows you to be on the throttle more though out the drift, which makes you faster. The lighter the car, the softer all the settings...heavier car I go with stiffer settings.

If you are using a DS3 controller, camber is mostly cosmetic. It can make a slight difference, but not much. To start, I would leave the camber at 0 and 0...maybe up to 1 in the front, but no more. Camber does make more of a difference if you use a wheel, as more camber tends to add a little more caster, which makes the steering wheel spin faster when going from lock to lock.

For toe, I tend to use about -0.05 to -0.07 in the front, and +0.02 to +0.05 in the rear...I just like the way that feels lol.

The diff makes a massive difference in drift performance. This is only my opinion, but for starting, I would use either 5/60/60 or 10/60/60 as your diff setting. Either of the two is the closest we can get to simulating a proper LSD. Experiement with the different diff settings to see how they change the cars behavior. Generally, if you start with 5/60/60, as you increase the initial setting (the one that's 5), and lower the Accel and Decel (the 60's), the car becomes more grippy, drifts faster, and gets less angle.

Two other things people forget about when tuning a drift car...downforce, and weight.

In real drifting, downforce isn't all that effective (as the airflow over the airfoil is not uniform and head-on), but in GT5, it makes a difference. If you find that you are getting too much wheel spin under full throttle, and you are spinning out a lot under full throttle, adding a wing to increase rear downforce can help elimate some of the unwanted wheel spin. Too much rear downforce can cause understeer (the front tires have less grip, and feel like they are pushing through the corner).

Another way to add grip to the rear end is by adding ballast. But Twitch, don't you want the car as light as possible??? In most cases yes, but sometimes adding the weight gives the rear more grip, which can enhance stability and increase speed. I always position the ballast at -50, and add whatever I think is necessary.

Cars that have a natural balance close even (50/50...cars like the M3s, RX-8, S2000...some exotics like the 599 are 48/52 or something like that) do not really need the ballast, as their rears tend to have enough grip as is. But cars that are closer to the 60/40 mark do often times benefit from the ballast. A prime example is the Tom's Chaser. It naturally has a 60/40 balance, and it is pretty impossible to drive, because the rear has no grip. Using ballast to change the balance to somewhere between 52/48 and 50/50 makes a huge difference in the cars performance.


EDIT: I have to agree with Maveric on this one. Raising the front height increases oversteer, raising the rear height increases understeer. Another way to think of it is raising the front increases grip at the front, raising the rear increases grip at the rear.

Another reason you raise the rear ride height in a drag car is so that when you launch the car, the rear end squats down. This causes more weight to be shifted to the rear of the car, which increases grip at the rear, and reduces wheel spin.
 
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Umm... not really, I raise the front on all my drift cars & I get more oversteer. That's how I've always done it & it works. Not the only one who does it either.

In real life it's done a lot too. Look at drag racing, they raise the back for aerodynamic purposes & to make the car go straight. In drifting it's the opposite, raise the front to get more sideways. I don't know if you saw Formula D, but couple cars there serve as the best example for this.

Hmmmm i dont buy that. What you are doing is replace what you would do to the springs and aplying to the height. If your theory would be right, a car with -25/+25 would have massive overster, while its the oposite.
 
Hmmmm i dont buy that. What you are doing is replace what you would do to the springs and aplying to the height. If your theory would be right, a car with -25/+25 would have massive overster, while its the oposite.

Well that's not what I meant either. I've never talked about raising the back for drifting. It was a comparison between ass-raised drag cars to go straight & nose-raised drift car for drifting. I never said raising the back gives you oversteer.
 
Most serious racers found the ride height 'bug/issue' around a year ago... in that it works the opposite way in GT5 to previous versions of the game and in real life.

In previous versions of GT, you started tuning by lowering the front to it's lowest setting, then raising the rear until the car became too unstable at the rear. From there, you could either lower the rear a bit, or use other tuning elements (such as camber or diff settings) to get the stability back.

However, in GT5 a car with a high front ride and low rear has less understeer and a higher top speed than a car with low front/high rear.

If you watch the replays of the top times in the seasonal time trials you'll see most, if not all the top times have max front ride and a lower rear... looks wierd, but this is the way to reduce understeer, the killer of lap times in most circumstances.

I'm sure the same principals would apply to a drift car as you're always want to minimise understeer as much as possible.
 
Most serious racers found the ride height 'bug/issue' around a year ago... in that it works the opposite way in GT5 to previous versions of the game and in real life.

In previous versions of GT, you started tuning by lowering the front to it's lowest setting, then raising the rear until the car became too unstable at the rear. From there, you could either lower the rear a bit, or use other tuning elements (such as camber or diff settings) to get the stability back.

However, in GT5 a car with a high front ride and low rear has less understeer and a higher top speed than a car with low front/high rear.

If you watch the replays of the top times in the seasonal time trials you'll see most, if not all the top times have max front ride and a lower rear... looks wierd, but this is the way to reduce understeer, the killer of lap times in most circumstances.

I'm sure the same principals would apply to a drift car as you're always want to minimise understeer as much as possible.
Well you would think so, but having drifted many different cars, some actually need to be tuned as understeer-biased, because their stock setup is too snappy, plus there is such thing as TOO MUCH oversteer. A little bit of understeer will increase drift & transition speeds, which helps a lot in tandem.

Now I'm not just talking about ride height, in fact I usually keep it level. You can tune your springs/dampers/rollbars/toe etc. to be slightly understeer biased, and it really helps (for me anyway) to add speed and stability to your drift. I would talk about L.S.D's and weight ballasts but... that might take a while :lol:
 
Once and for all lol: (and this is only for a drift car, on CH or CM tires, not a race car on better tires)

-increasing front ride hieght / decreasing rear ride hieght increases oversteer

-decreasing front ride hieght / increasing rear ride hieght increases understeer

Test it for yourself. Take any normal FR drift car, and test it with the hieghts. Start with -20/-20 as a benchmark. Then try -20/0, and 0/-20. The -20/0 setting will have more grip in the rear, hence more understeer. 0/-20 will have less grip in the rear, hence more oversteer.

Cars that naturally have a lot of grip in the rear, and have natural understeer(M3s, Skyline Sedan 350GT as examples) tend to benefit from having the front slightly higher than the rear, as it makes it easier to break the rear end loose.

Cars that have poor grip in the rear and natural over steer (most cars with high torque fall into this catagory) tend to benefit from having the rear higher than the front. The higher rear allows more suspension travel and more body roll in the rear, which increase grip in the rear, and helps to calm down the oversteer. On cars like the RUF Yellowbird or Commadore SS, I run a higher rear to help control the massive torqu and subsequent oversteer.

Most serious racers found the ride height 'bug/issue' around a year ago... in that it works the opposite way in GT5 to previous versions of the game and in real life.

In previous versions of GT, you started tuning by lowering the front to it's lowest setting, then raising the rear until the car became too unstable at the rear. From there, you could either lower the rear a bit, or use other tuning elements (such as camber or diff settings) to get the stability back.

However, in GT5 a car with a high front ride and low rear has less understeer and a higher top speed than a car with low front/high rear.

If you watch the replays of the top times in the seasonal time trials you'll see most, if not all the top times have max front ride and a lower rear... looks wierd, but this is the way to reduce understeer, the killer of lap times in most circumstances.

I'm sure the same principals would apply to a drift car as you're always want to minimise understeer as much as possible.

For drift tuning, the goal is not necessarily to maximize over seer and minimize understeer. Too much oversteer makes it impossible to maintain a consistant angle. Drifters do not rely on oversteer characteristics to innitiate a drift...rather they rely on the poor grip levels of the tires as well as weight transfer and other tricks to innitiate a drift. Understeer actually makes a car much more stable mid drift, which allows the driver to be more aggressive with the throttle.
 
Nick1223
Im new to drifting and I know how to control my car but it's hard to keep it from crashing into the barrier in front of me. How cam i stop it from doing that.I also want to know how to change directions when im drifting. And I want to know how to make a tunes for drifting.

Thanks

How do I stop my car from crashing into the barrier in front of me
 
I'm using a 400hp 300zx

Powellx235

What I meant by that is when I'm on the top gear test track and I drift out of the hammerhead my car will be at like a 45 degree angle and it will be drifting but the nose points to the right side of me and it goes the way the nose faces and i crash into the barrier the nose is facing. This happens to all of my cars in every track.

And to powellx235 I'm not a freaking moron I can figure out that I need to turn to avoid crashing
 
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I'm using a 400hp 300zx



What I meant by that is when I'm on the top gear test track and I drift out of the hammerhead my car will be at like a 45 degree angle and it will be drifting but the nose points to the right side of me and it goes the way the nose faces and i crash into the barrier the nose is facing. This happens to all of my cars in every track.

And to powellx235 I'm not a freaking moron I can figure out that I need to turn to avoid crashing

So from what I read you're getting snapback, either you need to keep down on the accelerator and add more camber on the rear.
 
This convo has turned from helping someone to a ride hight battle really guys just give the guy some pointers and be done
 
GODfreyGT5
It sounds as if you are getting too much angle and there is no more forward force. Try less angle and keep the power on.

I always keep the power on

I will try to get less angle
 
GODfreyGT5
And 700hp is VERY steep if you're learning. Try 300 max.

I don't use 700hp anymore I use 425hp and
I have been drifting for a while and I used to use 250 hp then 350hp and now I'm at 425hp
 
my advice is use an underpowered car right now im using a Rx7 FC GTX 90' with just a lowered suspension plus tuned to about 250hp and runnin on CH tires.. its all about the throttle control guys know the limits and you will drift good :)
 

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