Ok, there's a lot to unpack, so I hope you hear me out.
First off, on the age part, I'm 56. I'm an A+ DR, I have gold on all the license tests and the CE's. So, it's not your age.
I've also designed games, and taught game design, so I know what I am talking about.
What Gran Turismo does, extremely well, is the implementation of the "intermittent reward schedule". In short, it's giving the player rewards at irregular intervals. This type of schedule is INCREDIBLY addictive. Have you ever been 0.5 seconds from a gold? Or how about 0.001 seconds from a gold? The closer you get, the more you want to get there!!
Now, you feel that "gold" should be easier, but that would make the entire game experience worse. It makes the game boring, really fast. This is the issue that many have with the single player portion of the game. For the vast majority of the events, a win is almost assured if you have the ability to get around the track without crashing. Ergo, the events are boring.
Gran Turismo's best elements are not about winning the goals. It's about the process of getting to the goals.
And this, the close tie to reality, is something else that GT does not get enough credit for (and endless complaints about). IMHO GT is the best racer out there because it follows another great game design principle. It's easy to play, but hard to master.
I will contrast it to the MotoGP games from Milestone. They are awful in my opinion. Not to get too much into it, but I can competently handle a motorcycle on a race track in real life. But give me that game, that is supposedly "realistic", and I can't play it. I can't even enter a turn with out falling off. It's awful. (on a side note I keep praying PD releases Tourist Trophy again). Even when you manage to do a decent lap, it's still nowhere close to reality. The "realism" made it terribly unrealistic.
In GT, it's not frustrating like that. In the daily race thread, a member mentioned that his 9 year old plays. That's the perfect balance. It's easy enough for a child to pick up and play. But being a master of the game takes time and dedication.
So, sorry for the novel. In short, enjoy the journey. If the achievements were easy, they wouldn't be
You state something that wil be the case
Ok, there's a lot to unpack, so I hope you hear me out.
First off, on the age part, I'm 56. I'm an A+ DR, I have gold on all the license tests and the CE's. So, it's not your age.
I've also designed games, and taught game design, so I know what I am talking about.
What Gran Turismo does, extremely well, is the implementation of the "intermittent reward schedule". In short, it's giving the player rewards at irregular intervals. This type of schedule is INCREDIBLY addictive. Have you ever been 0.5 seconds from a gold? Or how about 0.001 seconds from a gold? The closer you get, the more you want to get there!!
Now, you feel that "gold" should be easier, but that would make the entire game experience worse. It makes the game boring, really fast. This is the issue that many have with the single player portion of the game. For the vast majority of the events, a win is almost assured if you have the ability to get around the track without crashing. Ergo, the events are boring.
Gran Turismo's best elements are not about winning the goals. It's about the process of getting to the goals.
And this, the close tie to reality, is something else that GT does not get enough credit for (and endless complaints about). IMHO GT is the best racer out there because it follows another great game design principle. It's easy to play, but hard to master.
I will contrast it to the MotoGP games from Milestone. They are awful in my opinion. Not to get too much into it, but I can competently handle a motorcycle on a race track in real life. But give me that game, that is supposedly "realistic", and I can't play it. I can't even enter a turn with out falling off. It's awful. (on a side note I keep praying PD releases Tourist Trophy again). Even when you manage to do a decent lap, it's still nowhere close to reality. The "realism" made it terribly unrealistic.
In GT, it's not frustrating like that. In the daily race thread, a member mentioned that his 9 year old plays. That's the perfect balance. It's easy enough for a child to pick up and play. But being a master of the game takes time and dedication.
So, sorry for the novel. In short, enjoy the journey. If the achievements were easy, they wouldn't be achievements.
Dear,
Thanks for your reaction but you state a lot of things that are the case for you. For me the game wouldn't be boring if you drop the difficulty just a notch on some races. On the contrary I would enjoy it even more cause I could succeed more.
What you get now is that I leave the most difficult races for what they are and NEVER do them because I simply can't no matter how long I try. It's like you trying to become Mozart on your 56 year old age. You can enjoy learning music but you will never manage to get to a certain level some other people can who started on their age of 3 can and even they often can't. So age certainly matters. Otherwise there would be a lot of 80 year old Olympic candidates.
So again it would be nice just to have the option to lower the difficulty a little notch so I can learn and succeed at ALL races.
Now I start by grinding a few hours on Le Mans or Sardegna and that is becoming the boring part and I think I am not alone on that.