Poll: GT5 Sounds so far...

What is your opinion regarding sound quality of the engines?

  • GT5 is substantially better than Forza 2

    Votes: 23 29.9%
  • GT5 is better than Forza 2

    Votes: 15 19.5%
  • GT5 is not noticeably different from Forza 2

    Votes: 8 10.4%
  • GT5 is worse than Forza 2

    Votes: 11 14.3%
  • GT5 is substantially worse than Forza 2

    Votes: 6 7.8%
  • No opinion

    Votes: 14 18.2%

  • Total voters
    77
Still, I think engine sounds in Prologue need more liveliness. Compare the sound of the Ferrari F430 in these videos:





While the sounds are really close together in tone, the game misses the massive roar flooding the cabin. It's just that tad too dead and generic. If they get that right though, Prologue will have a very true to life mixture of sounds.
 
But both game are unrealistic.. so how are they better?

The key to a good experience is to take realism and make it credible. Reproducing a realistic sound is great, but it doesn't reproduce the experience of sitting in the car. 1:1 sound realism in front of a TV won't give you enough, so boosting the sounds and visuals makes the adrenaline pumping; ultimately gives you a better overall experience.

As a common point; Shelby Mustang.

In GT5, it sounds good, but flat and generic.
In FM2, it sounds evil and powerful, if a bit too bassy.
In Grid, it sounds Evil and powerful and crisp.

GT5 is the most "realistic" simulator, but its the one that's missing the point of Cars and Racing in its experience.

When i watch a TopGear episode where Clarkson reviews a supercar, he always goes on about the sound roar and how much it makes your ears bleed and how much torque and power the car has, that hurts your neck muscles...

I feel that in FM2, partially through sounds, i get this feeling.
I definitely get this feeling in GRID.
but i unfortunately don't get this feeling, at all, in GT5.

Overall, my observation is that Realism is great for all that is physics and modeling, but when it comes to Visual Effects and Sound Effects... realism is definitely overated.

As a final though, taking GRID's sounds and Visuals and patching them in GT5, would make for a killer racing experience.
 
The key to a good experience is to take realism and make it credible. Reproducing a realistic sound is great, but it doesn't reproduce the experience of sitting in the car. 1:1 sound realism in front of a TV won't give you enough, so boosting the sounds and visuals makes the adrenaline pumping; ultimately gives you a better overall experience.

As a common point; Shelby Mustang.

In GT5, it sounds good, but flat and generic.
In FM2, it sounds evil and powerful, if a bit too bassy.
In Grid, it sounds Evil and powerful and crisp.

GT5 is the most "realistic" simulator, but its the one that's missing the point of Cars and Racing in its experience.

When i watch a TopGear episode where Clarkson reviews a supercar, he always goes on about the sound roar and how much it makes your ears bleed and how much torque and power the car has, that hurts your neck muscles...

I feel that in FM2, partially through sounds, i get this feeling.
I definitely get this feeling in GRID.
but i unfortunately don't get this feeling, at all, in GT5.

Overall, my observation is that Realism is great for all that is physics and modeling, but when it comes to Visual Effects and Sound Effects... realism is definitely overated.

As a final though, taking GRID's sounds and Visuals and patching them in GT5, would make for a killer racing experience.

Great point you have ... Sound does make a car game feel more realistic. Ferrari's half experience is all about the sound!

just to cure myself.. I was talking about PHYSICS.. because somehow I mistaken person talking about PHYSICS when he meant SOUND.... Yeah so now I have to say both games do offer good sounds haha
 
As well GT5P still needs better sounds like when you switch gear, you should hear the CLICKing sounds... (transmission sounds) better



No please no, my gearbox linkages do not 'click' when I change gears, I don't want to hear that clunk sound that some games add like I am shifting a dog box.....

If I want hear clicking I will just listen to my G25 shifter unit.
 
HAHA :D Yeah I don't think on Street cars there is CLICKING when changing gears LOL
Does not have to be the CLICK sound.. I am just saying.. some effects like these that can add a lot to the game.
 
HAHA :D Yeah I don't think on Street cars there is CLICKING when changing gears LOL
Does not have to be the CLICK sound.. I am just saying.. some effects like these that can add a lot to the game.



Those effects (clicking) remind me of the various modern NFS where they put way too many overblown sound effects like that.

Good effects they can add (IMO) is things like straight cut gears/racing transmission whine (they did this in GT4 when you bought racing trans), nice heavier thud when bottoming out (like on Nurburgring dips), maybe after some long races you get brake squeal as the brake dust builds up, gravel/stones hitting the underbody when you go off track etc etc.

And I agree with you able the off throotle sounds (burbles, pops, cracks with tuning) and BOV sounds.
 
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I don't have GT5P, or even a PS3, but I saw a YouTube video of the Ferrari F2007 - and, I must say, I was highly impressed. It was extremely realistic from both interior and exterior views, if a tad high pitched. I loved it, and can't wait to play it for real.
 
There should be another poll as well. What are you using. 2 speakers, 5.1 or 7.1 Surround sound does make a difference my friends. Thats why GT5P sounds way better in High Deff over Forza2 on 5.1

I remeber I recorded a Mustang GT from GT5P with crappy camera, and on you tube it sounds way different *worst* then on my 5.1 .. so do not believe you tube.

is this the right example? his viper sound a lot different than mines.
EDIT: ok i cant get it working so here is the link.
http://www.youtube.com/watch?v=x_rnrBvOfEI
 
As a common point; Shelby Mustang.

In GT5, it sounds good, but flat and generic.
In FM2, it sounds evil and powerful, if a bit too bassy.
In Grid, it sounds Evil and powerful and crisp.
First: There is no Shelby Mustang in GT5 Prologue.
Second: I found the sound from GRiD completely boring (and i love almost nothing more than engine sounds). Real cars dont sound like that.
And what the heck do you mean with "GT5 should have the visuals from GRiD"???

@Other sound stuff:
There should be a "click" noise in some racing cars, i agree it shouldnt be there in road and normal sportscars, but tuner and racing cars should have it.
Like in LFS and GTL, you should hear the shifter.
 
I drive a Lancia Delta Integrale 16v 1990 so of course I had to give the Lancia Delta Evo in GT5P a good listen with the volume turned up high.
Some things to note though: My car is a Delta 16v with 3" exhaust system and an open air filter, and not a stock Delta Evoluzione like the car in GT5P.
In real life, the Evo has a bit different exhaust note than the 16v. Especially on idle it's a bit more 'gurgling' than the 16v.

Anyway, this is how similar I found the Lancia's sound in GT5P to be compared to the real thing:

The interior view - Not very similar I would say. In GT5P you hear the idle exhaust note, in real life you really don't, at least not in the way you hear it in GT5P. The engine sounds isn't that similar either on idle. It gets less similar when you start revving. Sounds way too generic, and when you quickly depress the throttle all the way, in real life you get a bit of growly intake roar. In GT5P, none of that.

Exterior view, looking at the rear - Pretty similar on idle. Has that 'gurgling' kind of noise that the Evoluzione also has in real life. Start revving and it once again starts sounding a bit too generic in GT5P. In real life, the Evoluzione has a kind of boring, but sort of distinctive exhaust note when you rev the engine. At least a sound that is easy to remember. Actually, forza 2 nailed the exhaust note on the delta evo pretty well. GT5P, no.

Now I held the triangle-button to view the car from infront and listened to the idle, and yes! That's more or less what a delta sounds at idle. You clearly hear the injectors working, just like in real-life :)
Start revving, and it's a bit generic again.

Overall, in GT5P the delta is kind of growly, especially compared to the lan-evo IX. In real life, the delta is pretty growly too, for being a 4 cylinder turbo. But the growl in GT5P isn't that similar to the growl in real life. It's too hard in GT5P, in real life it's a bit more metallic-like, or how to describe it.
 
First: There is no Shelby Mustang in GT5 Prologue.
Second: I found the sound from GRiD completely boring (and i love almost nothing more than engine sounds). Real cars dont sound like that.
And what the heck do you mean with "GT5 should have the visuals from GRiD"???

aww great... sorry its not a "shelby mustang"... its a "Mustang GT"... basically its a Mustang.. and yes the overall sound is the same. Lets not go on freaking details here. Its the impression of a Supercharged V8 Muslecar.

I've been in a 390 and a modern GT, and lets be clear on this... they sound (and feel) a ******** more like GRID than GT5. SOrry.

Next, the "real car don't sound like that" is the exact point i was trying to make in my post (which you neglected to quote). Real sounds and Visuals in Media is overrated; which is why in movies, they boost the sounds. Be it Ronin or TFAF. Its all fake and it sounds a HELL of a lot better.

Now, you say: "Grid sounds are completely boring", that's your opinion mate and i respect it. I say GT5's sounds are completely boring :)
 
is this the right example? his viper sound a lot different than mines.
EDIT: ok i cant get it working so here is the link.


WOW sounds like a real Viper..
I think he just turn off or really lower the BASS.. I might do the same and see the results.. because allready I know when you turn up the sound really really HIGH, it sounds way better except the wind since it's using bass.
 
I dont own an xbox or forza but I think I played F2 once but can't remember what it sounds like so I dont really have an opinion.

Now if you where to say how do GT5 sounds compare to NFS then I would say they are very poor in comparison. If theres one thing EA can do its the engine sounds.... pity almost everything else they fail at.

Robin.
 
WOW sounds like a real Viper..
I think he just turn off or really lower the BASS.. I might do the same and see the results.. because allready I know when you turn up the sound really really HIGH, it sounds way better except the wind since it's using bass.

or its the spec I.. all the videos on youtube have the same viper sound as me but this is something!
 
Could be spec I because of the tire noises...
But even that the bass kicks in with 5.1 and WIND noises.. I need to tune down Bass sound and turn volume up.. lets see what happens.
 
aww great... sorry its not a "shelby mustang"... its a "Mustang GT"... basically its a Mustang.. and yes the overall sound is the same. Lets not go on freaking details here. Its the impression of a Supercharged V8 Muslecar.

Theres a difference in sound from a Shelby and a normal 300hp 'Stang, thats why i pointed that out.

I've been in a 390 and a modern GT, and lets be clear on this... they sound (and feel) a ******** more like GRID than GT5. SOrry.


Next, the "real car don't sound like that" is the exact point i was trying to make in my post (which you neglected to quote). Real sounds and Visuals in Media is overrated; which is why in movies, they boost the sounds. Be it Ronin or TFAF. Its all fake and it sounds a HELL of a lot better.

WAH Jesus Christ, that is EXACTLY why i pointed that out, i dont want a friggin "Hollywood" game, thats what arcade racers are for.
And btw. real car sounds are way more thrilling than the electronic "wamwam" in GRID (or MCLA, NFS, Burnout etc. ) and yes, GT5 Prologue, i know that.
and i also can show you a lot of tuner cars that sound like these from TFTF and if you still want to discuss properly about Gran Turismo, you shouldnt ever mention that movie again.


Now, you say: "Grid sounds are completely boring", that's your opinion mate and i respect it. I say GT5's sounds are completely boring :)

See above.

Search on YouTube for a good video and than compare that to GRiD and tell me again what sounds more exciting.

Sorry but this really made me angry now....
 
Search on YouTube for a good video and than compare that to GRiD and tell me again what sounds more exciting.

Sorry but this really made me angry now....

hehe dude, you're getting angry over nothing here...

As i said before, i got in a GT and a Shelby (my friend owns the GT) and they sound almost identical when sitting in the passenger seat. The Shelby has more of a hissing sound and pops way more often... but the engine roar is very very close.

Now i understand that you will accept nothing other than pure perfection, so i suggest you leave the GT series, 'cause you'll never get it. Go to iracing.com instead; you'll be much happier there.

Now, the purpose of my original post which you so enjoying tearing through, is in relation to the fact that when you sit in a car, the vibrations, bumps, rocks and dirt stuck in the wheels, and the whining of the brakes... are all very real and add a lot to the experience. Yet, no recent games (and barely any other games in general) actually include those specific sounds. You hear a lot of Tire Squeel, lots of studders and skidding, a ******** of wind (too much too)... but that's it. And GT5p is the worst of the bunch in that department. They have nice, but flat, engine sounds... and that's all they have. While my comparison with GRID is simple: they have dirt in wheels, brake whine, suspension that bottom/crack... hell! they even have frame torsion sounds making you feel the whole body will come apart...! When's the last time you took a jump GT5p? (any GT games for that matter)... nothing happens! its like you're landing on fluffy pillows, than you hear a very generic and boring tire squeel... in GRID its like the Apocaypse is about to happen... again and again.

I'm sorry dude, but Realism is great, but it needs to be supped up to live up to the "live-in-the-car" experience... replicating the generic sounds just isn't enough.
 
ehem...




No racing game is ^^here^^ yet :)


man, GRID's ****ing close to this man!. I love these videos! you hear the frame twist and the tire skid all over the place! All the little dirt shizzles in the wheel frames! woot!
 
Now i understand that you will accept nothing other than pure perfection, so i suggest you leave the GT series, 'cause you'll never get it. Go to iracing.com instead; you'll be much happier there.
Where did i say that i wont buy the game because of the sound???
I already mentioned GT Legends or GTR, hell even rFactor in some mods sounds pretty close to real life. I just dont understand why the heck do you use GRiD as an example.
And i dont even argue about the game itself, because thats a matter of taste, but when you use an example, please use a proper one.
 
Where did i say that i wont buy the game because of the sound???
I already mentioned GT Legends or GTR, hell even rFactor in some mods sounds pretty close to real life. I just dont understand why the heck do you use GRiD as an example.
And i dont even argue about the game itself, because thats a matter of taste, but when you use an example, please use a proper one.

errr dude, you never said you wouldn't buy GT, and i never implied you did say such thing. I have no idea where this is coming from... I said you obviously are not happy with the GT quality since you complain about it, so stop arguing and go towards a better sim.

This post is about "SOUND". And GRID's "SOUNDS" are of "BETTER QUALITY" than those of GT5p. They are better recorded, their sound frequency range is better, they are more convincing and credible, and they have better texture as well as being better applied. That's what i'm saying and you can argue every which way as you please; but i am using another "RACING GAME" as an example because it fits the glove perfectly... as its a "RACING GAME" with "SOUNDS" in it. And thus, this is a "PROPER" example... Its a "RACING GAME" with "BETTER" "SOUNDS" than GT5p.

I don't understand what makes you so angry?
 
errr dude, you never said you wouldn't buy GT, and i never implied you did say such thing. I have no idea where this is coming from... I said you obviously are not happy with the GT quality since you complain about it, so stop arguing and go towards a better sim.

This post is about "SOUND". And GRID's "SOUNDS" are of "BETTER QUALITY" than those of GT5p. They are better recorded, their sound frequency range is better, they are more convincing and credible, and they have better texture as well as being better applied. That's what i'm saying and you can argue every which way as you please; but i am using another "RACING GAME" as an example because it fits the glove perfectly... as its a "RACING GAME" with "SOUNDS" in it. And thus, this is a "PROPER" example... Its a "RACING GAME" with "BETTER" "SOUNDS" than GT5p.

I don't understand what makes you so angry?

Let me guess why GT.Ace is angry:

While it's a great arcade racer, GRID is too compromised to even be considered in the same breath as GT5P, let alone more acomplished simulator like GTR or GT Legends. Even if it has the best sound but because the other aspect of the game hardly resemble the physics of actual cars, that alone would nullify GRID from even being compared to the other more established racer/simulator. Even the graphics, perhaps its only redeeming quality is much compromised. Yes, the damage model is excellent although that doesn't quite translate into actual damage. The car modeling isn't up to GT5P standard and the in car view is not as useful at the ones in GT5P or GTR. Recently I upgraded form a 720p LCD to a full HD 1080p and while GT5P scales up nicely on the new Sharp Aquos, GRID on the other hand looked the same or even worse. Again the graphics befits that of an arcade racer as does game like Project Gotham Racing series. But next to GT5P, it doesn't quite holds its candle. So what about the sound- if the rest of game suffers, the sound is the least of my concern. So even if it has the best sound, at this point it matters little.
 
And it doesnt even have the best sound.
It might have some nice effects but its completely over exaggerated.
GTL (again) sounds realistic AND thrilling and thats what i want in GT.
That doesnt mean that i wont buy GT anymore because its not perfect, but i dont want arcade effects, neither in the physics nor in the sound.
 
Let me guess why GT.Ace is angry:

While it's a great arcade racer, GRID is too compromised to even be considered in the same breath as GT5P, let alone more acomplished simulator like GTR or GT Legends. Even if it has the best sound but because the other aspect of the game hardly resemble the physics of actual cars, that alone would nullify GRID from even being compared to the other more established racer/simulator. Even the graphics, perhaps its only redeeming quality is much compromised. Yes, the damage model is excellent although that doesn't quite translate into actual damage. The car modeling isn't up to GT5P standard and the in car view is not as useful at the ones in GT5P or GTR. Recently I upgraded form a 720p LCD to a full HD 1080p and while GT5P scales up nicely on the new Sharp Aquos, GRID on the other hand looked the same or even worse. Again the graphics befits that of an arcade racer as does game like Project Gotham Racing series. But next to GT5P, it doesn't quite holds its candle. So what about the sound- if the rest of game suffers, the sound is the least of my concern. So even if it has the best sound, at this point it matters little.

Err dude.... read the thread's title... "SOUNDS". This has nothing to do with graphics or physics...

Frankly i'm a bit worried over this attitude... if you guys can't compartmentalize your conversations and can only think of the final package, there is no point in discussing only one aspect of a game and you guys should stick to the "general" thread.

This Thread here, is about the SOUND QUALITY of GT5p. The Question is, Is it superior or inferior to other games; mainly FM2. I brought up GRID because it has better sounds than FM2 and is more recent. Which makes GT5p's sounds inferior in my opinion, and i have state as much, with very good arguments and explanation i must add.

You guys are going wayyy off topic with your graphics and physics and unrelated distinctions.
 
Okay because you dont get it, my last post dedicated to.
Compare these sounds and tell me again GRiD sounds are the best:



GRiD is nothing compared to other games out there SOUNDWISE and i dont want GRiDs unrealistic, over exaggerated, electronic noises in Gran Turismo.
Im so angry because you dont understand that there are way more better examples out there. And when we are comparing sounds from different games, than we should look at the best examples and GRiD is by far not the best.

And again SOUNDWISE!
 
Okay because you dont get it, my last post dedicated to.
Compare these sounds and tell me again GRiD sounds are the best:



GRiD is nothing compared to other games out there SOUNDWISE and i dont want GRiDs unrealistic, over exaggerated, electronic noises in Gran Turismo.
Im so angry because you dont understand that there are way more better examples out there. And when we are comparing sounds from different games, than we should look at the best examples and GRiD is by far not the best.

And again SOUNDWISE!


First thing here... the GRID video you provided doesn't have more then 1 second of in-cockpit sound, compared to the second video (which game is it, Race '07?) which is only in-cockpit.

Second, the sample rate of the GRID video is poor compared to the second video: very bad example. The game doesn't sound anything like that in my living room.

Third, you are only listening to the engine sound, which to me sound pretty much the same (The humming, hissing and vibrating/distorsion of the engine whine) (the second video has more roar because of the recording sound rate) but you forget about all the sounds around, like the tire squeals and suspension jumps and frame torsion... which surprisingly, aren't in the second video...If you want to go the Youtube way, at least provide equal quality, else its really apple and oranges.

Finally, i understand your frustration; but you have to remember that its not just about 1 sound, its about the whole sound package. And we are comparing console games here... And so far, GRID is the console game with the most well-packaged sound i've heard, since we are comparing it to GT5p. Which is why i brought it up in the first place.
 
Might it be possible for someone with both GT5 and Forza to record good quality dynos of any random car, from both games? Say - F40, F430, Ford GT, F599 GTB Fiorano, NSX-R; any cars mutually existent in both games. And please don't post it on youtube. From all the comments, I have realised that youtube is a mediocre medium of sound. Hearing it may not be sufficient for me to reach a balanced judgement.
 
Might it be possible for someone with both GT5 and Forza to record good quality dynos of any random car, from both games? Say - F40, F430, Ford GT, F599 GTB Fiorano, NSX-R; any cars mutually existent in both games. And please don't post it on youtube. From all the comments, I have realised that youtube is a mediocre medium of sound. Hearing it may not be sufficient for me to reach a balanced judgement.

On top of that, I think some high quality videos of the real cars would be good as well for true comparison. I'd be all for doing that project, however, a lack of a 360 in my household doesn't help the matter :D
 
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