GT6 is truly a great and awesome RACING sim. The new physics has certainly improved the feel and is much more realistic when racing, however this has greatly compromised the feel and behavior of the wheel when drifting.
Yes its true that you get that snap back in real life, but only if the car is not setup properly for drifting. When the car is setup correctly then there will be no jerky or twitchy movements from the wheel, unless you are drifting on a really uneven road surface. These weird movements of the wheel and unpredictable spin outs do not happen in a proper setup drift machine, drifting on normal circuit tarmac.
GT5 has the physics of the car when drifting, pretty close to the real thing and i know a couple of other people that completely agrees.
Really a shame since of course id rather play GT6, but i cant enjoy drifting as much as i can in GT5.
This just means that unless PD makes some serious changes, maybe create a new tire compound or do something to change the physics when drifting, then i will definitely only be using GT6 for racing, wich means not much at all since im a drifter.
And since the main theme of GT is racing, chances are unfortunately pretty slim. Which is very sad indeed since GT5 was both a great racing sim but more importantly a very close to real life like drifting sim. I strongly believe that the GT series should be just as dedicated to the drifting scene as it is to racing, since theyve created such a great drifting sim with GT5.
Im back to Gran Turismo 5 and it feels awesome going sideways.
Hope to see some changes in the drifting scene of Gran turismo in the future.
Btw.
I get that PD wants to make a better physics engine for a racing game, what i dont get is why they want a sliding car to sound like 10 screaming cats?? and what i really dont get is why they havent fixed it yet??