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Duman079, I couldn't agree more.
After a month of playing GT6, I will concede that the physics are slightly better, and therefore the drifting is slightly more realistic. But the difference from 5 to 6 is certainly not enough to make me go "errr maa gaawwd!!!"
The graphics are slightly better in some respects, but not by very much. I'm not sure how much longer I can tolerate the terrible frame rate....60 FPS my 🤬...maybe off line doing test laps by yourself, but definitely not in a full room of drifters. This is definitely a step in the wrong direction compared to 5.
I'm not very impressed by the list of new cars added to the game. I find the fact that the new M5 and 1M, along with the new ISF, are not in the game to be rather shocking. I was also really disappointed with the classic cars added too. Far to many niche cars or oddball cars that hardly anyone will use on a regular basis.
And don't even get me started on the list of cars they converted to premium...
I think overall, I would have preferred GT5.5 to this. The physics and graphics were more than good enough for me. It was everything else that needed attention. And if it were 5.5 instead of 6, we wouldn't have to wait god knows how long until we see the return of simple yet core features, such as the community menu and shuffle races. Like seriously, does no one at PD know how to use a "copy and paste" function???? Scratch that, someone must know - they've been doing it with the car models for years now!
But I absolutely agree that there is very little about the game that gets me excited. The GTP community and my teammates are the only thing that keeps me coming back.
I'm almost scared to say it, but I don't think this is the last time we will be taken on this adventure either. It would not surprise me at all if we hear that PD is completely redesigning the physics and graphics for GT7, to "take full advantage of the PS4's capabilities" or some crap like that. And once again, we'll get a delayed GT7 with new physics, new graphics, and same old everything else.
🤬 I just hope someone at PD gets the memo that bungee sliders are the worst idea...EVER!
I'm also starting to get curious as to how much the average PD employee plays GT, or just games in general. For the casual gamer, things look and work great on the surface. But when you really dive deep into the game, and sink as many hours in as most of us do, the number of small, minor details that become abundantly apparent are quite frustrating. I always find myself asking "who designed this??? Have they ever played GT for more than 10 minutes? Would they even consider themselves as a 'gamer'??" I'm really starting think that the people at PD like cars, really like computer programming (and using computers to model real life physics), but aren't actually people who play a lot of video games in general, let alone play GT on a daily basis.
Sorry, rant over