did you even look at the TQ "curve" (which is a clear indication, as it essentially has no fall off) or pay attention to gear multiplication of the available average TQ which is the means with which to determine ideal shift points?
That may be true in the game... and maybe I got to invested... possibly PD has done all the math for us and set the "red line" up as optimal for us.
I don't know... and, since this is a game based discussion, maybe I should have stayed out of it.
If anyone is interested in the real world side of things... ahh, whatever...
Game wise, which this is all about, guessing
@Johnnypenso is correct... wrap it out and enjoy.