- 38
- omaha
- devon202
I think we should have a daily tuning section on a given subject... like today I would like to discuss camber for example: In this game camber never goes positive, it only has a negative adjustment. Setting the Camber slider to 0.00 makes the tyres perpendicular or straight up and down. Moving the slider to the right (higher value) applies negative camber or tilting the top of the tires inwards towards the car and the bottom of the tires tilt outwards away from the car. What this does is removes contact patch when in a straight line but adds or enlarges the contact patch while turning. So the more negative camber you have on the car, the less traction it has while moving in a straight line, so you will spin easier while accelerating and your braking distance will become longer and it will be easier to lock up on braking as well. But, turning into corners you will have added traction depending on how hard you turn vs how much negative camber you have. It is possible to turn hard enough, while you dont have enough negative camber to actually turn over the tires and lose contact patch.
So when I am tuning cars, I typically move the sliders to 0.00 along with the Toe (I have no degree in any angle on the toe setting, it is set to 0.00) and I default the rest of the settings, I then run around 10 laps to see what my average time is and also pay attention to where I am losing time. I then go in and move the camber a small amount at a time until I am confident that I have found a balance between braking traction and turning traction, I dont necessarily look at my lap times yet, because there are so many other tuning aspects that go into turning traction and those settings adversley affect camber and toe angle. For example, if my ride height is to low, then my tires never have a chance to turn over to a larger contact patch in corners, also if I have my sway bars to stiff the cars weight will not transfer enough to effect my contact patch if my camber is set to high. So i do small adjustments until I feel that it has effected my corning just enough to begin to add other adjustments.
This is why I feel that a screen that would show statistics while driving, like tire temp, etc is missing and is hurting the tuning part of the game. But on the same hand I feel that tuning is sort of a lost art in this game as tuning is not allowed in anything yet, i think that will change in the near future.
So if anyone else has anything to add/correct on this please feel free.
So when I am tuning cars, I typically move the sliders to 0.00 along with the Toe (I have no degree in any angle on the toe setting, it is set to 0.00) and I default the rest of the settings, I then run around 10 laps to see what my average time is and also pay attention to where I am losing time. I then go in and move the camber a small amount at a time until I am confident that I have found a balance between braking traction and turning traction, I dont necessarily look at my lap times yet, because there are so many other tuning aspects that go into turning traction and those settings adversley affect camber and toe angle. For example, if my ride height is to low, then my tires never have a chance to turn over to a larger contact patch in corners, also if I have my sway bars to stiff the cars weight will not transfer enough to effect my contact patch if my camber is set to high. So i do small adjustments until I feel that it has effected my corning just enough to begin to add other adjustments.
This is why I feel that a screen that would show statistics while driving, like tire temp, etc is missing and is hurting the tuning part of the game. But on the same hand I feel that tuning is sort of a lost art in this game as tuning is not allowed in anything yet, i think that will change in the near future.
So if anyone else has anything to add/correct on this please feel free.